\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
\func{}{wxEncodingConverter}{\void}
Constructor.
+
\membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
\func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
to Unicode with non-Unicode build of wxWindows or if input
or output encoding is not supported.)
+
+\membersection{wxEncodingConverter::CanConvert}\label{wxencodingconvertercanconvert}
+
+\func{static bool}{CanConvert}{\param{wxFontEncoding}{encIn}, \param{wxFontEncoding }{encOut}}
+
+Return true if (any text in) multibyte encoding \arg{encIn} can be converted to
+another one (\it{encOut}) losslessly.
+
+Do not call this method with \texttt{wxFONTENCODING\_UNICODE} as either
+parameter, it doesn't make sense (always works in one sense and always depends
+on the text to convert in the other).
+
+
\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
\constfunc{void}{Convert}{\param{const char* }{input}, \param{char* }{output}}
{\tt wchar\_t} versions of the method are not available if wxWindows was compiled
with {\tt wxUSE\_WCHAR\_T} set to 0.
+
\membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
\func{static wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
\item Please note that the returned array may contain no items at all.
\end{itemize}
+
\membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
\func{static wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
+ // Return true if [any text in] one multibyte encoding can be
+ // converted to another one losslessly.
+ //
+ // Do not call this with wxFONTENCODING_UNICODE, it doesn't make
+ // sense (always works in one sense and always depends on the text
+ // to convert in the other)
+ static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut)
+ {
+ return GetAllEquivalents(encIn).Find(encOut) != wxNOT_FOUND;
+ }
+
private:
#if wxUSE_WCHAR_T