m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height);
}
-wxRegion::wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode WXUNUSED(fillStyle))
-{
- wxUnusedVar(n);
- wxUnusedVar(points);
-
-#if 0
- // no non-QD APIs available
- // TODO : remove ?
- // OS X somehow does not collect the region invisibly as before, so sometimes things
- // get drawn on screen instead of just being combined into a region, therefore we allocate a temp gworld now
-
- GWorldPtr gWorld = NULL;
- GWorldPtr oldWorld;
- GDHandle oldGDHandle;
- OSStatus err;
- Rect destRect = { 0, 0, 1, 1 };
-
- ::GetGWorld( &oldWorld, &oldGDHandle );
- err = ::NewGWorld( &gWorld, 32, &destRect, NULL, NULL, 0 );
- if ( err == noErr )
- {
- ::SetGWorld( gWorld, GetGDevice() );
-
- OpenRgn();
-
- wxCoord x1, x2 , y1 , y2 ;
- x2 = x1 = points[0].x ;
- y2 = y1 = points[0].y ;
-
- ::MoveTo( x1, y1 );
- for (size_t i = 1; i < n; i++)
- {
- x2 = points[i].x ;
- y2 = points[i].y ;
- ::LineTo( x2, y2 );
- }
-
- // close the polyline if necessary
- if ( x1 != x2 || y1 != y2 )
- ::LineTo( x1, y1 ) ;
-
- RgnHandle tempRgn = NewRgn();
- CloseRgn( tempRgn ) ;
-
- ::SetGWorld( oldWorld, oldGDHandle );
- wxCFRef<HIShapeRef> tempShape( HIShapeCreateWithQDRgn(tempRgn ) );
- m_refData = new wxRegionRefData(tempShape);
- DisposeRgn( tempRgn );
- }
- else
- {
- m_refData = new wxRegionRefData;
- }
-#else
- wxFAIL_MSG( "not implemented" );
- m_refData = NULL;
-#endif
+wxRegion::wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle)
+{
+ // Set the region to a polygon shape generically using a bitmap with the
+ // polygon drawn on it.
+
+ m_refData = new wxRegionRefData();
+
+ wxCoord mx = 0;
+ wxCoord my = 0;
+ wxPoint p;
+ size_t idx;
+
+ // Find the max size needed to draw the polygon
+ for (idx=0; idx<n; idx++)
+ {
+ wxPoint pt = points[idx];
+ if (pt.x > mx)
+ mx = pt.x;
+ if (pt.y > my)
+ my = pt.y;
+ }
+
+ // Make the bitmap
+ wxBitmap bmp(mx, my);
+ wxMemoryDC dc(bmp);
+ dc.SetBackground(*wxBLACK_BRUSH);
+ dc.Clear();
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ dc.DrawPolygon(n, (wxPoint*)points, 0, 0, fillStyle);
+ dc.SelectObject(wxNullBitmap);
+ bmp.SetMask(new wxMask(bmp, *wxBLACK));
+
+ // Use it to set this region
+ Union(bmp);
}
wxRegion::~wxRegion()