{
public :
// will be called before an object is written, may veto by returning false
- virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) { return true ; }
+ virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
// will be called after this object has been written, may be needed for adjusting stacks
virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
~wxWriter() ;
// with this call you start writing out a new top-level object
- void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name ) ;
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
//
// Managing the object identity table a.k.a context
virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
// start of writing an object having the passed in ID
- virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
+ virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
// end of writing an toplevel object name param is used for unique identification within the container
virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
struct wxWriterInternalPropertiesData ;
void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
- void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded) ;
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
void FindConnectEntry(const wxWindow * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
} ;
virtual void DoEndWriteTopLevelEntry( const wxString &name ) ;
// start of writing an object having the passed in ID
- virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
+ virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) ;
// end of writing an toplevel object name param is used for unique identification within the container
virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
{
public :
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo) = 0;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
// initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
int paramCount,
wxxVariant *VariantValues ,
int *objectIDValues ,
- const wxClassInfo **objectClassInfos
- ) = 0;
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata) = 0;
// destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
wxObject *GetObject(int objectID) ;
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
+ wxxVariantArray &metadata) ;
// initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
int paramCount,
wxxVariant *VariantValues ,
int *objectIDValues,
- const wxClassInfo **objectClassInfos
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata
) ;
// destroy the heap-allocated object having the ID objectID, this may be used if an object
~wxCodeDepersister() ;
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
+ wxxVariantArray &metadata) ;
// initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
int paramCount,
wxxVariant *variantValues ,
int *objectIDValues,
- const wxClassInfo **objectClassInfos
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata
) ;
// destroy the heap-allocated object having the ID objectID, this may be used if an object
m_data->m_nextId = 0 ;
}
-void wxWriter::WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name )
+void wxWriter::WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &metadata )
{
DoBeginWriteTopLevelEntry( name ) ;
- WriteObject( object , classInfo , persister , false ) ;
+ WriteObject( object , classInfo , persister , false , metadata) ;
DoEndWriteTopLevelEntry( name ) ;
}
-void wxWriter::WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded)
+void wxWriter::WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata )
{
// hack to avoid writing out embedded windows, these are windows that are constructed as part of other windows, they would
// doubly constructed afterwards
if ( win && win->GetId() < 0 )
return ;
- if ( persister->BeforeWriteObject( this , object , classInfo ) )
+ if ( persister->BeforeWriteObject( this , object , classInfo , metadata) )
{
if ( object == NULL )
DoWriteNullObject() ;
if ( !isEmbedded && dynobj )
m_data->m_writtenObjects[dynobj->GetSuperClassInstance()] = oid ;
- DoBeginWriteObject( object , classInfo , oid ) ;
+ DoBeginWriteObject( object , classInfo , oid , metadata ) ;
wxWriterInternalPropertiesData data ;
WriteAllProperties( object , classInfo , persister , &data ) ;
DoEndWriteObject( object , classInfo , oid ) ;
}
void wxWriter::WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data )
{
- // in case this object is wxDynamic object we have to hand over the streaming
+ // in case this object is wxDynamic object we have to hand over the streaming
// of the properties of the superclasses to the real super class instance
{
const wxObject *iterobj = obj ;
{
const wxClassInfo* pci = cti->GetClassInfo() ;
