CGContextClearRect( cgContext, bounds );
}
-
-
+
+
if ( thisWindow->MacDoRedraw( updateRgn , cEvent.GetTicks() ) )
result = noErr ;
// focus handling
// different handling on OS X
//
-
+
case kEventControlFocusPartChanged :
// the event is emulated by wxmac for systems lower than 10.5
{
{
thisWindow->MacInvalidateBorders();
}
-
+
if ( currentControlPart == 0 )
{
// kill focus
if ( thisWindow->GetCaret() )
thisWindow->GetCaret()->OnKillFocus();
#endif
-
+
wxLogTrace(_T("Focus"), _T("focus lost(%p)"), wx_static_cast(void*, thisWindow));
-
+
// remove this as soon as posting the synthesized event works properly
static bool inKillFocusEvent = false ;
wxLogTrace(_T("Focus"), _T("focus set(%p)"), wx_static_cast(void*, thisWindow));
wxChildFocusEvent eventFocus((wxWindow*)thisWindow);
thisWindow->HandleWindowEvent(eventFocus);
-
+
#if wxUSE_CARET
if ( thisWindow->GetCaret() )
thisWindow->GetCaret()->OnSetFocus();
#endif
-
+
wxFocusEvent event(wxEVT_SET_FOCUS, thisWindow->GetId());
event.SetEventObject(thisWindow);
thisWindow->HandleWindowEvent(event) ;
{
// put a breakpoint here to catch focus everything events
}
-#endif
+#endif
ControlPartCode controlPart = cEvent.GetParameter<ControlPartCode>(kEventParamControlPart , typeControlPartCode );
-
+
ControlPartCode previousControlPart = 0;
verify_noerr( HIViewGetFocusPart(controlRef, &previousControlPart));
}
else
result = CallNextEventHandler(handler, event);
-
+
if ( UMAGetSystemVersion() < 0x1050 )
{
// set back to 0 if problems arise
-#if 1
+#if 1
ControlPartCode currentControlPart = cEvent.GetParameter<ControlPartCode>(kEventParamControlPart , typeControlPartCode );
// synthesize the event focus changed event
EventRef evRef = NULL ;
-
+
OSStatus err = MacCreateEvent(
NULL , kEventClassControl , kEventControlFocusPartChanged , TicksToEventTime( TickCount() ) ,
kEventAttributeUserEvent , &evRef );
verify_noerr( err );
-
+
wxMacCarbonEvent iEvent( evRef ) ;
iEvent.SetParameter<ControlRef>( kEventParamDirectObject , controlRef ) ;
iEvent.SetParameter<ControlPartCode>( kEventParamControlPreviousPart, typeControlPartCode, previousControlPart ) ;
iEvent.SetParameter<ControlPartCode>( kEventParamControlCurrentPart, typeControlPartCode, currentControlPart ) ;
-
+
#if 0
// TODO test this first, avoid double posts etc...
PostEventToQueue( GetMainEventQueue(), evRef , kEventPriorityHigh );
#endif
wxLogTrace(_T("Focus"), _T("focus lost(%p)"), wx_static_cast(void*, thisWindow));
-
+
static bool inKillFocusEvent = false ;
if ( !inKillFocusEvent )
case kEventControlGetClickActivation :
{
- // fix to always have a proper activation for DataBrowser controls (stay in bkgnd otherwise)
+ // fix to always have a proper activation for DataBrowser controls (stay in bkgnd otherwise)
WindowRef owner = cEvent.GetParameter<WindowRef>(kEventParamWindowRef);
if ( !IsWindowActive(owner) )
{
charBuf[ numChars - 1 ] = 0;
#if SIZEOF_WCHAR_T == 2
uniChars = (wchar_t*) charBuf ;
-/* memcpy( uniChars , charBuf , numChars * 2 ) ;*/ // is there any point in copying charBuf over itself? (in fact, memcpy isn't even guaranteed to work correctly if the source and destination ranges overlap...)
+/* memcpy( uniChars , charBuf , numChars * 2 ) ;*/ // is there any point in copying charBuf over itself? (in fact, memcpy isn't even guaranteed to work correctly if the source and destination ranges overlap...)
#else
// the resulting string will never have more chars than the utf16 version, so this is safe
wxMBConvUTF16 converter ;
UInt32 message = uniChars[pos] < 128 ? (char)uniChars[pos] : '?';
/*
- NB: faking a charcode here is problematic. The kEventTextInputUpdateActiveInputArea event is sent
- multiple times to update the active range during inline input, so this handler will often receive
- uncommited text, which should usually not trigger side effects. It might be a good idea to check the
- kEventParamTextInputSendFixLen parameter and verify if input is being confirmed (see CarbonEvents.h).
