// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
#pragma implementation "drawing.cpp"
#pragma interface "drawing.cpp"
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
+
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "mondrian.xpm"
#endif
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// what do we show on screen (there are too many shapes to put them all on
+// screen simultaneously)
+enum ScreenToShow
+{
+ Show_Default,
+ Show_Text,
+ Show_Lines,
+ Show_Polygons,
+ Show_Mask
+};
+
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
+
+static wxBitmap gs_bmpNoMask,
+ gs_bmpWithColMask,
+ gs_bmpMask,
+ gs_bmpWithMask,
+ gs_bmp4,
+ gs_bmp36;
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
+
+protected:
+ bool LoadImages();
};
class MyCanvas;
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnShow(wxCommandEvent &event);
void OnOption(wxCommandEvent &event);
wxColour SelectColour();
public:
MyCanvas( MyFrame *parent );
- void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
- void DrawTestLines( int x, int y, int width, wxDC &dc );
void OnPaint(wxPaintEvent &event);
void OnMouseMove(wxMouseEvent &event);
+ void Show(ScreenToShow show) { m_show = show; Refresh(); }
+
protected:
- MyFrame *m_owner;
+ void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
+ void DrawTestLines( int x, int y, int width, wxDC &dc );
+ void DrawText(wxDC& dc);
+ void DrawImages(wxDC& dc);
+ void DrawDefault(wxDC& dc);
private:
+ MyFrame *m_owner;
+
+ ScreenToShow m_show;
+
DECLARE_EVENT_TABLE()
};
enum
{
// menu items
- Minimal_Quit = 1,
- Minimal_About,
+ File_Quit = 1,
+ File_About,
+
+ MenuShow_First,
+ File_ShowDefault = MenuShow_First,
+ File_ShowText,
+ File_ShowLines,
+ File_ShowPolygons,
+ File_ShowMask,
+ MenuShow_Last = File_ShowMask,
MenuOption_First,
// the application class
// ----------------------------------------------------------------------------
+bool MyApp::LoadImages()
+{
+ wxPathList pathList;
+ pathList.Add(".");
+ pathList.Add("..");
+
+ wxString path = pathList.FindValidPath("pat4.bmp");
+ if ( !path )
+ return FALSE;
+ gs_bmp4.LoadFile(path, wxBITMAP_TYPE_BMP);
+ wxMask* mask4 = new wxMask(gs_bmp4, *wxBLACK);
+ gs_bmp4.SetMask(mask4);
+
+ path = pathList.FindValidPath("pat36.bmp");
+ if ( !path )
+ return FALSE;
+ gs_bmp36.LoadFile(path, wxBITMAP_TYPE_BMP);
+ wxMask* mask36 = new wxMask(gs_bmp36, *wxBLACK);
+ gs_bmp36.SetMask(mask36);
+
+ path = pathList.FindValidPath("image.bmp");
+ if ( !path )
+ return FALSE;
+ gs_bmpNoMask.LoadFile(path, wxBITMAP_TYPE_BMP);
+ gs_bmpWithMask.LoadFile(path, wxBITMAP_TYPE_BMP);
+ gs_bmpWithColMask.LoadFile(path, wxBITMAP_TYPE_BMP);
+
+ path = pathList.FindValidPath("mask.bmp");
+ if ( !path )
+ return FALSE;
+ gs_bmpMask.LoadFile(path, wxBITMAP_TYPE_BMP);
+ gs_bmpMask.SetDepth(1);
+
+ wxMask *mask = new wxMask(gs_bmpMask);
+ gs_bmpWithMask.SetMask(mask);
+
+ mask = new wxMask(gs_bmpWithColMask, *wxWHITE);
+ gs_bmpWithColMask.SetMask(mask);
+
+ return TRUE;
+}
+
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
frame->Show(TRUE);
SetTopWindow(frame);
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
- // application would exit immediately.
