int xpix;
m_owner->GetScrollPixelsPerUnit( &xpix, NULL );
- int x;
- m_owner->GetViewStart( &x, NULL );
+ int view_start;
+ m_owner->GetViewStart( &view_start, NULL );
+
+ if (GetLayoutDirection() == wxLayout_RightToLeft)
+ {
+ // FIXME: we need a better way for RTL scrolling..
+ int scroll_lines = m_owner->GetScrollLines( wxHORIZONTAL );
+ if (scroll_lines)
+ {
+ int client_size = m_owner->GetClientSize().x;
+ view_start = scroll_lines - (client_size / xpix) - view_start;
+ view_start = -view_start;
+ }
+ }
+
+ int org_x = 0;
+ int org_y = 0;
+ dc.GetDeviceOrigin( &org_x, &org_y );
// account for the horz scrollbar offset
- dc.SetDeviceOrigin( -x * xpix, 0 );
+ dc.SetDeviceOrigin( org_x - (view_start * xpix), org_y );
}
void wxListHeaderWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
GetVisibleLinesRange(&visibleFrom, &visibleTo);
wxRect rectLine;
- wxCoord xOrig, yOrig;
- CalcUnscrolledPosition(0, 0, &xOrig, &yOrig);
-
+ int xOrig = dc.LogicalToDeviceX( 0 );
+ int yOrig = dc.LogicalToDeviceY( 0 );
+
// tell the caller cache to cache the data
if ( IsVirtual() )
{
{
rectLine = GetLineRect(line);
- if ( !IsExposed(rectLine.x - xOrig, rectLine.y - yOrig,
+
+ if ( !IsExposed(rectLine.x + xOrig, rectLine.y + yOrig,
rectLine.width, rectLine.height) )
{
// don't redraw unaffected lines to avoid flicker
GtkWidget *button = GetButtonWidget();
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+
gtk_paint_box
(
button->style,
NULL,
button,
"button",
- dc.LogicalToDeviceX(rect.x), rect.y, rect.width, rect.height
+ dc.LogicalToDeviceX(rect.x) - x_diff, rect.y, rect.width, rect.height
);
DrawHeaderButtonContents(win, dc, rect, flags, params);