- On the other hand, it can be useful for some applications to react to uncommitted text (for example,
- to update a status display), as long as it does not disrupt the inline input session. Ideally, wx
- should add new event types to support advanced text input. For now, I would keep things as they are.
-
- However, the code that was being used caused additional problems:
+ NB: faking a charcode here is problematic. The kEventTextInputUpdateActiveInputArea event is sent
+ multiple times to update the active range during inline input, so this handler will often receive
+ uncommited text, which should usually not trigger side effects. It might be a good idea to check the
+ kEventParamTextInputSendFixLen parameter and verify if input is being confirmed (see CarbonEvents.h).
+ On the other hand, it can be useful for some applications to react to uncommitted text (for example,
+ to update a status display), as long as it does not disrupt the inline input session. Ideally, wx
+ should add new event types to support advanced text input. For now, I would keep things as they are.
+
+ However, the code that was being used caused additional problems:
UInt32 message = (0 << 8) + ((char)uniChars[pos] );
- Since it simply truncated the unichar to the last byte, it ended up causing weird bugs with inline
- input, such as switching to another field when one attempted to insert the character U+4E09 (the kanji
- for "three"), because it was truncated to 09 (kTabCharCode), which was later "converted" to WXK_TAB
- (still 09) in wxMacTranslateKey; or triggering the default button when one attempted to insert U+840D
- (the kanji for "name"), which got truncated to 0D and interpreted as a carriage return keypress.
- Note that even single-byte characters could have been misinterpreted, since MacRoman charcodes only
- overlap with Unicode within the (7-bit) ASCII range.
- But simply passing a NUL charcode would disable text updated events, because wxTextCtrl::OnChar checks
- for codes within a specific range. Therefore I went for the solution seen above, which keeps ASCII
- characters as they are and replaces the rest with '?', ensuring that update events are triggered.
- It would be better to change wxTextCtrl::OnChar to look at the actual unicode character instead, but
- I don't have time to look into that right now.
- -- CL
+ Since it simply truncated the unichar to the last byte, it ended up causing weird bugs with inline
+ input, such as switching to another field when one attempted to insert the character U+4E09 (the kanji
+ for "three"), because it was truncated to 09 (kTabCharCode), which was later "converted" to WXK_TAB
+ (still 09) in wxMacTranslateKey; or triggering the default button when one attempted to insert U+840D
+ (the kanji for "name"), which got truncated to 0D and interpreted as a carriage return keypress.
+ Note that even single-byte characters could have been misinterpreted, since MacRoman charcodes only
+ overlap with Unicode within the (7-bit) ASCII range.
+ But simply passing a NUL charcode would disable text updated events, because wxTextCtrl::OnChar checks
+ for codes within a specific range. Therefore I went for the solution seen above, which keeps ASCII
+ characters as they are and replaces the rest with '?', ensuring that update events are triggered.
+ It would be better to change wxTextCtrl::OnChar to look at the actual unicode character instead, but
+ I don't have time to look into that right now.
+ -- CL
*/
if ( wxTheApp->MacSendCharEvent(
focus , message , 0 , when , 0 , 0 , uniChars[pos] ) )
CGContextRef cgContext = (CGContextRef) MacGetCGContextRef() ;
wxASSERT( cgContext ) ;
-
+
m_peer->GetRect( &rect ) ;
int size = m_hScrollBar ? m_hScrollBar->GetSize().y : ( m_vScrollBar ? m_vScrollBar->GetSize().x : MAC_SCROLLBAR_SIZE ) ;
CGRect cgrect = CGRectMake( rect.right - size , rect.bottom - size , size , size ) ;
CGPoint cgpoint = CGPointMake( rect.right - size , rect.bottom - size ) ;
CGContextSaveGState( cgContext );
-
+
if ( m_backgroundColour.Ok() )
{
- CGContextSetFillColorWithColor( cgContext, m_backgroundColour.GetCGColor() );
+ CGContextSetFillColorWithColor( cgContext, m_backgroundColour.GetCGColor() );
}
else
{
- CGContextSetRGBFillColor( cgContext, 1.0, 1.0 , 1.0 , 1.0 );
+ CGContextSetRGBFillColor( cgContext, 1.0, 1.0 , 1.0 , 1.0 );
}
CGContextFillRect( cgContext, cgrect );
CGContextRestoreGState( cgContext );
wxContextMenuEvent evtCtx(wxEVT_CONTEXT_MENU,
this->GetId(),
this->ClientToScreen(event.GetPosition()));
+ evtCtx.SetEventObject(this);
if ( ! HandleWindowEvent(evtCtx) )
event.Skip() ;
}