if (pt.x < layer_insert_offset &&
pt.x > layer_insert_offset-auiLayerInsertPixels)
{
+ int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
drop.Dock().Left().
+ Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
else if (pt.y < layer_insert_offset &&
pt.y > layer_insert_offset-auiLayerInsertPixels)
{
+ int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
+ GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+ GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
drop.Dock().Top().
+ Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
else if (pt.x >= cli_size.x - layer_insert_offset &&
pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
{
+ int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)),
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+
drop.Dock().Right().
+ Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);