gsockmsw.c MSW Socket,Base
accel.cpp MSW
app.cpp MSW LowLevel
-automtn.cpp MSW OLE
+automtn.cpp MSW OLE,LowLevel
bitmap.cpp MSW LowLevel
bmpbuttn.cpp MSW
brush.cpp MSW LowLevel
curico.cpp MSW
cursor.cpp MSW LowLevel
data.cpp MSW LowLevel
-dataobj.cpp MSW OLE
+dataobj.cpp MSW OLE,LowLevel
dc.cpp MSW LowLevel
dcclient.cpp MSW LowLevel
dcmemory.cpp MSW LowLevel
dib.cpp MSW LowLevel
dibutils.cpp MSW
dir.cpp MSW Base
-dirdlg.cpp MSW Win32Only
+dirdlg.cpp MSW Win32Only,LowLevel
dragimag.cpp MSW
-dropsrc.cpp MSW OLE
-droptgt.cpp MSW OLE
-enhmeta.cpp MSW Win32Only
+dropsrc.cpp MSW OLE,LowLevel
+droptgt.cpp MSW OLE,LowLevel
+enhmeta.cpp MSW Win32Only,LowLevel
helpbest.cpp MSW Win32Only,LowLevel
evtloop.cpp MSW LowLevel
fdrepdlg.cpp MSW Win32Only
mslu.cpp MSW
nativdlg.cpp MSW
notebook.cpp MSW Win32Only
-oleutils.cpp MSW OLE
+oleutils.cpp MSW OLE,LowLevel
ownerdrw.cpp MSW
palette.cpp MSW LowLevel
pen.cpp MSW LowLevel
treectrl.cpp MSW Win32Only
utils.cpp MSW Base,LowLevel
utilsexc.cpp MSW Base,LowLevel
-uuid.cpp MSW OLE
+uuid.cpp MSW OLE,LowLevel
volume.cpp MSW Base
wave.cpp MSW LowLevel
window.cpp MSW LowLevel
#define wxUSE_SYSTEM_OPTIONS 1
// wxWave class
-#if defined(__WIN32__)
- #define wxUSE_WAVE 1
-#else
- #define wxUSE_WAVE 1
-#endif
+#define wxUSE_WAVE 1
// ----------------------------------------------------------------------------
// Individual GUI controls
#define wxUSE_STATTEXT 1 // wxStaticText
#define wxUSE_STATBMP 1 // wxStaticBitmap
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
-#define wxUSE_TOGGLEBTN 0 // requires wxButton //? not supported in generic and wrong in msw
+#define wxUSE_TOGGLEBTN 0 // requires wxButton // currently not supported
#define wxUSE_TREECTRL 1 // wxTreeCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// wxUSE_TOOLBAR_SIMPLE.
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 0
-#define wxUSE_TOOLBAR_SIMPLE 0
+#define wxUSE_TOOLBAR_SIMPLE 1
// this setting is obsolete, value is ignored
#define wxUSE_BUTTONBAR 0
// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
//
// Recommended setting: default or 0 for everything for portable programs.
-#define wxUSE_METAFILE 0
-#define wxUSE_ENH_METAFILE 0
-#define wxUSE_WIN_METAFILES_ALWAYS 0
+#if defined(__WIN32__)
+ #define wxUSE_METAFILE 1
+ #define wxUSE_ENH_METAFILE 1
+ #define wxUSE_WIN_METAFILES_ALWAYS 0
+#else
+ #define wxUSE_METAFILE 0
+ #define wxUSE_ENH_METAFILE 0
+ #define wxUSE_WIN_METAFILES_ALWAYS 0
+#endif
// ----------------------------------------------------------------------------
// Big GUI components
// OpenGL canvas
#if defined(__WIN32__)
- #define wxUSE_GLCANVAS 0 //? error unresolved external symbol ...
+ #define wxUSE_GLCANVAS 1
#else
#define wxUSE_GLCANVAS 0
#endif
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_CLIPBOARD 0 //? needs wxUSE_OLE
+#define wxUSE_CLIPBOARD 1
// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
// drop
//
// Default is 1.
//
-// Recommended setting: 1
+// Recommended setting: 1 for WIN32
#define wxUSE_DATAOBJ 1
// Use wxDropTarget and wxDropSource classes for drag and drop (this is
//
// Recommended setting: 1
#if defined(__WIN32__)
- #define wxUSE_DRAG_AND_DROP 0 //? needs wxUSE_OLE
+ #define wxUSE_DRAG_AND_DROP 1
#else
#define wxUSE_DRAG_AND_DROP 0
#endif
// MS help
#define wxUSE_MS_HTML_HELP 1
-// Use wxHTML-based help controller?
+// Use wxHTML-based help controller
#define wxUSE_WXHTML_HELP 1
// Use resources
#endif
// Use dynamic DIB loading/saving code in utils/dib under MSW.
-#if defined(__WIN32__)
- #define wxUSE_IMAGE_LOADING_IN_MSW 0 //? needs more testing
-#else
- #define wxUSE_IMAGE_LOADING_IN_MSW 0
-#endif
+#define wxUSE_IMAGE_LOADING_IN_MSW 0
// Use dynamic icon/cursor loading/saving code under MSW.
-#if defined(__WIN32__)
- #define wxUSE_RESOURCE_LOADING_IN_MSW 0 //? needs more testing
-#else
- #define wxUSE_RESOURCE_LOADING_IN_MSW 0
-#endif
+#define wxUSE_RESOURCE_LOADING_IN_MSW 0
// use wxExpr (a.k.a. PrologIO)
#define wxUSE_PROLOGIO 0
//
// Default is 1.
//
-// Recommended setting: 1
-#define wxUSE_OLE 0 //? needs more testing
+// Recommended setting: 1 for WIN32
+#if defined(__WIN32__)
+ #define wxUSE_OLE 1
+#else
+ #define wxUSE_OLE 0
+#endif
// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT
// 3.x. This setting is ignored under Win9x and NT 4.0+.
//
// Default is 0 for (most) Win32 (systems), 1 for Win16
//
-// Recommended setting: same as default
-#if defined(__WIN95__) //? wrong test, should be positive
- #define wxUSE_CTL3D 0
-#else
- #define wxUSE_CTL3D 0 //? see above
-#endif
+// Recommended setting: 0
+#define wxUSE_CTL3D 0
// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for
// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native
//
// Default is 0 for (most) Win32 (systems), 1 for Win16
//
-// Recommended setting: same as default
-#if defined(__WIN95__) //? wrong test, should be positive
- #define wxUSE_ITSY_BITSY 0
-#else
- #define wxUSE_ITSY_BITSY 0 //? see above
-#endif
+// Recommended setting: 0
+#define wxUSE_ITSY_BITSY 0
// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
// which allows to put more than ~32Kb of text in it even under Win9x (NT
#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
// TODO: This should be ifdef'ed for any compilers that don't support
// RichEdit 2.0 but do have RichEdit 1.0...
- #define wxUSE_RICHEDIT 0 //? needs more testing
- #define wxUSE_RICHEDIT2 0 //? needs more testing
+ #define wxUSE_RICHEDIT 0 // currently not supported
+ #define wxUSE_RICHEDIT2 0 // currently not supported
#else
#define wxUSE_RICHEDIT 0