#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */
+class WXDLLIMPEXP_FWD_NET wxSocketBase;
+
#include <stddef.h>
/*
class GSocketBase
{
public:
- // static factory function
- static GSocket *Create();
+ // static factory function: creates the low-level socket associated with
+ // the given wxSocket (and inherits its attributes such as timeout)
+ static GSocket *Create(wxSocketBase& wxsocket);
+ void SetTimeout(unsigned long millisec);
virtual ~GSocketBase();
GSocketEventFlags Select(GSocketEventFlags flags);
+ virtual GSocket *WaitConnection(wxSocketBase& wxsocket) = 0;
+
virtual void Close() = 0;
virtual void Shutdown();
#endif
GSocketEventFlags m_detected;
- GSocketCallback m_cbacks[GSOCK_MAX_EVENT];
- char *m_data[GSOCK_MAX_EVENT];
protected:
- GSocketBase();
+ GSocketBase(wxSocketBase& wxsocket);
+
+ // notify m_wxsocket
+ void NotifyOnStateChange(GSocketEvent event);
+
+private:
+ // set in ctor and never changed except that it's reset to NULL when the
+ // socket is shut down
+ wxSocketBase *m_wxsocket;
+
+ DECLARE_NO_COPY_CLASS(GSocketBase)
};
#if defined(__WINDOWS__)
class GSocket : public GSocketBase
{
public:
- GSocket() : GSocketBase() { m_msgnumber = 0; }
+ GSocket::GSocket(wxSocketBase& wxsocket)
+ : GSocketBase(wxsocket)
+ {
+ m_msgnumber = 0;
+ }
+
+ virtual void Close();
+
+ virtual GSocket *WaitConnection(wxSocketBase& wxsocket);
- virtual void Close();
GSocketError SetLocal(GAddress *address);
GSocketError SetPeer(GAddress *address);
GAddress *GetLocal();
GAddress *GetPeer();
GSocketError SetServer();
- GSocket *WaitConnection();
+
// not used under MSW
void Notify(bool) { }
bool SetReusable();
int Read(char *buffer, int size);
int Write(const char *buffer, int size);
void SetNonBlocking(bool non_block);
- void SetTimeout(unsigned long millis);
GSocketError WXDLLIMPEXP_NET GetError();
- void SetCallback(GSocketEventFlags flags,
- GSocketCallback callback, char *cdata);
- void UnsetCallback(GSocketEventFlags flags);
GSocketError GetSockOpt(int level, int optname,
void *optval, int *optlen);
GSocketError SetSockOpt(int level, int optname,
class GSocket : public GSocketBase
{
public:
- GSocket();
- ~GSocket();
+ GSocket(wxSocketBase& wxsocket);
+ virtual ~GSocket();
+
virtual void Close();
virtual void Shutdown();
+ virtual GSocket *WaitConnection(wxSocketBase& wxsocket);
+
GSocketError SetLocal(GAddress *address);
GSocketError SetPeer(GAddress *address);
GAddress *GetLocal();
GAddress *GetPeer();
GSocketError SetServer();
- GSocket *WaitConnection();
bool SetReusable();
bool SetBroadcast();
bool DontDoBind();
int Read(char *buffer, int size);
int Write(const char *buffer, int size);
void SetNonBlocking(bool non_block);
- void SetTimeout(unsigned long millisec);
GSocketError WXDLLIMPEXP_NET GetError();
- void SetCallback(GSocketEventFlags flags,
- GSocketCallback callback, char *cdata);
- void UnsetCallback(GSocketEventFlags flags);
GSocketError GetSockOpt(int level, int optname, void *optval, int *optlen);
GSocketError SetSockOpt(int level, int optname,
const void *optval, int optlen);
// pointer for storing extra (usually GUI-specific) data
void *m_gui_dependent;
+
+private:
+ // notify the associated wxSocket about a change in socket state and shut
+ // down the socket if the event is GSOCK_LOST
+ void OnStateChange(GSocketEvent event);
};
// A version of GSocketManager which uses FDs for socket IO
// ==========================================================================
/* static */
-GSocket *GSocketBase::Create()
+GSocket *GSocketBase::Create(wxSocketBase& wxsocket)
{
- GSocket * const newsocket = new GSocket();
+ GSocket * const newsocket = new GSocket(wxsocket);
if ( !GSocketManager::Get()->Init_Socket(newsocket) )
{
delete newsocket;
return newsocket;
}
-GSocketBase::GSocketBase()
+GSocketBase::GSocketBase(wxSocketBase& wxsocket)
+ : m_wxsocket(&wxsocket)
{
m_fd = INVALID_SOCKET;
m_detected = 0;
m_server = false;
m_stream = true;
m_non_blocking = false;
-#ifdef __WINDOWS__
- m_timeout.tv_sec = 10 * 60; /* 10 minutes */
- m_timeout.tv_usec = 0;
-#else
- m_timeout = 10*60*1000; /* 10 minutes * 60 sec * 1000 millisec */
-#endif
+
+ SetTimeout(wxsocket.GetTimeout() * 1000);
m_establishing = false;
m_reusable = false;
m_dobind = true;
m_initialRecvBufferSize = -1;
m_initialSendBufferSize = -1;
-
- for ( int i = 0; i < GSOCK_MAX_EVENT; i++ )
- m_cbacks[i] = NULL;
}
GSocketBase::~GSocketBase()
Close();
}
- /* Disable GUI callbacks */
- for ( int evt = 0; evt < GSOCK_MAX_EVENT; evt++ )
- m_cbacks[evt] = NULL;
-
m_detected = GSOCK_LOST_FLAG;
}
+/* GSocket_SetTimeout:
+ * Sets the timeout for blocking calls. Time is expressed in
+ * milliseconds.
