m_propagationLevel = propagationLevel;
}
+ // This method is for internal use only and allows to get the object that
+ // is propagating this event upwards the window hierarchy, if any.
+ wxEvtHandler* GetPropagatedFrom() const { return m_propagatedFrom; }
// This is for internal use only and is only called by
// wxEvtHandler::ProcessEvent() to check whether it's the first time this
// the parent window (if any)
int m_propagationLevel;
+ // The object that the event is being propagated from, initially NULL and
+ // only set by wxPropagateOnce.
+ wxEvtHandler* m_propagatedFrom;
+
bool m_skipped;
bool m_isCommandEvent;
wxEvent& operator=(const wxEvent&); // for derived classes operator=()
private:
- // it needs to access our m_propagationLevel
+ // It needs to access our m_propagationLevel and m_propagatedFrom fields.
friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce;
// and this one needs to access our m_handlerToProcessOnlyIn
};
/*
- * Another one to temporarily lower propagation level.
+ * Helper used to indicate that an event is propagated upwards the window
+ * hierarchy by the given window.
*/
class WXDLLIMPEXP_BASE wxPropagateOnce
{
public:
- wxPropagateOnce(wxEvent& event) : m_event(event)
+ // The handler argument should normally be non-NULL to allow the parent
+ // event handler to know that it's being used to process an event coming
+ // from the child, it's only NULL by default for backwards compatibility.
+ wxPropagateOnce(wxEvent& event, wxEvtHandler* handler = NULL)
+ : m_event(event),
+ m_propagatedFromOld(event.m_propagatedFrom)
{
wxASSERT_MSG( m_event.m_propagationLevel > 0,
wxT("shouldn't be used unless ShouldPropagate()!") );
m_event.m_propagationLevel--;
+ m_event.m_propagatedFrom = handler;
}
~wxPropagateOnce()
{
+ m_event.m_propagatedFrom = m_propagatedFromOld;
m_event.m_propagationLevel++;
}
private:
wxEvent& m_event;
+ wxEvtHandler* const m_propagatedFromOld;
wxDECLARE_NO_COPY_CLASS(wxPropagateOnce);
};
event.GetEventType() == wxEVT_UPDATE_UI )
{
wxMDIChildFrame * const child = GetActiveChild();
- if ( child && child->ProcessWindowEventLocally(event) )
- return true;
+ if ( child )
+ {
+ // However avoid sending the event back to the child if it's
+ // currently being propagated to us from it.
+ wxWindow* const
+ from = static_cast<wxWindow*>(event.GetPropagatedFrom());
+ if ( !from || !from->IsDescendant(child) )
+ {
+ if ( child->ProcessWindowEventLocally(event) )
+ return true;
+ }
+ }
}
return wxFrame::TryBefore(event);
m_handlerToProcessOnlyIn = NULL;
m_isCommandEvent = false;
m_propagationLevel = wxEVENT_PROPAGATE_NONE;
+ m_propagatedFrom = NULL;
m_wasProcessed = false;
m_willBeProcessedAgain = false;
}
, m_callbackUserData(src.m_callbackUserData)
, m_handlerToProcessOnlyIn(NULL)
, m_propagationLevel(src.m_propagationLevel)
+ , m_propagatedFrom(NULL)
, m_skipped(src.m_skipped)
, m_isCommandEvent(src.m_isCommandEvent)
, m_wasProcessed(false)
m_callbackUserData = src.m_callbackUserData;
m_handlerToProcessOnlyIn = NULL;
m_propagationLevel = src.m_propagationLevel;
+ m_propagatedFrom = NULL;
m_skipped = src.m_skipped;
m_isCommandEvent = src.m_isCommandEvent;