Constructor. Second form calls \helpref{Load}{wxdynamiclibraryload}.
-
\membersection{wxDynamicLibrary::CanonicalizeName}\label{wxdynamiclibrarycanonicalizename}
-\func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory cat = wxDL\_LIBRARY}}
+\func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory}{ cat = wxDL\_LIBRARY}}
Returns the platform-specific full name for the library called \arg{name}. E.g.
it adds a {\tt ".dll"} extension under Windows and {\tt "lib"} prefix and
{\tt ".so"}, {\tt ".sl"} or maybe {\tt ".dylib"} extension under Unix.
The possible values for \arg{cat} are:
+
\begin{twocollist}
\twocolitem{wxDL\_LIBRARY}{normal library}
\twocolitem{wxDL\_MODULE}{a loadable module or plugin}
\membersection{wxDynamicLibrary::CanonicalizePluginName}\label{wxdynamiclibrarycanonicalizepluginname}
-\func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory cat = wxDL\_PLUGIN\_GUI}}
+\func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory}{ cat = wxDL\_PLUGIN\_GUI}}
This function does the same thing as
\helpref{CanonicalizeName}{wxdynamiclibrarycanonicalizename} but for wxWindows
compatible with the main program.
The possible values for \arg{cat} are:
+
\begin{twocollist}
\twocolitem{wxDL\_PLUGIN\_GUI}{plugin which uses GUI classes (default)}
\twocolitem{wxDL\_PLUGIN\_BASE}{plugin which only uses wxBase}
\end{twocollist}
-
\membersection{wxDynamicLibrary::Detach}\label{wxdynamiclibrarydetach}
\func{wxDllType}{Detach}{\void}
the library any longer in its destructor but it is now the callers
responsability to do this using \helpref{Unload}{wxdynamiclibraryunload}.
-
\membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol}
\constfunc{void*}{GetSymbol}{\param{const wxString\& }{name}}
\helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction}
-
\membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded}
\constfunc{bool}{IsLoaded}{\void}
Returns \true if the library was successfully loaded, \false otherwise.
-
\membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload}
\func{bool}{Load}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}}
Returns \true if the library was successfully loaded, \false otherwise.
-\wxheading{See also}
-
-\helpref{}{}
-
-
\membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload}
\func{void}{Unload}{\void}
There may be multiple MDI parent frames in a single application, but this probably only makes sense
within programming development environments.
-Child frames may be either \helpref{wxMDIChildFrame}{wxmdichildframe}, or \helpref{wxFrame}{wxframe}.
+Child frames may be of class \helpref{wxMDIChildFrame}{wxmdichildframe} (contained
+within the parent frame) or \helpref{wxFrame}{wxframe} (shown as a top-level frame).
An MDI parent frame always has a \helpref{wxMDIClientWindow}{wxmdiclientwindow} associated with it, which
is the parent for MDI client frames.
Here is an example of wxTextValidator usage.
\begin{verbatim}
- wxTextCtrl *txt1 = new wxTextCtrl(this, VALIDATE_TEXT, "",
+ wxTextCtrl *txt1 = new wxTextCtrl(this, -1, wxT(""),
wxPoint(10, 10), wxSize(100, 80), 0,
wxTextValidator(wxFILTER_ALPHA, &g_data.m_string));
\end{verbatim}
\membersection{wxTextInputStream::wxTextInputStream}\label{wxtextinputstreamconstr}
-\func{}{wxTextInputStream}{\param{wxInputStream\&}{ stream}, \param{const wxString\&}{ sep=wxT(" \t")},
+\func{}{wxTextInputStream}{\param{wxInputStream\&}{ stream}, \param{const wxString\&}{ sep=" $\backslash$t"},
\param{wxMBConv\&}{ conv = wxConvUTF8} }
Constructs a text stream object from an input stream. Only read methods will
line ('$\backslash$n') characters in the string are converted to the correct
line ending terminator.
-