+ */
+void GSocketBase::SetTimeout(unsigned long millis)
+{
+#ifdef __WXMSW__
+ m_timeout.tv_sec = (millis / 1000);
+ m_timeout.tv_usec = (millis % 1000) * 1000;
+#else
+ m_timeout = millis;
+#endif
+}
+
+void GSocketBase::NotifyOnStateChange(GSocketEvent event)
+{
+ // GSocketEvent and wxSocketNotify enums have the same elements with the
+ // same values
+ m_wxsocket->OnRequest(static_cast<wxSocketNotify>(event));
+}
+
// ==========================================================================
// wxSocketBase
// ==========================================================================
InterruptWait();
if (m_socket)
- {
- // Disable callbacks
- m_socket->UnsetCallback(
- GSOCK_INPUT_FLAG |
- GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG |
- GSOCK_CONNECTION_FLAG
- );
-
- // Shutdown the connection
m_socket->Shutdown();
- }
m_connected = false;
m_establishing = false;
{
wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") );
- m_socket = GSocket::Create();
+ m_socket = GSocket::Create(*this);
if (!m_socket)
{
return;
}
- m_socket->SetTimeout(m_timeout * 1000);
- m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
- wx_socket_callback, (char *)this);
-
wxLogTrace( wxTRACE_Socket, _T("wxSocketServer on fd %d"), m_socket->m_fd );
}
// When we are finished, we put the socket to blocking mode
// again.
wxSocketUnblocker unblock(m_socket, !wait);
- GSocket * const child_socket = m_socket->WaitConnection();
+ sock.m_socket = m_socket->WaitConnection(sock);
- if (!child_socket)
+ if ( !sock.m_socket )
return false;
sock.m_type = wxSOCKET_BASE;
- sock.m_socket = child_socket;
sock.m_connected = true;
- sock.m_socket->SetTimeout(sock.m_timeout * 1000);
- sock.m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
- wx_socket_callback, (char *)&sock);
-
return true;
}
delete m_socket;
}
- m_socket = GSocket::Create();
+ m_socket = GSocket::Create(*this);
m_connected = false;
m_establishing = false;
if (!m_socket)
return false;
- m_socket->SetTimeout(m_timeout * 1000);
- m_socket->SetCallback(
- GSOCK_INPUT_FLAG |
- GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG |
- GSOCK_CONNECTION_FLAG,
- wx_socket_callback,
- (char *)this
- );
-
// If wait == false, then the call should be nonblocking. When we are
// finished, we put the socket to blocking mode again.
wxSocketUnblocker unblock(m_socket, !wait);
: wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
// Create the socket
- m_socket = GSocket::Create();
+ m_socket = GSocket::Create(*this);
if (!m_socket)
- {
- wxFAIL_MSG( _T("datagram socket not new'd") );
return;
- }
+
m_socket->Notify(m_notify);
// Setup the socket as non connection oriented
m_socket->SetLocal(addr.GetAddress());
// Initialize all stuff
m_connected = false;
m_establishing = false;
- m_socket->SetTimeout( m_timeout * 1000 );
- m_socket->SetCallback( GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
- wx_socket_callback, (char*)this );
}
wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
* GSOCK_MEMERR - couldn't allocate memory.
* GSOCK_IOERR - low-level error.
