#define wxControlNameStr _T("control")
// General item class
-class WXDLLEXPORT wxControl: public wxWindow
+class WXDLLEXPORT wxControl: public wxControlBase
{
DECLARE_ABSTRACT_CLASS(wxControl)
const wxSize &size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = wxControlNameStr );
+ const wxString &name = wxControlNameStr )
+ {
+ Create(parent, id, pos, size, style, validator, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
~wxControl();
m_inSetValue = FALSE;
}
-wxControl::wxControl( wxWindow *parent,
+bool wxControl::Create( wxWindow *parent,
wxWindowID id,
const wxPoint &pos,
const wxSize &size,
const wxValidator& validator,
const wxString &name)
{
- (void)Create(parent, id, pos, size, style, name);
+ bool ret = wxWindow::Create(parent, id, pos, size, style, name);
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif
+
+ return ret;
}
wxControl::~wxControl()