#endif // WX_PRECOMP
#include "wx/thread.h"
-#include "wx/tls.h"
+#include "wx/utils.h"
// ----------------------------------------------------------------------------
// globals
//wxPutchar(m_ch);
//fflush(stdout);
- wxThread::Sleep(100);
+ wxMilliSleep(100);
}
return 0;
// bit and hope that it will be enough (the problem is, of course, that
// the thread might still not run when we call Pause() which will result
// in an error)
- wxThread::Sleep(300);
+ wxMilliSleep(300);
for ( size_t n = 0; n < 3; n++ )
{
if ( n > 0 )
{
// don't sleep but resume immediately the first time
- wxThread::Sleep(300);
+ wxMilliSleep(300);
}
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread->Resume() );
MyDetachedThread *thread1 = new MyDetachedThread(30, 'Y');
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread1->Run() );
- wxThread::Sleep(300);
+ wxMilliSleep(300);
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread1->Delete() );
// delete a running thread
MyDetachedThread *thread2 = new MyDetachedThread(30, 'Z');
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Run() );
- wxThread::Sleep(300);
+ wxMilliSleep(300);
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Pause() );
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Delete() );
// delete a sleeping thread
MyJoinableThread thread4(2);
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread4.Run() );
- wxThread::Sleep(300);
+ wxMilliSleep(300);
CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread4.Delete() );
// delete a joinable thread which already terminated
}
// note that main thread is already running
}
- wxThread::Sleep(500);
+ wxMilliSleep(500);
#if 1
// now wake one of them up
CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, condition.Signal() );
#endif
- wxThread::Sleep(200);
+ wxMilliSleep(200);
// wake all the (remaining) threads up, so that they can exit
CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, condition.Broadcast() );
// give them time to terminate (dirty!)
- wxThread::Sleep(500);
+ wxMilliSleep(500);
}