]> git.saurik.com Git - wxWidgets.git/commitdiff
*** empty log message ***
authorJulian Smart <julian@anthemion.co.uk>
Fri, 2 Oct 1998 12:53:08 +0000 (12:53 +0000)
committerJulian Smart <julian@anthemion.co.uk>
Fri, 2 Oct 1998 12:53:08 +0000 (12:53 +0000)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@798 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775

src/msw/xfspline.inc [deleted file]

diff --git a/src/msw/xfspline.inc b/src/msw/xfspline.inc
deleted file mode 100644 (file)
index 6e98adb..0000000
+++ /dev/null
@@ -1,355 +0,0 @@
-/*
- * File:       xfspline.cc
- * Purpose:    
- * Author:     Julian Smart
- * Created:    1993
- * Updated:    August 1994
- * RCS_ID:      $Id$
- * Copyright:  (c) 1993, AIAI, University of Edinburgh
- */
-
-// Must be a comment as this file is #include\'d by wb_dc.cc
-/* static const char sccsid[] = "@(#)xfspline.cc       1.3 5/9/94"; */
-
-/*
- * FIG : Facility for Interactive Generation of figures
- * Copyright (c) 1985 by Supoj Sutanthavibul
- */
-
-
-#if wxUSE_SPLINES
-
-////#define     wx_round(a)    (int)((a)+.5)
-//#define     wx_round(a)    (a)
-
-class wxSpline: public wxObject
-{
- public:
-  int type;
-  wxList *points;
-
-  wxSpline(wxList *list);
-  void DeletePoints(void);
-
-  // Doesn't delete points
-  ~wxSpline(void);
-};
-
-void wx_draw_open_spline(wxDC *dc, wxSpline *spline);
-
-#if wxUSE_POSTSCRIPT
-void wx_draw_open_spline_ps(wxPostScriptDC *dc, wxSpline *s);
-#endif
-
-void wx_quadratic_spline(double a1, double b1, double a2, double b2,
-                         double a3, double b3, double a4, double b4);
-void wx_clear_stack(void);
-int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
-        double *y3, double *x4, double *y4);
-void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
-          double x4, double y4);
-static bool wx_spline_add_point(double x, double y);
-static void wx_spline_draw_point_array(wxDC *dc);
-wxSpline *wx_make_spline(int x1, int y1, int x2, int y2, int x3, int y3);
-
-void wxDC::DrawSpline(int n, wxPoint points[])
-{
-  wxList list;
-  int i;
-  for (i =0; i < n; i++)
-    list.Append((wxObject*)&points[i]);
-  DrawSpline((wxList *)&list);
-}
-
-void wxDC::DrawSpline(wxList *list)
-{
-  wxSpline spline(list);
-
-  wx_draw_open_spline(this, &spline);
-}
-
-
-wxList wx_spline_point_list;
-
-void wx_draw_open_spline(wxDC *dc, wxSpline *spline)
-{
-    wxPoint *p;
-    double           cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
-    double           x1, y1, x2, y2;
-
-    wxNode *node = spline->points->First();
-    p = (wxPoint *)node->Data();
-
-    x1 = p->x;
-    y1 = p->y;
-
-    node = node->Next();
-    p = (wxPoint *)node->Data();
-
-    x2 = p->x;
-    y2 = p->y;
-    cx1 = (double)((x1 + x2) / 2);
-    cy1 = (double)((y1 + y2) / 2);
-    cx2 = (double)((cx1 + x2) / 2);
-    cy2 = (double)((cy1 + y2) / 2);
