The bitmap must be deselected from wxMemoryDC before being used in any other
way but the sample didn't do this. Fix this by simply destroying the DC as
soon as we don't need it, this makes bitmap available for other use as well.
Closes #12310.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65232
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
{
wxBitmap bitmap( 300, 300 );
{
wxBitmap bitmap( 300, 300 );
- wxMemoryDC dc;
-
- dc.SelectObject( bitmap );
+ {
+ wxMemoryDC dc(bitmap);
- dc.SetFont( wxFont( 24, wxDECORATIVE, wxNORMAL, wxNORMAL) );
- dc.SetTextForeground( wxT("RED") );
- dc.DrawText( wxT("This is anti-aliased Text."), 20, 5 );
- dc.DrawText( wxT("And a Rectangle."), 20, 45 );
+ dc.SetFont( wxFont( 24, wxDECORATIVE, wxNORMAL, wxNORMAL) );
+ dc.SetTextForeground( wxT("RED") );
+ dc.DrawText( wxT("This is anti-aliased Text."), 20, 5 );
+ dc.DrawText( wxT("And a Rectangle."), 20, 45 );
- dc.SetBrush( *wxRED_BRUSH );
- dc.SetPen( *wxTRANSPARENT_PEN );
- dc.DrawRoundedRectangle( 20, 85, 200, 180, 20 );
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.SetPen( *wxTRANSPARENT_PEN );
+ dc.DrawRoundedRectangle( 20, 85, 200, 180, 20 );
+ }
- wxImage original= bitmap.ConvertToImage();
+ wxImage original = bitmap.ConvertToImage();
wxImage anti( 150, 150 );
/* This is quite slow, but safe. Use wxImage::GetData() for speed instead. */
wxImage anti( 150, 150 );
/* This is quite slow, but safe. Use wxImage::GetData() for speed instead. */