--- /dev/null
+ How to add a new font encoding to wxWindows
+ ===========================================
+
+I. Introduction
+---------------
+
+ wxWindows has built in support for a certain number of font encodings (which
+is synonymous with code sets and character sets for us here even though it is
+not exactly the same thing), look at include/wx/fontenc.h for the full list.
+This list is far from being exhaustive though and if you have enough knowledge
+about an encoding to add support for it to wxWindows, this tech note is for
+you!
+
+ A word of warning though: this is written out of my head and is surely
+incomplete. Please correct the text here, especially if you detect problems
+when you try following it.
+
+ Also note that I completely ignore all the difficult issues of support for
+non European languages in the GUI (i.e. BiDi and text orientation support).
+
+
+II. The receipt
+---------------
+
+Suppose you want to add support for Klingon to wxWindows. This is what you'd
+have to do:
+
+1. include/wx/fontenc.h: add a new wxFONTENCODING_KLINGON enum element, if
+ possible without changing the values of the existing elements of the enum
+ and be careful to now make it equal to some other elements -- this means
+ that you have to put it before wxFONTENCODING_MAX
+
+2. wxFONTENCODING_MAX must be the same as the number of elements in 3
+ (hopefully) self explanatory arrays in src/common/fmapbase.cpp:
+ a) gs_encodings
+ b) gs_encodingDescs
+ c) gs_encodingNames
+
+ You must update all of them, e.g. you'd add wxFONTENCODING_KLINGON,
+ "Klingon (Star Trek)" and "klingon" to them in this example. The latter
+ name should ideally be understandable to both Win32 and iconv as it is used
+ to convert to/from this encoding under Windows and Unix respectively.
+ Typically any reasonable name will be supported by iconv, if unsure run
+ "iconv -l" on your favourite Unix system. For the list of charsets
+ supported under Win32, look under HKEY_CLASSES_ROOT\MIME\Database\Charset
+ in regedit. Of course, being consistent with the existing encoding names
+ wouldn't hurt neither.
+
+3. Normally you don't have to do anything else if you've got support for this
+ encoding under both Win32 and Unix. If you haven't, you should modify
+ wxEncodingConverter to support it (this could be useful anyhow as a
+ fallback for systems where iconv is unavailable). To do it you must:
+ a) add a new table to src/common/unictabl.inc: note that this file is auto
+ generated so you have to modify misc/unictabl script instead (probably)
+ b) possibly update EquivalentEncodings table in src/common/encconv.cpp
+ if wxFONTENCODING_KLINGON can be converted into another one
+ (losslessly only or not?)
+
+4. Add a unit test (see tn0017.txt) for support of your new encoding (with
+ time we should have a wxCSConv unit test so you would just add a case to
+ it for wxFONTENCODING_KLINGON) and test everything on as many different
+ platforms as you can.
+
+
+=== EOF ===
+
+Author: VZ
+Version: $Id$