*/
-GSocket *GSocket::WaitConnection()
+GSocket *GSocket::WaitConnection(wxSocketBase& wxsocket)
{
GSocket *connection;
wxSockAddr from;
}
/* Create a GSocket object for the new connection */
- connection = GSocket::Create();
+ connection = GSocket::Create(wxsocket);
if (!connection)
{
m_non_blocking = non_block;
}
-/* GSocket_SetTimeout:
- * Sets the timeout for blocking calls. Time is expressed in
- * milliseconds.
- */
-void GSocket::SetTimeout(unsigned long millis)
-{
- m_timeout.tv_sec = (millis / 1000);
- m_timeout.tv_usec = (millis % 1000) * 1000;
-}
-
/* GSocket_GetError:
* Returns the last error occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
return m_error;
}
-/* Callbacks */
-
-/* GSOCK_INPUT:
- * There is data to be read in the input buffer. If, after a read
- * operation, there is still data available, the callback function will
- * be called again.
- * GSOCK_OUTPUT:
- * The socket is available for writing. That is, the next write call
- * won't block. This event is generated only once, when the connection is
- * first established, and then only if a call failed with GSOCK_WOULDBLOCK,
- * when the output buffer empties again. This means that the app should
- * assume that it can write since the first OUTPUT event, and no more
- * OUTPUT events will be generated unless an error occurs.
- * GSOCK_CONNECTION:
- * Connection successfully established, for client sockets, or incoming
- * client connection, for server sockets. Wait for this event (also watch
- * out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
- * GSOCK_LOST:
- * The connection is lost (or a connection request failed); this could
- * be due to a failure, or due to the peer closing it gracefully.
- */
-
-/* GSocket_SetCallback:
- * Enables the callbacks specified by 'flags'. Note that 'flags'
- * may be a combination of flags OR'ed toghether, so the same
- * callback function can be made to accept different events.
- * The callback function must have the following prototype:
- *
- * void function(GSocket *socket, GSocketEvent event, char *cdata)
- */
-void GSocket::SetCallback(GSocketEventFlags flags,
- GSocketCallback callback, char *cdata)
-{
- int count;
-
- for (count = 0; count < GSOCK_MAX_EVENT; count++)
- {
- if ((flags & (1 << count)) != 0)
- {
- m_cbacks[count] = callback;
- m_data[count] = cdata;
- }
- }
-}
-
-/* GSocket_UnsetCallback:
- * Disables all callbacks specified by 'flags', which may be a
- * combination of flags OR'ed toghether.
- */
-void GSocket::UnsetCallback(GSocketEventFlags flags)
-{
- int count;
-
- for (count = 0; count < GSOCK_MAX_EVENT; count++)
- {
- if ((flags & (1 << count)) != 0)
- {
- m_cbacks[count] = NULL;
- m_data[count] = NULL;
- }
- }
-}
-
GSocketError GSocket::GetSockOpt(int level, int optname,
void *optval, int *optlen)
{
/* Constructors / Destructors for GSocket */
-GSocket::GSocket()
+GSocket::GSocket(wxSocketBase& wxsocket)
+ : GSocketBase(wxsocket)
{
m_handler = NULL;
* GSOCK_MEMERR - couldn't allocate memory.
* GSOCK_IOERR - low-level error.
*/
-GSocket *GSocket::WaitConnection()
+GSocket *GSocket::WaitConnection(wxSocketBase& wxsocket)
{
wxSockAddr from;
WX_SOCKLEN_T fromlen = sizeof(from);
}
/* Create a GSocket object for the new connection */
- connection = GSocket::Create();
+ connection = GSocket::Create(wxsocket);
if (!connection)
{
m_non_blocking = non_block;
}
-/* GSocket_SetTimeout:
- * Sets the timeout for blocking calls. Time is expressed in
- * milliseconds.
- */
-void GSocket::SetTimeout(unsigned long millisec)
-{
- assert(this);
-
- m_timeout = millisec;
-}
-
/* GSocket_GetError:
* Returns the last error occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
return m_error;
}
-/* Callbacks */
-
-/* GSOCK_INPUT:
- * There is data to be read in the input buffer. If, after a read
- * operation, there is still data available, the callback function will
- * be called again.
- * GSOCK_OUTPUT:
- * The socket is available for writing. That is, the next write call
- * won't block. This event is generated only once, when the connection is
- * first established, and then only if a call failed with GSOCK_WOULDBLOCK,
- * when the output buffer empties again. This means that the app should
- * assume that it can write since the first OUTPUT event, and no more
- * OUTPUT events will be generated unless an error occurs.