+ if ( !LoadImages() )
+ {
+ wxLogError("Can't load one of the bitmap files needed for this sample "
+ "from the current or parent directory, please copy them "
+ "there.");
+
+ // stop here
+ return FALSE;
+ }
+
+ // ok, continue
return TRUE;
}
MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent )
{
m_owner = parent;
+ m_show = Show_Default;
}
//draw a polygon and an overlapping rectangle
//variations are endless using other logical functions
void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
{
- char pathfile[80];
-
-#ifdef __WXMSW__
- //this if run from ide project file
- sprintf(pathfile,"./drawing/pat%i.bmp",4);
- wxBitmap* nonMonoBitmap4 = new wxBitmap(32,32,-1);
- nonMonoBitmap4->LoadFile(pathfile,wxBITMAP_TYPE_BMP);
-
- sprintf(pathfile,"./drawing/pat%i.bmp",36);
- wxBitmap* nonMonoBitmap36 = new wxBitmap(32,32,-1);
- nonMonoBitmap36->LoadFile(pathfile,wxBITMAP_TYPE_BMP);
-#else
- sprintf(pathfile,"./pat%i.bmp",4);
- wxBitmap* nonMonoBitmap4 = new wxBitmap(32,32,-1);
- nonMonoBitmap4->LoadFile(pathfile,wxBITMAP_TYPE_BMP);
-
- sprintf(pathfile,"./pat%i.bmp",36);
- wxBitmap* nonMonoBitmap36 = new wxBitmap(32,32,-1);
- nonMonoBitmap36->LoadFile(pathfile,wxBITMAP_TYPE_BMP);
-#endif
-
- if ( !nonMonoBitmap4->Ok() || !nonMonoBitmap36->Ok() )
- {
- static bool s_errorGiven = FALSE;
-
- if ( !s_errorGiven )
- {
- wxLogError("Couldn't find bitmap files near the program file, "
- "please copy them there.");
-
- s_errorGiven = TRUE;
- }
- }
-
- //set mask to monochrome bitmap based on color bitmap
- wxColour white("WHITE");
- wxPen _Pen = wxPen(white,1,wxSOLID);
- wxColour black("BLACK");
-
- wxMask* monochrome_mask4 = new wxMask(*nonMonoBitmap4,black);
- nonMonoBitmap4->SetMask(monochrome_mask4);
-
- wxMask* monochrome_mask36 = new wxMask(*nonMonoBitmap36,black);
- nonMonoBitmap36->SetMask(monochrome_mask36);
-
- wxBrush* _brush4 = new wxBrush(*nonMonoBitmap4);
- wxBrush* _brush36 = new wxBrush(*nonMonoBitmap36);
+ wxBrush* brush4 = new wxBrush(gs_bmp4);
+ wxBrush* brush36 = new wxBrush(gs_bmp36);
wxPoint todraw[5];
todraw[0].x=(long)x+100;
case 0:
{
dc.SetPen( wxPen( "black", 4, wxSOLID) );
- dc.SetBrush( *_brush4 );
+ dc.SetBrush( *brush4 );
dc.SetTextForeground(*wxGREEN);
- // dc.SetTextBackground(*wxBLUE);
dc.SetTextBackground(m_owner->m_colourForeground);
dc.SetLogicalFunction(wxCOPY);
dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
//don't understand hwo but the outline is also depending on logicalfunction
dc.SetPen( wxPen( "red", 4, wxSOLID) );
- dc.SetBrush( *_brush36 );
+ dc.SetBrush( *brush36 );
dc.SetTextForeground(*wxCYAN);
- // dc.SetTextBackground(*wxRED);
dc.SetTextBackground(m_owner->m_colourBackground);
dc.SetLogicalFunction(wxCOPY);
dc.DrawRectangle( x+10, y+10, 200, 200 );
case 1: //now with transparent fillpatterns
{
- wxBitmap* _blitbitmap = new wxBitmap(600,400);
- wxMemoryDC* _memDC= new wxMemoryDC();
+ wxBitmap* bmpBlit = new wxBitmap(600,400);
+ wxMemoryDC* memDC= new wxMemoryDC();
// wxBrush _clearbrush(*wxGREEN,wxSOLID);
wxBrush _clearbrush(*wxBLACK,wxSOLID);
- _memDC->SelectObject(*_blitbitmap);
- _memDC->BeginDrawing();
- _memDC->SetBackground(_clearbrush);
- _memDC->Clear();
- _memDC->SetBackground(wxNullBrush);
-
- _memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- _memDC->SetBrush( wxNullBrush);
- _memDC->SetBrush( *_brush4 );
- _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
- _memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- _memDC->SetLogicalFunction(wxAND_INVERT);
+ memDC->SelectObject(*bmpBlit);
+ memDC->BeginDrawing();
+ memDC->SetBackground(_clearbrush);
+ memDC->Clear();
+ memDC->SetBackground(wxNullBrush);
+
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( wxNullBrush);
+ memDC->SetBrush( *brush4 );
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
// BLACK OUT the opaque pixels and leave the rest as is
- _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
// Set background and foreground colors for fill pattern
//the previous blacked out pixels are now merged with the layer color
//while the non blacked out pixels stay as they are.
