\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
-\func{void}{Convert}{\param{const char* }{input}, \param{char* }{output}}
+\constfunc{void}{Convert}{\param{const char* }{input}, \param{char* }{output}}
-\func{void}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
+\constfunc{void}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
-\func{void}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
+\constfunc{void}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
-\func{void}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
+\constfunc{void}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
Convert input string according to settings passed to
\helpref{Init}{wxencodingconverterinit} and writes the result to {\it output}.
-\func{void}{Convert}{\param{char* }{str}}
+\constfunc{void}{Convert}{\param{char* }{str}}
-\func{void}{Convert}{\param{wchar\_t* }{str}}
+\constfunc{void}{Convert}{\param{wchar\_t* }{str}}
Convert input string according to settings passed to
\helpref{Init}{wxencodingconverterinit} in-place, i.e. write the result to the
same memory area.
-\func{wxString}{Convert}{\param{const wxString\& }{input}}
+\constfunc{wxString}{Convert}{\param{const wxString\& }{input}}
Convert wxString and return new wxString object.
// Convert input string according to settings passed to Init.
// Note that you must call Init before using Convert!
- void Convert(const char* input, char* output);
- void Convert(char* str) { Convert(str, str); }
- wxString Convert(const wxString& input);
+ void Convert(const char* input, char* output) const;
+ void Convert(char* str) const { Convert(str, str); }
+ wxString Convert(const wxString& input) const;
#if wxUSE_WCHAR_T
- void Convert(const char* input, wchar_t* output);
- void Convert(const wchar_t* input, char* output);
- void Convert(const wchar_t* input, wchar_t* output);
- void Convert(wchar_t* str) { Convert(str, str); }
+ void Convert(const char* input, wchar_t* output) const;
+ void Convert(const wchar_t* input, char* output) const;
+ void Convert(const wchar_t* input, wchar_t* output) const;
+ void Convert(wchar_t* str) const { Convert(str, str); }
#endif
// Return equivalent(s) for given font that are used
// under given platform. wxPLATFORM_CURRENT means the plaform
-void wxEncodingConverter::Convert(const char* input, char* output)
+void wxEncodingConverter::Convert(const char* input, char* output) const
{
wxASSERT_MSG(!m_UnicodeOutput, wxT("You cannot convert to unicode if output is const char*!"));
wxASSERT_MSG(!m_UnicodeInput, wxT("You cannot convert from unicode if input is const char*!"));
#if wxUSE_WCHAR_T
-void wxEncodingConverter::Convert(const char* input, wchar_t* output)
+void wxEncodingConverter::Convert(const char* input, wchar_t* output) const
{
wxASSERT_MSG(m_UnicodeOutput, wxT("You cannot convert to 8-bit if output is const wchar_t*!"));
wxASSERT_MSG(!m_UnicodeInput, wxT("You cannot convert from unicode if input is const char*!"));
-void wxEncodingConverter::Convert(const wchar_t* input, char* output)
+void wxEncodingConverter::Convert(const wchar_t* input, char* output) const
{
wxASSERT_MSG(!m_UnicodeOutput, wxT("You cannot convert to unicode if output is const char*!"));
wxASSERT_MSG(m_UnicodeInput, wxT("You cannot convert from 8-bit if input is const wchar_t*!"));
-void wxEncodingConverter::Convert(const wchar_t* input, wchar_t* output)
+void wxEncodingConverter::Convert(const wchar_t* input, wchar_t* output) const
{
wxASSERT_MSG(m_UnicodeOutput, wxT("You cannot convert to 8-bit if output is const wchar_t*!"));
wxASSERT_MSG(m_UnicodeInput, wxT("You cannot convert from 8-bit if input is const wchar_t*!"));
#endif // wxUSE_WCHAR_T
-wxString wxEncodingConverter::Convert(const wxString& input)
+wxString wxEncodingConverter::Convert(const wxString& input) const
{
if (m_JustCopy) return input;