#define _WX_BRUSH_H_BASE_
#if defined(__WXMSW__)
-#include "wx/msw/brush.h"
-#elif defined(__WXMOTIF__)
-#include "wx/x11/brush.h"
+ #include "wx/msw/brush.h"
+#elif defined(__WXMOTIF__) || defined(__WXX11__)
+ #include "wx/x11/brush.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/brush.h"
-#elif defined(__WXX11__)
-#include "wx/x11/brush.h"
+ #include "wx/gtk/brush.h"
#elif defined(__WXMGL__)
-#include "wx/mgl/brush.h"
+ #include "wx/mgl/brush.h"
#elif defined(__WXMAC__)
-#include "wx/mac/brush.h"
+ #include "wx/mac/brush.h"
#elif defined(__WXCOCOA__)
-#include "wx/cocoa/brush.h"
+ #include "wx/cocoa/brush.h"
#elif defined(__WXPM__)
-#include "wx/os2/brush.h"
+ #include "wx/os2/brush.h"
#endif
#endif
public:
wxBrush() { }
- wxBrush( const wxColour &colour, int style );
+ wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
~wxBrush();
public:
wxBrush() { }
- wxBrush( const wxColour &colour, int style );
+ wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
~wxBrush();
public:
wxBrush();
wxBrush(short macThemeBrush ) ;
- wxBrush(const wxColour& col, int style);
+ wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
wxBrush(const wxBrush& brush)
: wxGDIObject()
{
public:
wxBrush() {}
- wxBrush(const wxColour &colour, int style);
+ wxBrush(const wxColour &colour, int style = wxSOLID);
wxBrush(const wxBitmap &stippleBitmap);
wxBrush(const wxBrush &brush);
~wxBrush() {}
{
public:
wxBrush();
- wxBrush(const wxColour& col, int style);
+ wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
wxBrush(const wxBrush& brush) { Ref(brush); }
virtual ~wxBrush();
public:
wxBrush();
wxBrush( const wxColour& rCol
- ,int nStyle
+ ,int nStyle = wxSOLID
);
wxBrush(const wxBitmap& rStipple);
inline wxBrush(const wxBrush& rBrush) { Ref(rBrush); }
public:
wxBrush() { }
- wxBrush( const wxColour &colour, int style );
+ wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
~wxBrush();