wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion( WXHRGN hRegion );
+ wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion();
wxRegion(const wxBitmap& bmp)
{
SetRectRgn( (RgnHandle) M_REGION , rect.x , rect.y , rect.x+rect.width , rect.y+rect.height ) ;
}
+wxRegion::wxRegion(size_t n, const wxPoint *points, int WXUNUSED(fillStyle))
+{
+ m_refData = new wxRegionRefData;
+
+ OpenRgn();
+
+ wxCoord x1, x2 , y1 , y2 ;
+ x2 = x1 = points[0].x ;
+ y2 = y1 = points[0].y ;
+ ::MoveTo(x1,y1);
+ for (int i = 1; i < n; i++)
+ {
+ x2 = points[i].x ;
+ y2 = points[i].y ;
+ ::LineTo(x2, y2);
+ }
+ // close the polyline if necessary
+ if ( x1 != x2 || y1 != y2 )
+ {
+ ::LineTo(x1,y1 ) ;
+ }
+ ClosePoly();
+ CloseRgn( M_REGION ) ;
+}
+
/*!
* Destroy the region.
*/