\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxSP\_3D}}{Draws a 3D effect border and sash.}
\twocolitem{\windowstyle{wxSP\_3DSASH}}{Draws a 3D effect sash.}
-\twocolitem{\windowstyle{wxSP\_3DBORDER}}{Draws a 3D effect border.}
-\twocolitem{\windowstyle{wxSP\_FULLSASH}}{Draws the ends of the sash (so the window can be used without a border).}
-\twocolitem{\windowstyle{wxSP\_BORDER}}{Draws a thin black border around the window.}
-\twocolitem{\windowstyle{wxSP\_NOBORDER}}{No border, and a black sash.}
+\twocolitem{\windowstyle{wxSP\_3DBORDER}}{Synonym for wxSP\_BORDER.}
+\twocolitem{\windowstyle{wxSP\_BORDER}}{Draws a standard border.}
+\twocolitem{\windowstyle{wxSP\_NOBORDER}}{No border (default).}
\twocolitem{\windowstyle{wxSP\_PERMIT\_UNSPLIT}}{Always allow to
unsplit, even with the minimum pane size other than zero.}
\twocolitem{\windowstyle{wxSP\_LIVE\_UPDATE}}{Don't draw XOR line but resize the child windows immediately.}
// wxSplitterWindow flags
// ----------------------------------------------------------------------------
+#define wxSP_NOBORDER 0x0000
#define wxSP_NOSASH 0x0010
#define wxSP_PERMIT_UNSPLIT 0x0040
#define wxSP_LIVE_UPDATE 0x0080
+#define wxSP_3DSASH 0x0100
+#define wxSP_3DBORDER 0x0200
+#define wxSP_BORDER wxSP_3DBORDER
+#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
// obsolete styles, don't do anything
-#define wxSP_BORDER 0
-#define wxSP_NOBORDER 0
#define wxSP_SASH_AQUA 0
-#define wxSP_3DSASH 0
-#define wxSP_3DBORDER 0
#define wxSP_FULLSASH 0
-#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, 850)
#include "wx/dc.h"
#include "wx/settings.h"
+#include "wx/splitter.h"
#include "wx/renderer.h"
// ----------------------------------------------------------------------------
wxPoint
-wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
+wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow *win)
{
// see below
- return wxPoint(7, 2);
+ return win->HasFlag(wxSP_3D) ? wxPoint(7, 2) : wxPoint(3, 0);
}
void
-wxRendererGeneric::DrawSplitterBorder(wxWindow * WXUNUSED(win),
+wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rectOrig)
{
- wxRect rect = rectOrig;
- DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ wxRect rect = rectOrig;
+ DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+ }
}
void
-wxRendererGeneric::DrawSplitterSash(wxWindow * WXUNUSED(win),
+wxRendererGeneric::DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position)
{
- // we draw a Win32-like sash here:
+ // we draw a Win32-like grey sash with possible 3D border here:
//
// ---- this is position
// /
// GWGGGDB and lower letters are our border (already drawn)
// GWGGGDB
// wWGGGDd
+ //
+ // only the middle 3 columns are drawn unless wxSP_3D is specified
const wxCoord h = size.y;
// from left to right
- dc.SetPen(m_penLightGrey);
- dc.DrawLine(position, 1, position, h - 1);
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ dc.SetPen(m_penLightGrey);
+ dc.DrawLine(position, 1, position, h - 1);
- dc.SetPen(m_penHighlight);
- dc.DrawLine(position + 1, 0, position + 1, h);
+ dc.SetPen(m_penHighlight);
+ dc.DrawLine(position + 1, 0, position + 1, h);
+ }
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
dc.DrawRectangle(position + 2, 0, 3, h);
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(position + 5, 0, position + 5, h);
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(position + 5, 0, position + 5, h);
- dc.SetPen(m_penBlack);
- dc.DrawLine(position + 6, 1, position + 6, h - 1);
+ dc.SetPen(m_penBlack);
+ dc.DrawLine(position + 6, 1, position + 6, h - 1);
+ }
}