the IsMain == true. This allows wxASSERTs that happen before the
wxApp is created (as can easily happen in wxPython unfortunatly) to
behave normally instead of just calling wxTrap.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27344
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
bool wxThread::IsMain()
{
- return GetCurrentId() == gs_idMainThread;
+ return GetCurrentId() == gs_idMainThread || gs_idMainThread == kNoThreadID;
}
#ifdef Yield
bool wxThread::IsMain()
{
- return ::GetCurrentThreadId() == gs_idMainThread;
+ return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0;
}
void wxThread::Yield()
static wxArrayThread gs_allThreads;
// the id of the main thread
-static pthread_t gs_tidMain;
+static pthread_t gs_tidMain = (pthread_t)-1;
// the key for the pointer to the associated wxThread object
static pthread_key_t gs_keySelf;
bool wxThread::IsMain()
{
- return (bool)pthread_equal(pthread_self(), gs_tidMain);
+ return (bool)pthread_equal(pthread_self(), gs_tidMain) || gs_tidMain == (pthread_t)-1;
}
void wxThread::Yield()