assumption is made about the encoding. The "UTF8" functions will
attempt to always get/set utf-8 text, which will always be true in a
unicode build, and in an ansi build will also be true as long as the
-utf-8 used is compatible with the current encoding.
+utf-8 used is compatible with the current encoding, (you'll get an
+exception otherwise.)
AddTextRaw AddTextUTF8
InsertTextRaw InsertTextUTF8
AppendTextRaw AppendTextUTF8
+wx.stc.StyledTextCtrl: Added the StyleSetFontEncoding(style, enc)
+method that allows you to set the encoding to be used by the font for
+a particular style.
+