while (gtk_events_pending())
gtk_main_iteration();
- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while ( ProcessIdle() )
- {
- }
+ // It's necessary to call ProcessIdle() to update the frames sizes which
+ // might have been changed (it also will update other things set from
+ // OnUpdateUI() which is a nice (and desired) side effect). But we
+ // call ProcessIdle() only once since this is not meant for longish
+ // background jobs (controlled by wxIdleEvent::RequestMore() and the
+ // return value of Processidle().
+ ProcessIdle();
// let the logs be flashed again
wxLog::Resume();
{
if (!wxTheApp) return TRUE;
- // when getting called from GDK's time-out handler
+ // When getting called from GDK's time-out handler
// we are no longer within GDK's grab on the GUI
- // thread so we must lock it here ourselves
+ // thread so we must lock it here ourselves.
gdk_threads_enter();
- // Sent idle event to all who request them
+ // Sent idle event to all who request them.
wxTheApp->ProcessPendingEvents();
g_pendingTag = 0;
- /* flush the logged messages if any */
+ // Flush the logged messages if any.
#if wxUSE_LOG
wxLog::FlushActive();
#endif // wxUSE_LOG
}
#endif // __WXDEBUG__
- // when getting called from GDK's time-out handler
+ // When getting called from GDK's time-out handler
// we are no longer within GDK's grab on the GUI
- // thread so we must lock it here ourselves
+ // thread so we must lock it here ourselves.
gdk_threads_enter();
- /* Indicate that we are now in idle mode - even so deeply
- in idle mode that we don't get any idle events anymore.
- this is like wxMSW where an idle event is sent only
- once each time after the event queue has been completely
- emptied */
+ // Indicate that we are now in idle mode and event handlers
+ // will have to reinstall the idle handler again.
g_isIdle = TRUE;
wxTheApp->m_idleTag = 0;
- // Sent idle event to all who request them as long as they do
- while (wxTheApp->ProcessIdle())
+ // Sent idle event to all who request them as long as
+ // no events have popped up in the event queue.
+ while (wxTheApp->ProcessIdle() && (gtk_events_pending() == 0))
;
// Release lock again
gdk_threads_leave();
// Return FALSE to indicate that no more idle events are
- // to be sent (single shot instead of continuous stream)
+ // to be sent (single shot instead of continuous stream).
return FALSE;
}
{
static bool s_inOnIdle = FALSE;
- /* Avoid recursion (via ProcessEvent default case) */
+ // Avoid recursion (via ProcessEvent default case)
if (s_inOnIdle)
return;
s_inOnIdle = TRUE;
- /* Resend in the main thread events which have been prepared in other
- threads */
+ // Resend in the main thread events which have been prepared in other
+ // threads
ProcessPendingEvents();
- /* 'Garbage' collection of windows deleted with Close(). */
+ // 'Garbage' collection of windows deleted with Close()
DeletePendingObjects();
- /* Send OnIdle events to all windows */
+ // Send OnIdle events to all windows
bool needMore = SendIdleEvents();
if (needMore)
while (gtk_events_pending())
gtk_main_iteration();
- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while ( ProcessIdle() )
- {
- }
+ // It's necessary to call ProcessIdle() to update the frames sizes which
+ // might have been changed (it also will update other things set from
+ // OnUpdateUI() which is a nice (and desired) side effect). But we
+ // call ProcessIdle() only once since this is not meant for longish
+ // background jobs (controlled by wxIdleEvent::RequestMore() and the
+ // return value of Processidle().
+ ProcessIdle();
// let the logs be flashed again
wxLog::Resume();
{
if (!wxTheApp) return TRUE;
- // when getting called from GDK's time-out handler
+ // When getting called from GDK's time-out handler
// we are no longer within GDK's grab on the GUI
- // thread so we must lock it here ourselves
+ // thread so we must lock it here ourselves.
gdk_threads_enter();
- // Sent idle event to all who request them
+ // Sent idle event to all who request them.
wxTheApp->ProcessPendingEvents();
g_pendingTag = 0;
- /* flush the logged messages if any */
+ // Flush the logged messages if any.
#if wxUSE_LOG
wxLog::FlushActive();
#endif // wxUSE_LOG
}
#endif // __WXDEBUG__
- // when getting called from GDK's time-out handler
+ // When getting called from GDK's time-out handler
// we are no longer within GDK's grab on the GUI
- // thread so we must lock it here ourselves
+ // thread so we must lock it here ourselves.
gdk_threads_enter();
- /* Indicate that we are now in idle mode - even so deeply
- in idle mode that we don't get any idle events anymore.
- this is like wxMSW where an idle event is sent only
- once each time after the event queue has been completely
- emptied */
+ // Indicate that we are now in idle mode and event handlers
+ // will have to reinstall the idle handler again.
g_isIdle = TRUE;
wxTheApp->m_idleTag = 0;
- // Sent idle event to all who request them as long as they do
- while (wxTheApp->ProcessIdle())
+ // Sent idle event to all who request them as long as
+ // no events have popped up in the event queue.
+ while (wxTheApp->ProcessIdle() && (gtk_events_pending() == 0))
;
// Release lock again
gdk_threads_leave();
// Return FALSE to indicate that no more idle events are
- // to be sent (single shot instead of continuous stream)
+ // to be sent (single shot instead of continuous stream).
return FALSE;
}
{
static bool s_inOnIdle = FALSE;
- /* Avoid recursion (via ProcessEvent default case) */
+ // Avoid recursion (via ProcessEvent default case)
if (s_inOnIdle)
return;
s_inOnIdle = TRUE;
- /* Resend in the main thread events which have been prepared in other
- threads */
+ // Resend in the main thread events which have been prepared in other
+ // threads
ProcessPendingEvents();
- /* 'Garbage' collection of windows deleted with Close(). */
+ // 'Garbage' collection of windows deleted with Close()
DeletePendingObjects();
- /* Send OnIdle events to all windows */
+ // Send OnIdle events to all windows
bool needMore = SendIdleEvents();
if (needMore)