/**
Convert device X coordinate to logical coordinate, using the current
- mapping mode.
+ mapping mode, user scale factor, device origin and axis orientation.
*/
virtual wxCoord DeviceToLogicalX(wxCoord x);
/**
Convert device X coordinate to relative logical coordinate, using the
- current mapping mode but ignoring the x axis orientation. Use this
- function for converting a width, for example.
+ current mapping mode and user scale factor but ignoring the
+ axis orientation. Use this for converting a width, for example.
*/
virtual wxCoord DeviceToLogicalXRel(wxCoord x);
/**
Converts device Y coordinate to logical coordinate, using the current
- mapping mode.
+ mapping mode, user scale factor, device origin and axis orientation.
*/
virtual wxCoord DeviceToLogicalY(wxCoord y);
/**
Convert device Y coordinate to relative logical coordinate, using the
- current mapping mode but ignoring the y axis orientation. Use this
- function for converting a height, for example.
+ current mapping mode and user scale factor but ignoring the
+ axis orientation. Use this for converting a height, for example.
*/
virtual wxCoord DeviceToLogicalYRel(wxCoord y);
/**
Converts logical X coordinate to device coordinate, using the current
- mapping mode.
+ mapping mode, user scale factor, device origin and axis orientation.
*/
virtual wxCoord LogicalToDeviceX(wxCoord x);
/**
Converts logical X coordinate to relative device coordinate, using the
- current mapping mode but ignoring the x axis orientation. Use this for
- converting a width, for example.
+ current mapping mode and user scale factor but ignoring the
+ axis orientation. Use this for converting a width, for example.
*/
virtual wxCoord LogicalToDeviceXRel(wxCoord x);
/**
Converts logical Y coordinate to device coordinate, using the current
- mapping mode.
+ mapping mode, user scale factor, device origin and axis orientation.
*/
virtual wxCoord LogicalToDeviceY(wxCoord y);
/**
Converts logical Y coordinate to relative device coordinate, using the
- current mapping mode but ignoring the y axis orientation. Use this for
- converting a height, for example.
+ current mapping mode and user scale factor but ignoring the
+ axis orientation. Use this for converting a height, for example.
*/
virtual wxCoord LogicalToDeviceYRel(wxCoord y);