\func{}{\destruct{wxWindow}}{\void}
-Destructor. Deletes all subwindows, then deletes itself. Instead of using
+Destructor. Deletes all sub-windows, then deletes itself. Instead of using
the {\bf delete} operator explicitly, you should normally
use \helpref{wxWindow::Destroy}{wxwindowdestroy} so that wxWidgets
can delete a window only when it is safe to do so, in idle time.
Merges the window's best size into the min size and returns the
result. This is the value used by sizers to determine the appropriate
-ammount of sapce to allocate for the widget.
+ammount of space to allocate for the widget.
\wxheading{See also}
\func{void}{Lower}{\void}
-Lowers the window to the bottom of the window hierarchy (z-order).
+Lowers the window to the bottom of the window hierarchy (Z-order).
\wxheading{See also}
\func{void}{Raise}{\void}
-Raises the window to the top of the window hierarchy (z-order).
+Raises the window to the top of the window hierarchy (Z-order).
In current version of wxWidgets this works both for managed and child windows.
a wxWidgets-supplied default size.\\
{\bf wxSIZE\_USE\_EXISTING}: existing dimensions should be used
if $wxDefaultCoord$ values are supplied.\\
-{\bf wxSIZE\_ALLOW\_MINUS\_ONE}: allow negative dimensions (ie. value of $wxDefaultCoord$) to be interpreted
+{\bf wxSIZE\_ALLOW\_MINUS\_ONE}: allow negative dimensions (i.e. value of $wxDefaultCoord$) to be interpreted
as real dimensions, not default values.
{\bf wxSIZE\_FORCE}: normally, if the position and the size of the window are
already the same as the parameters of this function, nothing is done. but with