- _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
//now define what will be the color of the fillpattern parts that are not transparent
- // _memDC->SetTextBackground(*wxBLUE);
- _memDC->SetTextBackground(m_owner->m_colourForeground);
- _memDC->SetLogicalFunction(wxOR);
+ // memDC->SetTextBackground(*wxBLUE);
+ memDC->SetTextBackground(m_owner->m_colourForeground);
+ memDC->SetLogicalFunction(wxOR);
//don't understand how but the outline is also depending on logicalfunction
- _memDC->SetPen( wxPen( "red", 4, wxSOLID) );
- _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+ memDC->SetPen( wxPen( "red", 4, wxSOLID) );
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
- _memDC->SetLogicalFunction(wxCOPY);
+ memDC->SetLogicalFunction(wxCOPY);
- _memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- _memDC->SetBrush( wxNullBrush);
- _memDC->SetBrush( *_brush36 );
- _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
- _memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- _memDC->SetLogicalFunction(wxAND_INVERT);
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( wxNullBrush);
+ memDC->SetBrush( *brush36 );
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
- _memDC->DrawRectangle( 10, 10, 200, 200 );
+ memDC->DrawRectangle( 10, 10, 200, 200 );
// Set background and foreground colors for fill pattern
//the previous blacked out pixels are now merged with the layer color
//while the non blacked out pixels stay as they are.
- _memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
//now define what will be the color of the fillpattern parts that are not transparent
- // _memDC->SetTextBackground(*wxRED);
- _memDC->SetTextBackground(m_owner->m_colourBackground);
- _memDC->SetLogicalFunction(wxOR);
+ // memDC->SetTextBackground(*wxRED);
+ memDC->SetTextBackground(m_owner->m_colourBackground);
+ memDC->SetLogicalFunction(wxOR);
//don't understand how but the outline is also depending on logicalfunction
- _memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
- _memDC->DrawRectangle( 10, 10, 200, 200 );
+ memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
+ memDC->DrawRectangle( 10, 10, 200, 200 );
- _memDC->SetBrush(wxNullBrush);
- _memDC->SetPen(wxNullPen);
+ memDC->SetBrush(wxNullBrush);
+ memDC->SetPen(wxNullPen);
- _memDC->EndDrawing();
- dc.Blit(x,y,600,400,_memDC,0,0,wxCOPY);
- delete _blitbitmap;
- delete _memDC;
+ memDC->EndDrawing();
+ dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
+ delete bmpBlit;
+ delete memDC;
break;
}
case 2: //now with transparent inversed fillpatterns
{
- wxBitmap* _blitbitmap = new wxBitmap(600,400);
- wxMemoryDC* _memDC= new wxMemoryDC();
+ wxBitmap* bmpBlit = new wxBitmap(600,400);
+ wxMemoryDC* memDC= new wxMemoryDC();
wxBrush _clearbrush(*wxWHITE,wxSOLID);
- _memDC->SelectObject(*_blitbitmap);
- _memDC->BeginDrawing();
- _memDC->SetBackground(_clearbrush);
- _memDC->Clear();
- _memDC->SetBackground(wxNullBrush);
-
- _memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- _memDC->SetBrush( *_brush4 );
- _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
- _memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- _memDC->SetLogicalFunction(wxAND_INVERT);
+ memDC->SelectObject(*bmpBlit);
+ memDC->BeginDrawing();
+ memDC->SetBackground(_clearbrush);
+ memDC->Clear();
+ memDC->SetBackground(wxNullBrush);
+
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( *brush4 );
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
// BLACK OUT the opaque pixels and leave the rest as is
- _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
// Set background and foreground colors for fill pattern
//the previous blacked out pixels are now merged with the layer color
//while the non blacked out pixels stay as they are.