- * GSOCK_CONNECTION:
- * Connection successfully established, for client sockets, or incoming
- * client connection, for server sockets. Wait for this event (also watch
- * out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
- * GSOCK_LOST:
- * The connection is lost (or a connection request failed); this could
- * be due to a failure, or due to the peer closing it gracefully.
- */
-
-/* GSocket_SetCallback:
- * Enables the callbacks specified by 'flags'. Note that 'flags'
- * may be a combination of flags OR'ed toghether, so the same
- * callback function can be made to accept different events.
- * The callback function must have the following prototype:
- *
- * void function(GSocket *socket, GSocketEvent event, char *cdata)
- */
-void GSocket::SetCallback(GSocketEventFlags flags,
- GSocketCallback callback, char *cdata)
-{
- int count;
-
- assert(this);
-
- for (count = 0; count < GSOCK_MAX_EVENT; count++)
- {
- if ((flags & (1 << count)) != 0)
- {
- m_cbacks[count] = callback;
- m_data[count] = cdata;
- }
- }
-}
-
-/* GSocket_UnsetCallback:
- * Disables all callbacks specified by 'flags', which may be a
- * combination of flags OR'ed toghether.
- */
-void GSocket::UnsetCallback(GSocketEventFlags flags)
-{
- int count;
-
- assert(this);
-
- for (count = 0; count < GSOCK_MAX_EVENT; count++)
- {
- if ((flags & (1 << count)) != 0)
- {
- m_cbacks[count] = NULL;
- m_data[count] = NULL;
- }
- }
-}
-
GSocketError GSocket::GetSockOpt(int level, int optname,
void *optval, int *optlen)
{
return GSOCK_OPTERR;
}
-#define CALL_CALLBACK(socket, event) { \
- socket->Disable(event); \
- if (socket->m_cbacks[event]) \
- socket->m_cbacks[event](socket, event, socket->m_data[event]); \
-}
-
-
void GSocket::Enable(GSocketEvent event)
{
if (m_use_events)
return ret;
}
+void GSocket::OnStateChange(GSocketEvent event)
+{
+ Disable(event);
+ NotifyOnStateChange(event);
+
+ if ( event == GSOCK_LOST )
+ Shutdown();
+}
+
void GSocket::Detected_Read()
{
char c;
{
m_establishing = false;
- CALL_CALLBACK(this, GSOCK_LOST);
- Shutdown();
+ OnStateChange(GSOCK_LOST);
return;
}
if (num > 0)
{
- CALL_CALLBACK(this, GSOCK_INPUT);
+ OnStateChange(GSOCK_INPUT);
}
else
{
if (m_server && m_stream)
{
- CALL_CALLBACK(this, GSOCK_CONNECTION);
+ OnStateChange(GSOCK_CONNECTION);
}
else if (num == 0)
{
if (m_stream)
{
/* graceful shutdown */
- CALL_CALLBACK(this, GSOCK_LOST);
- Shutdown();
+ OnStateChange(GSOCK_LOST);
}
else
{
/* Empty datagram received */
- CALL_CALLBACK(this, GSOCK_INPUT);
+ OnStateChange(GSOCK_INPUT);
}
}
else
/* Do not throw a lost event in cases where the socket isn't really lost */
if ((errno == EWOULDBLOCK) || (errno == EAGAIN) || (errno == EINTR))
{
- CALL_CALLBACK(this, GSOCK_INPUT);
+ OnStateChange(GSOCK_INPUT);
}
else
{
- CALL_CALLBACK(this, GSOCK_LOST);
- Shutdown();
+ OnStateChange(GSOCK_LOST);
}
}
}
{
m_establishing = false;
- CALL_CALLBACK(this, GSOCK_LOST);
- Shutdown();
+ OnStateChange(GSOCK_LOST);
return;
}
if (error)
{
- CALL_CALLBACK(this, GSOCK_LOST);
- Shutdown();
+ OnStateChange(GSOCK_LOST);
}
else
{
- CALL_CALLBACK(this, GSOCK_CONNECTION);
+ OnStateChange(GSOCK_CONNECTION);
/* We have to fire this event by hand because CONNECTION (for clients)
* and OUTPUT are internally the same and we just disabled CONNECTION
* events with the above macro.
*/
- CALL_CALLBACK(this, GSOCK_OUTPUT);
+ OnStateChange(GSOCK_OUTPUT);
}
}
else
{
- CALL_CALLBACK(this, GSOCK_OUTPUT);
+ OnStateChange(GSOCK_OUTPUT);
}
}