s_inOnIdle = TRUE;
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ // GRG: I have moved this here so that all pending events are processed
+ // before starting to delete any objects. This behaves better (in
+ // particular, wrt wxPostEvent) and is coherent with wxGTK's current
+ // behaviour. Changed Feb/2000 before 2.1.14
+ ProcessPendingEvents();
+
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
event.RequestMore(TRUE);
}
- // If they are pending events, we must process them: pending events are
- // either events to the threads other than main or events posted with
- // wxPostEvent() functions
- ProcessPendingEvents();
-
s_inOnIdle = FALSE;
}