-
-    wx_spline_add_point(x1, y1);
-
-    while ((node = node->Next()) != NULL)
-    {
-        p = (wxPoint *)node->Data();
-       x1 = x2;
-       y1 = y2;
-       x2 = p->x;
-       y2 = p->y;
-        cx4 = (double)(x1 + x2) / 2;
-        cy4 = (double)(y1 + y2) / 2;
-        cx3 = (double)(x1 + cx4) / 2;
-        cy3 = (double)(y1 + cy4) / 2;
-
-        wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
-
-       cx1 = cx4;
-       cy1 = cy4;
-        cx2 = (double)(cx1 + x2) / 2;
-        cy2 = (double)(cy1 + y2) / 2;
-    }
-
-    wx_spline_add_point((double)wx_round(cx1), (double)wx_round(cy1));
-    wx_spline_add_point(x2, y2);
-
-    wx_spline_draw_point_array(dc);
-
-}
-
-#if wxUSE_POSTSCRIPT
-void wx_draw_open_spline_ps(wxPostScriptDC *dc, wxSpline *s)
-{
-       double          a, b, c, d, x1, y1, x2, y2, x3, y3;
-        wxPoint *p, *q;
-        wxNode *node = s->points->First();
-        p = (wxPoint *)node->Data();
-
-       x1 = p->x; y1 = p->y;
-
-        node = node->Next();
-        p = (wxPoint *)node->Data();
-       c = p->x; d = p->y;
-        x3 = a = (double)(x1 + c) / 2;
-        y3 = b = (double)(y1 + d) / 2;
-
-        *(dc->GetStream()) << "newpath " << x1 << " " << dc->GetYOrigin() - y1 << " moveto " << x3 << " " << dc->GetYOrigin() - y3;
-        *(dc->GetStream()) << " lineto\n";
-        dc->CalcBoundingBox((double)x1, (double)(dc->GetYOrigin() - y1));
-        dc->CalcBoundingBox((double)x3, (double)(dc->GetYOrigin() - y3));
-
-        while ((node = node->Next()) != NULL)
-       {
-          q = (wxPoint *)node->Data();
-
-         x1 = x3; y1 = y3;
-         x2 = c;  y2 = d;
-         c = q->x; d = q->y;
-          x3 = (double)(x2 + c) / 2;
-          y3 = (double)(y2 + d) / 2;
-          *(dc->GetStream()) << x1 << " " << dc->GetYOrigin() - y1 << " " << x2 << " " << dc->GetYOrigin() - y2 << " ";
-          *(dc->GetStream()) << x3 << " " << dc->GetYOrigin() - y3 << " DrawSplineSection\n";
-
-          dc->CalcBoundingBox((double)x1, (double)(dc->GetYOrigin() - y1));
-          dc->CalcBoundingBox((double)x3, (double)(dc->GetYOrigin() - y3));
-        }
-       /*
-       * At this point, (x2,y2) and (c,d) are the position of the 
-       * next-to-last and last point respectively, in the point list
-       */
-        *(dc->GetStream()) << c << " " << dc->GetYOrigin() - d << " lineto stroke\n";
-}
-#endif
-
-/********************* CURVES FOR SPLINES *****************************
-
-       The following spline drawing routine is from
-
-       "An Algorithm for High-Speed Curve Generation"
-       by George Merrill Chaikin,
-       Computer Graphics and Image Processing, 3, Academic Press,
-       1974, 346-349.
-
-       and
-
-       "On Chaikin's Algorithm" by R. F. Riesenfeld,
-       Computer Graphics and Image Processing, 4, Academic Press,
-       1975, 304-310.