- _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
//now define what will be the color of the fillpattern parts that are not transparent
- _memDC->SetTextForeground(m_owner->m_colourForeground);
- _memDC->SetLogicalFunction(wxOR);
+ memDC->SetTextForeground(m_owner->m_colourForeground);
+ memDC->SetLogicalFunction(wxOR);
//don't understand how but the outline is also depending on logicalfunction
- _memDC->SetPen( wxPen( "red", 4, wxSOLID) );
- _memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+ memDC->SetPen( wxPen( "red", 4, wxSOLID) );
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
- _memDC->SetLogicalFunction(wxCOPY);
+ memDC->SetLogicalFunction(wxCOPY);
- _memDC->SetPen( wxPen( "black", 4, wxSOLID) );
- _memDC->SetBrush( *_brush36 );
- _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
- _memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
- _memDC->SetLogicalFunction(wxAND_INVERT);
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( *brush36 );
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
- _memDC->DrawRectangle( 10,10, 200, 200 );
+ memDC->DrawRectangle( 10,10, 200, 200 );
// Set background and foreground colors for fill pattern
//the previous blacked out pixels are now merged with the layer color
//while the non blacked out pixels stay as they are.
- _memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
//now define what will be the color of the fillpattern parts that are not transparent
- _memDC->SetTextForeground(m_owner->m_colourBackground);
- _memDC->SetLogicalFunction(wxOR);
+ memDC->SetTextForeground(m_owner->m_colourBackground);
+ memDC->SetLogicalFunction(wxOR);
//don't understand how but the outline is also depending on logicalfunction
- _memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
- _memDC->DrawRectangle( 10, 10, 200, 200 );
-
- _memDC->SetBrush(wxNullBrush);
- _memDC->SetPen(wxNullPen);
- dc.Blit(x,y,600,400,_memDC,0,0,wxCOPY);
- delete _blitbitmap;
- delete _memDC;
+ memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
+ memDC->DrawRectangle( 10, 10, 200, 200 );
+
+ memDC->SetBrush(wxNullBrush);
+ memDC->SetPen(wxNullPen);
+ dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
+ delete bmpBlit;
+ delete memDC;
}
}
- delete _brush4;
- delete _brush36;
+ delete brush4;
+ delete brush36;
}
void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
}
-void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
+void MyCanvas::DrawDefault(wxDC& dc)
{
- wxPaintDC dc(this);
- PrepareDC(dc);
- m_owner->PrepareDC(dc);
-
- dc.SetBackgroundMode( m_owner->m_backgroundMode );
- if ( m_owner->m_backgroundBrush.Ok() )
- dc.SetBackground( m_owner->m_backgroundBrush );
- if ( m_owner->m_colourForeground.Ok() )
- dc.SetTextForeground( m_owner->m_colourForeground );
- if ( m_owner->m_colourBackground.Ok() )
- dc.SetTextBackground( m_owner->m_colourBackground );
-
// mark the origin
dc.DrawCircle(0, 0, 10);
#if !(defined __WXGTK__) && !(defined __WXMOTIF__)
dc.FloodFill(0, 0, wxColour(255, 0, 0));
#endif //
+ dc.DrawIcon( wxICON(mondrian), 410, 40 );
+
+ // test the rectangle drawing - there should be no pixels between the rect
+ // and the lines
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(350, 170, 49, 29);
+ dc.SetPen(*wxRED_PEN);
+ dc.DrawLine(400, 160, 400, 210);
+ dc.DrawLine(340, 200, 410, 200);
+}
+
+void MyCanvas::DrawText(wxDC& dc)
+{
// set underlined font for testing
dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
dc.DrawText( "This is text", 110, 10 );
text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent );
dc.DrawText( text, 110, 80 );
- dc.DrawRectangle( 100, 40, 4, height );
-
text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() );
dc.DrawText( text, 110, 120 );
- dc.DrawIcon( wxICON(mondrian), 310, 40 );
+ dc.DrawRectangle( 100, 40, 4, height );
+}
+
+void MyCanvas::DrawImages(wxDC& dc)
+{
+ static const struct
+ {
+ const wxChar *name;
+ int rop;