wxObject *vobj = pci->VariantToInstance( value ) ;
- WriteObject( vobj , (vobj ? vobj->GetClassInfo() : pci ) , persister , cti->GetKind()== wxT_OBJECT ) ;
+ wxxVariantArray md ;
+ WriteObject( vobj , (vobj ? vobj->GetClassInfo() : pci ) , persister , cti->GetKind()== wxT_OBJECT , md ) ;
}
else
{
{
const wxClassInfo* pci = cti->GetClassInfo() ;
wxObject *vobj = pci->VariantToInstance( value ) ;
- WriteObject( vobj , (vobj ? vobj->GetClassInfo() : pci ) , persister , cti->GetKind()== wxT_OBJECT ) ;
+ wxxVariantArray md ;
+ WriteObject( vobj , (vobj ? vobj->GetClassInfo() : pci ) , persister , cti->GetKind()== wxT_OBJECT , md) ;
}
else
{
}
pi = pi->GetNext() ;
}
- }
+}
int wxWriter::GetObjectID(const wxObject *obj)
{
m_data->Pop() ;
}
-void wxXmlWriter::DoBeginWriteObject(const wxObject *WXUNUSED(object), const wxClassInfo *classInfo, int objectID )
+void wxXmlWriter::DoBeginWriteObject(const wxObject *WXUNUSED(object), const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata )
{
wxXmlNode *pnode;
pnode = new wxXmlNode(wxXML_ELEMENT_NODE, wxT("object"));
pnode->AddProperty(wxT("class"), wxString(classInfo->GetClassName()));
pnode->AddProperty(wxT("id"), wxString::Format( "%d" , objectID ) );
+ for ( size_t i = 0 ; i < metadata.GetCount() ; ++i )
+ {
+ pnode->AddProperty( metadata[i].GetName() , metadata[i].GetAsString() ) ;
+ }
m_data->m_current->AddChild(pnode) ;
m_data->Push( pnode ) ;
}
// first make the object know to our internal registry
SetObjectClassInfo( objectID , classInfo ) ;
- callbacks->AllocateObject(objectID, classInfo);
+ wxxVariantArray metadata ;
+ wxXmlProperty *xp = node->GetProperties() ;
+ while ( xp )
+ {
+ if ( xp->GetName() != wxString("class") && xp->GetName() != wxString("id") )
+ {
+ metadata.Add( new wxxVariant( xp->GetValue() , xp->GetName() ) ) ;
+ }
+ xp = xp->GetNext() ;
+ }
+ callbacks->AllocateObject(objectID, classInfo, metadata);
//
// stream back the Create parameters first
// got the parameters. Call the Create method
callbacks->CreateObject(objectID, classInfo,
classInfo->GetCreateParamCount(),
- createParams, createParamOids, createClassInfos);
+ createParams, createParamOids, createClassInfos, metadata );
// now stream in the rest of the properties, in the sequence their properties were written in the xml
for ( size_t j = 0 ; j < propertyNames.size() ; ++j )
wxClassInfo* sinkClassInfo = GetObjectClassInfo( sinkOid ) ;
callbacks->SetConnect( objectID , classInfo , dynamic_cast<const wxDelegateTypeInfo*>(pi->GetTypeInfo()) , sinkClassInfo ,
- sinkClassInfo->FindHandlerInfo(handlerName) , sinkOid ) ;
+ sinkClassInfo->FindHandlerInfo(handlerName) , sinkOid ) ;
}
}
delete m_data ;
}
-void wxRuntimeDepersister::AllocateObject(int objectID, wxClassInfo *classInfo)
+void wxRuntimeDepersister::AllocateObject(int objectID, wxClassInfo *classInfo ,
+ wxxVariantArray &metadata)
{
wxObject *O;
O = classInfo->CreateObject();
int paramCount,
wxxVariant *params,
int *objectIdValues,
- const wxClassInfo **objectClassInfos)
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata)
{
wxObject *o;
o = m_data->GetObject(objectID);
// adds an element to a property collection
void wxRuntimeDepersister::AddToPropertyCollection( int objectID ,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &value)
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &value)
{
wxObject *o;
o = m_data->GetObject(objectID);
// sets the corresponding property (value is an object)
void wxRuntimeDepersister::AddToPropertyCollectionAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId)
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId)
{
wxObject *o, *valo;
o = m_data->GetObject(objectID);
delete m_data ;
}
-void wxCodeDepersister::AllocateObject(int objectID, wxClassInfo *classInfo)
+void wxCodeDepersister::AllocateObject(int objectID, wxClassInfo *classInfo ,
+ wxxVariantArray &metadata)
{
wxString objectName = wxString::Format( "LocalObject_%d" , objectID ) ;
m_fp->WriteString( wxString::Format( "\t%s *%s = new %s;\n",
int paramCount,
wxxVariant *params,
int *objectIDValues,
- const wxClassInfo **WXUNUSED(objectClassInfos)
+ const wxClassInfo **WXUNUSED(objectClassInfos) ,
+ wxxVariantArray &metadata
)
{
int i;
}
void wxCodeDepersister::AddToPropertyCollection( int objectID ,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &value)
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &value)
{
m_fp->WriteString( wxString::Format( "\t%s->%s(%s);\n",
m_data->GetObjectName(objectID),
// sets the corresponding property (value is an object)
void wxCodeDepersister::AddToPropertyCollectionAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId)
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId)
{
// TODO
}