{
int row, col;
- for (row=0; row<m_rowHeights.GetCount(); row++)
+ for (row=0; row<(int)m_rowHeights.GetCount(); row++)
{
int rowExtra=INT_MAX;
int rowHeight = m_rowHeights[row];
- for (col=0; col<m_colWidths.GetCount(); col++)
+ for (col=0; col<(int)m_colWidths.GetCount(); col++)
{
wxGBPosition pos(row,col);
wxGBSizerItem* item = FindItemAtPosition(pos);
}
// Now do the same thing for columns
- for (col=0; col<m_colWidths.GetCount(); col++)
+ for (col=0; col<(int)m_colWidths.GetCount(); col++)
{
int colExtra=INT_MAX;
int colWidth = m_colWidths[col];
- for (row=0; row<m_rowHeights.GetCount(); row++)
+ for (row=0; row<(int)m_rowHeights.GetCount(); row++)
{
wxGBPosition pos(row,col);
wxGBSizerItem* item = FindItemAtPosition(pos);