+wxPython README
+---------------
+
+Introduction
+------------
+The code in this subtree is a Python Extension Module that enables the
+use of wxWindows from the Python language. So what is Python? Go to
+http://www.python.org to learn more but in a nutshell, it's an
+extremly cool object oriented language. It's easier than Perl and
+nearly as powerful. It runs on more platforms than Java, and by some
+reports, is even faster than Java with a JIT compiler!
+
+So why would you want to use wxPython over just C++ and wxWindows?
+Personally I prefer using Python for everything. I only use C++ when
+I absolutly have to eek more performance out of an algorithm, and even
+then I ususally code it as an extension module and leave the majority
+of the program in Python. Another good thing to use wxPython for is
+quick prototyping of your wxWindows apps. With C++ you have to
+continuously go though the edit-compile-link-run cycle, which can be
+quite time comsuming. With Python it is only an edit-run cycle. You
+can easily build an application in a few hours with Python that would
+normally take a few days with C++. Converting a wxPython app to a
+C++/wxWindows app should be a straight forward task.
+
+This extension module attempts to mirror the class heiarchy of
+wxWindows as closely as possble. This means that there is a wxFrame
+class in wxPython that looks, smells, tastes and acts almost the same
+as the wxFrame class in the C++ version. Unfortunatly, I wasn't able
+to match things exactly because of differences in the languages, but
+the differences should be easy to absorb because they are natural to
+Python. For example, some methods that return mutliple values via
+argument pointers in C++ will return a tuple of values in Python.
+These differences have not been documented yet so if something isn't
+working the same as described in the wxWindows documents the best
+thing to do is to scan through the wxPython sources, especially the .i
+files, as that is where the interfaces for wxPython are defined.
+
+Currently this extension module is designed such that the entire
+application will be written in Python. I havn't tried it yet, but I
+am sure that attempting to embed wxPython in a C++ wxWindows
+application will cause problems. However there is a plan to support
+this in the future.
+
+
+What's new in 0.5.3
+-------------------
+Added wxSashWindow, wxSashEvent, wxLayoutAlgorithm, etc.
+
+Various cleanup, tweaks, minor additions, etc. to maintain
+compatibility with the current wxWindows.
+
+
+
+What's new in 0.5.0
+-------------------
+Changed the import semantics from "from wxPython import *" to "from
+wxPython.wx import *" This is for people who are worried about
+namespace pollution, they can use "from wxPython import wx" and then
+prefix all the wxPython identifiers with "wx."
+
+Added wxTaskbarIcon for wxMSW.
+
+Made the events work for wxGrid.
+
+Added wxConfig.
+
+Added wxMiniFrame for wxGTK.
+
+Changed many of the args and return values that were pointers to gdi
+objects to references to reflect changes in the wxWindows API.
+
+Other assorted fixes and additions.
+
+
+
+
+What's new in 0.4.2
+-------------------
+
+wxPython on wxGTK works!!! Both dynamic and static on Linux and
+static on Solaris have been tested. Many thanks go to Harm
+<H.v.d.Heijden@phys.tue.nl> for his astute detective work on tracking
+down a nasty DECREF bug. Okay so I have to confess that it was just a
+DSM (Dumb Stupid Mistake) on my part but it was nasty none the less
+because the behavior was so different on different platforms.
+
+
+The dynamicly loaded module on Solaris is still segfaulting, so it
+must have been a different issue all along...
+
+
+
+What's New in 0.4
+-----------------
+
+1. Worked on wxGTK compatibility. It is partially working. On a
+Solaris/Sparc box wxPython is working but only when it is statically
+linked with the Python interpreter. When built as a dyamically loaded
+extension module, things start acting weirdly and it soon seg-faults.
+And on Linux both the statically linked and the dynamically linked
+version segfault shortly after starting up.
+
+2. Added Toolbar, StatusBar and SplitterWindow classes.
+
+3. Varioius bug fixes, enhancements, etc.
+
+
+
+Build Instructions
+------------------
+I used SWIG (http://www.swig.org) to create the source code for the
+extension module. This enabled me to only have to deal with a small
+amount of code and only have to bother with the exceptional issues.
+SWIG takes care of the rest and generates all the repetative code for
+me. You don't need SWIG to build the extension module as all the
+generated C++ code is included under the src directory.
+
+I added a few minor features to SWIG to control some of the code
+generation. If you want to playaround with this the patches are in
+wxPython/SWIG.patches and they should be applied to the 1.1p5 version
+of SWIG. These new patches are documented at
+http://starship.skyport.net/crew/robind/python/#swig, and they should
+also end up in the 1.2 version of SWIG.
+
+wxPython is organized as a Python package. This means that the
+directory containing the results of the build process should be a
+subdirectory of a directory on the PYTHONPATH. (And preferably should
+be named wxPython.) You can control where the build process will dump
+wxPython by setting the TARGETDIR makefile variable. The default is
+$(WXWIN)/utils/wxPython, where this README.txt is located. If you
+leave it here then you should add $(WXWIN)/utils to your PYTHONPATH.
+However, you may prefer to use something that is already on your
+PYTHONPATH, such as the site-packages directory on Unix systems.
+
+
+Win32
+-----
+
+1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
+include/wx/msw/setup.h so icons can be loaded dynamically. While
+there, make sure wxUSE_OWNER_DRAWN is also set to 1.
+
+2. Change into the $(WXWIN)/utils/wxPython/src directory.
+
+3. Edit makefile.nt and specify where your python installation is at.
+You may also want to fiddle with the TARGETDIR variable as described
+above.
+
+4. Run nmake -f makefile.nt
+
+5. If it builds successfully, congratulations! Move on to the next
+step. If not then you can try mailing me for help. Also, I will
+always have a pre-built win32 version of this extension module at
+http://starship.skyport.net/crew/robind/python.
+
+6. Change to the $(WXWIN)/utils/wxPython/tests directory.
+
+7. Try executing the test programs. Note that some of these print
+diagnositc or test info to standard output, so they will require the
+console version of python. For example:
+
+ python test1.py
+
+To run them without requiring a console, you can use the pythonw.exe
+version of Python either from the command line or from a shortcut.
+
+
+
+Unix
+----
+
+1. Change into the wxPython/src directory.
+
+2. Edit Setup.in and ensure that the flags, directories, and toolkit
+options are correct. See the above commentary about TARGETDIR. There
+are a few sample Setup.in.[platform] files provided.
+
+[I've written a Setup which should work in almost all Unix systems,
+ so that the steps 1 and 2 don't have to be done. Robert Roebling. ]
+
+3. Run this command to generate a makefile:
+
+ make -f Makefile.pre.in boot
+
+4. Run these commands to build and then install the wxPython extension
+module:
+
+ make
+
+4b. Log in as root. [Robert Roebling]
+
+ make install
+
+
+5. Change to the wxPython/tests directory.
+
+6. Try executing the test programs. For example:
+
+ python test1.py
+
+
+
+------------------------
+10/20/1998
+
+Robin Dunn
+robin@alldunn.com
+
+
+