enum wxSocketError
{
+ // from GSocket
wxSOCKET_NOERROR = GSOCK_NOERROR,
- wxSOCKET_INPOP = GSOCK_INVOP,
+ wxSOCKET_INVOP = GSOCK_INVOP,
wxSOCKET_IOERR = GSOCK_IOERR,
wxSOCKET_INVADDR = GSOCK_INVADDR,
wxSOCKET_INVSOCK = GSOCK_INVSOCK,
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
- wxSOCKET_MEMERR = GSOCK_MEMERR
+ wxSOCKET_MEMERR = GSOCK_MEMERR,
+
+ // wxSocket-specific (not yet implemented)
+ wxSOCKET_DUMMY
};
enum
// Implementation from now on
// --------------------------
- // do not use, should be private
+ // do not use, should be private (called from GSocket)
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
// low level IO
wxUint32 _Read(void* buffer, wxUint32 nbytes);
wxUint32 _Write(const void *buffer, wxUint32 nbytes);
- bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
+ bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
// pushback buffer
- void Pushback(const void *buffer, wxUint32 size);
+ void Pushback(const void *buffer, wxUint32 size);
wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
private:
+ // socket
GSocket *m_socket; // GSocket
wxSocketType m_type; // wxSocket type
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
+ wxSocketError m_lasterror; // last error (not cleared on success)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
wxDatagramSocket& SendTo( wxSockAddress& addr,
const void* buf,
wxUint32 nBytes );
+
+/* TODO:
+ bool Connect(wxSockAddress& addr);
+*/
};
void *GetClientData() const { return m_clientData; }
// backwards compatibility
+#if WXWIN_COMPATIBILITY_2
wxSocketNotify SocketEvent() const { return m_event; }
wxSocketBase *Socket() const { return (wxSocketBase *) GetEventObject(); }
+#endif // WXWIN_COMPATIBILITY_2
void CopyObject(wxObject& object_dest) const;
// Possible combinations (they are checked in this order)
// wxSOCKET_NOWAIT
- // wxSOCKET_WAITALL | wxSOCKET_BLOCK
- // wxSOCKET_WAITALL
+ // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
// wxSOCKET_BLOCK
// wxSOCKET_NONE
//
if (m_flags & wxSOCKET_NOWAIT)
{
- GSocket_SetNonBlocking(m_socket, TRUE);
+ GSocket_SetNonBlocking(m_socket, 1);
ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
- GSocket_SetNonBlocking(m_socket, FALSE);
+ GSocket_SetNonBlocking(m_socket, 0);
if (ret > 0)
total += ret;
}
- else if (m_flags & wxSOCKET_WAITALL)
+ else
{
- while (ret > 0 && nbytes > 0)
+ bool more = TRUE;
+
+ while (more)
{
- if (!(m_flags & wxSOCKET_BLOCK) && !WaitForRead())
- break;
+ if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
+ break;
ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
nbytes -= ret;
buffer = (char *)buffer + ret;
}
- }
- }
- else
- {
- if ((m_flags & wxSOCKET_BLOCK) || WaitForRead())
- {
- ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
- if (ret > 0)
- total += ret;
+ // If we got here and wxSOCKET_WAITALL is not set, we can leave
+ // now. Otherwise, wait until we recv all the data or until there
+ // is an error.
+ //
+ more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
}
}
if (sig != 0xfeeddead)
{
- wxLogWarning( _("wxSocket: invalid signature in ReadMsg."));
+ wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
goto exit;
}
if (sig != 0xdeadfeed)
{
- wxLogWarning( _("wxSocket: invalid signature in ReadMsg."));
+ wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
goto exit;
}
wxUint32 total = 0;
int ret = 1;
- // If the socket is invalid, return immediately
- if (!m_socket)
+ // If the socket is invalid or parameters are ill, return immediately
+ if (!m_socket || !buffer || !nbytes)
return 0;
// Possible combinations (they are checked in this order)
// wxSOCKET_NOWAIT
- // wxSOCKET_WAITALL | wxSOCKET_BLOCK
- // wxSOCKET_WAITALL
+ // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
// wxSOCKET_BLOCK
// wxSOCKET_NONE
//
if (m_flags & wxSOCKET_NOWAIT)
{
- GSocket_SetNonBlocking(m_socket, TRUE);
+ GSocket_SetNonBlocking(m_socket, 1);
ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
- GSocket_SetNonBlocking(m_socket, FALSE);
+ GSocket_SetNonBlocking(m_socket, 0);
if (ret > 0)
total = ret;
}
- else if (m_flags & wxSOCKET_WAITALL)
+ else
{
- while (ret > 0 && nbytes > 0)
+ bool more = TRUE;
+
+ while (more)
{
- if (!(m_flags & wxSOCKET_BLOCK) && !WaitForWrite())
- break;
+ if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
+ break;
ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
-
+
if (ret > 0)
{
total += ret;
nbytes -= ret;
buffer = (const char *)buffer + ret;
}
- }
- }
- else
- {
- if ((m_flags & wxSOCKET_BLOCK) || WaitForWrite())
- {
- ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
- if (ret > 0)
- total = ret;
+ // Yes, this can happen even when the socket selects as writable!
+ // (probably due to a buggy kernel; Linux 2.0.36 seems to do this).
+ // Fake it so that we stay in the loop, but do it only for ret < 0,
+ // as ret == 0 means that the socket is closed. I'm not applying
+ // this hack for read calls as it seems unnecessary there.
+ //
+ if ((ret < 0) && (GSocket_GetError(m_socket) == GSOCK_WOULDBLOCK))
+ {
+ wxLogDebug(_("wxSocket: working around select() bug in Write."));
+ continue;
+ }
+
+ // If we got here and wxSOCKET_WAITALL is not set, we can leave
+ // now. Otherwise, wait until we send all the data or until there
+ // is an error.
+ //
+ more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
}
}
case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
default:
- wxLogWarning( _("wxSocket: unknown event!."));
+ wxLogWarning(_("wxSocket: unknown event!."));
return;
}
// again.
if (!wait)
- GSocket_SetNonBlocking(m_socket, TRUE);
+ GSocket_SetNonBlocking(m_socket, 1);
child_socket = GSocket_WaitConnection(m_socket);
if (!wait)
- GSocket_SetNonBlocking(m_socket, FALSE);
+ GSocket_SetNonBlocking(m_socket, 0);
if (!child_socket)
return FALSE;
// again.
if (!wait)
- GSocket_SetNonBlocking(m_socket, TRUE);
+ GSocket_SetNonBlocking(m_socket, 1);
GSocket_SetPeer(m_socket, addr_man.GetAddress());
err = GSocket_Connect(m_socket, GSOCK_STREAMED);
if (!wait)
- GSocket_SetNonBlocking(m_socket, FALSE);
+ GSocket_SetNonBlocking(m_socket, 0);
if (err != GSOCK_NOERROR)
{