+ } rasterOperations[] =
+ {
+ { "wxAND", wxAND },
+ { "wxAND_INVERT", wxAND_INVERT },
+ { "wxAND_REVERSE", wxAND_REVERSE },
+ { "wxCLEAR", wxCLEAR },
+ { "wxCOPY", wxCOPY },
+ { "wxEQUIV", wxEQUIV },
+ { "wxINVERT", wxINVERT },
+ { "wxNAND", wxNAND },
+ { "wxNO_OP", wxNO_OP },
+ { "wxOR", wxOR },
+ { "wxOR_INVERT", wxOR_INVERT },
+ { "wxOR_REVERSE", wxOR_REVERSE },
+ { "wxSET", wxSET },
+ { "wxSRC_INVERT", wxSRC_INVERT },
+ { "wxXOR", wxXOR },
+ };
+
+ dc.DrawText("original image", 0, 0);
+ dc.DrawBitmap(gs_bmpNoMask, 0, 20, 0);
+ dc.DrawText("with colour mask", 0, 100);
+ dc.DrawBitmap(gs_bmpWithColMask, 0, 120, TRUE);
+ dc.DrawText("the mask image", 0, 200);
+ dc.DrawBitmap(gs_bmpMask, 0, 220, 0);
+ dc.DrawText("masked image", 0, 300);
+ dc.DrawBitmap(gs_bmpWithMask, 0, 320, TRUE);
+
+ int cx = gs_bmpWithColMask.GetWidth(),
+ cy = gs_bmpWithColMask.GetHeight();
+
+ wxMemoryDC memDC;
+ for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 120 + 150*(n%4),
+ y = 20 + 100*(n/4);
- // test the rectangle drawing - there should be no pixels between the rect
- // and the lines
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(350, 170, 49, 29);
- dc.SetPen(*wxRED_PEN);
- dc.DrawLine(400, 160, 400, 210);
- dc.DrawLine(340, 200, 410, 200);
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ memDC.SelectObject(gs_bmpWithColMask);
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
+ }
+}
+
+void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+ PrepareDC(dc);
+ m_owner->PrepareDC(dc);
+
+ dc.SetBackgroundMode( m_owner->m_backgroundMode );
+ if ( m_owner->m_backgroundBrush.Ok() )
+ dc.SetBackground( m_owner->m_backgroundBrush );
+ if ( m_owner->m_colourForeground.Ok() )
+ dc.SetTextForeground( m_owner->m_colourForeground );
+ if ( m_owner->m_colourBackground.Ok() )
+ dc.SetTextBackground( m_owner->m_colourBackground );
- DrawTestLines( 0, 200, 0, dc );
+ switch ( m_show )
+ {
+ case Show_Default:
+ DrawDefault(dc);
+ break;
- DrawTestLines( 0, 400, 1, dc );
+ case Show_Text:
+ DrawText(dc);
+ break;
- DrawTestLines( 0, 600, 2, dc );
+ case Show_Lines:
+ DrawTestLines( 0, 100, 0, dc );
+ DrawTestLines( 0, 300, 1, dc );
+ DrawTestLines( 0, 500, 2, dc );
+ DrawTestLines( 0, 700, 6, dc );
+ break;
- DrawTestLines( 0, 800, 6, dc );
+ case Show_Polygons:
+ DrawTestPoly( 0, 100, dc, 0 );
+ DrawTestPoly( 33, 500, dc, 1 );
+ DrawTestPoly( 43, 1000, dc, 2 );
+ break;
- DrawTestPoly( 0, 1000, dc ,0);
- DrawTestPoly( 33, 1400, dc ,1);
- DrawTestPoly( 43, 1900, dc ,2);
+ case Show_Mask:
+ DrawImages(dc);
+ break;
+ }
}
void MyCanvas::OnMouseMove(wxMouseEvent &event)
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU (Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU (Minimal_About, MyFrame::OnAbout)
+ EVT_MENU (File_Quit, MyFrame::OnQuit)
+ EVT_MENU (File_About, MyFrame::OnAbout)
+
+ EVT_MENU_RANGE(MenuShow_First, MenuShow_Last, MyFrame::OnShow)
+
EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
END_EVENT_TABLE()
SetIcon(wxICON(mondrian));
wxMenu *menuFile = new wxMenu;
- menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->Append(File_ShowDefault, "&Default screen\tF1");
+ menuFile->Append(File_ShowText, "&Text screen\tF2");
+ menuFile->Append(File_ShowLines, "&Lines screen\tF3");
+ menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
+ menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
+ menuFile->AppendSeparator();
+ menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->AppendSeparator();
- menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(File_Quit, "E&xit\tAlt-X", "Quit this program");
wxMenu *menuMapMode = new wxMenu;
menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
}
-void MyFrame::OnOption(wxCommandEvent &event)
+void MyFrame::OnShow(wxCommandEvent& event)
+{
+ m_canvas->Show((ScreenToShow)(event.GetInt() - MenuShow_First));
+}
+
+void MyFrame::OnOption(wxCommandEvent& event)
{
switch (event.GetInt())
{