-
-***********************************************************************/
-
-#define                half(z1, z2)    ((z1+z2)/2.0)
-#define                THRESHOLD       5
-
-/* iterative version */
-
-void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
-                 double b4)
-{
-    register double  xmid, ymid;
-    double           x1, y1, x2, y2, x3, y3, x4, y4;
-
-    wx_clear_stack();
-    wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
-
-    while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
-        xmid = (double)half(x2, x3);
-        ymid = (double)half(y2, y3);
-       if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
-           fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
-            wx_spline_add_point((double)wx_round(x1), (double)wx_round(y1));
-            wx_spline_add_point((double)wx_round(xmid), (double)wx_round(ymid));
-       } else {
-            wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
-                 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
-            wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
-                 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
-       }
-    }
-}
-
-
-/* utilities used by spline drawing routines */
-
-
-typedef struct wx_spline_stack_struct {
-    double           x1, y1, x2, y2, x3, y3, x4, y4;
-}
-                Stack;
-
-#define         SPLINE_STACK_DEPTH             20
-static Stack    wx_spline_stack[SPLINE_STACK_DEPTH];
-static Stack   *wx_stack_top;
-static int      wx_stack_count;
-
-void wx_clear_stack(void)
-{
-    wx_stack_top = wx_spline_stack;
-    wx_stack_count = 0;
-}
-
-void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
-{
-    wx_stack_top->x1 = x1;
-    wx_stack_top->y1 = y1;
-    wx_stack_top->x2 = x2;
-    wx_stack_top->y2 = y2;
-    wx_stack_top->x3 = x3;
-    wx_stack_top->y3 = y3;
-    wx_stack_top->x4 = x4;
-    wx_stack_top->y4 = y4;
-    wx_stack_top++;
-    wx_stack_count++;
-}
-
-int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
-                  double *x3, double *y3, double *x4, double *y4)
-{
-    if (wx_stack_count == 0)
-       return (0);
-    wx_stack_top--;
-    wx_stack_count--;
-    *x1 = wx_stack_top->x1;
-    *y1 = wx_stack_top->y1;
-    *x2 = wx_stack_top->x2;
-    *y2 = wx_stack_top->y2;
-    *x3 = wx_stack_top->x3;
-    *y3 = wx_stack_top->y3;
-    *x4 = wx_stack_top->x4;
-    *y4 = wx_stack_top->y4;
-    return (1);
-}
-
-static bool wx_spline_add_point(double x, double y)
-{
-  wxPoint *point = new wxPoint ;
-  point->x = (int) x;
-  point->y = (int) y;
-  wx_spline_point_list.Append((wxObject*)point);
-  return TRUE;
-}
-
-static void wx_spline_draw_point_array(wxDC *dc)
-{
-  dc->DrawLines(&wx_spline_point_list, (double)0.0, (double)0.0);
-  wxNode *node = wx_spline_point_list.First();
-  while (node)
-  {
-    wxPoint *point = (wxPoint *)node->Data();
-    delete point;
-    delete node;
-    node = wx_spline_point_list.First();
-  }
-}
-
-wxSpline::wxSpline(wxList *list)
-{
-  points = list;
-}
-
-wxSpline::~wxSpline(void)
-{
-}
-
-void wxSpline::DeletePoints(void)
-{
-  for(wxNode *node = points->First(); node; node = points->First())
-  {
-    wxPoint *point = (wxPoint *)node->Data();
-    delete point;
-    delete node;
-  }
-  delete points;
-}
-
-#if wxUSE_POSTSCRIPT
-
-// Make a 3-point spline
-void wxPostScriptDC::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
-{
-  wxList *point_list = new wxList;
-
-  wxPoint *point1 = new wxPoint;
-  point1->x = x1; point1->y = y1;
-  point_list->Append((wxObject*)point1);
-
-  wxPoint *point2 = new wxPoint;
-  point2->x = x2; point2->y = y2;
-  point_list->Append((wxObject*)point2);
-
-  wxPoint *point3 = new wxPoint;
-  point3->x = x3; point3->y = y3;
-  point_list->Append((wxObject*)point3);
-
-  wxSpline spline(point_list);
-
-  wx_draw_open_spline_ps(this, &spline);
-  spline.DeletePoints();
-}
-
-void wxPostScriptDC::DrawSpline(wxList *list)
-{
-  wxSpline spline(list);
-
-  wx_draw_open_spline_ps(this, &spline);
-}
-
-void wxPostScriptDC::DrawSpline(int n, wxPoint points[])
-{
-  wxList list;
-  int i;
-  for (i =0; i < n; i++)
-    list.Append((wxObject*)&points[i]);
-  DrawSpline((wxList *)&list);
-}
-
-
-#endif // wxUSE_POSTSCRIPT
-
-#endif // wxUSE_SPLINES
-