#include "wx/stringimpl.h"
#ifndef wxWCHAR_T_IS_SEPARATE_TYPE
- #ifdef __GNUG__
- #define wxWCHAR_T_IS_SEPARATE_TYPE
- #endif
- #if defined(__VISUALC__) && defined(_NATIVE_WCHAR_T_DEFINED)
- #define wxWCHAR_T_IS_SEPARATE_TYPE
+ // older versions of VC++ have wchar_t as typedef by default; this is
+ // configurable, so we have to check which behaviour is enabled
+ #if defined(__VISUALC__) && !defined(_NATIVE_WCHAR_T_DEFINED)
+ #define wxWCHAR_T_IS_SEPARATE_TYPE 0
+ #else
+ #define wxWCHAR_T_IS_SEPARATE_TYPE 1
#endif
#endif
// helper macro for doing something dependent on whether wchar_t is or isn't a
// typedef inside another macro
-#ifdef wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_SEPARATE_TYPE
#define wxIF_WCHAR_T_TYPE(x) x
#else // !wxWCHAR_T_IS_SEPARATE_TYPE
#define wxIF_WCHAR_T_TYPE(x)
wxUniChar(unsigned char c) { m_value = From8bit((char)c); }
// Create the character from a wchar_t character value.
-#ifdef wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_SEPARATE_TYPE
wxUniChar(wchar_t c) { m_value = c; }
#endif
// functions
operator char() const { return To8bit(m_value); }
operator unsigned char() const { return (unsigned char)To8bit(m_value); }
-#ifdef wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_SEPARATE_TYPE
operator wchar_t() const { return m_value; }
#endif
operator int() const { return m_value; }
wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; }
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
-#ifdef wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_SEPARATE_TYPE
wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
#endif
wxUniChar& operator=(int c) { m_value = c; return *this; }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
-#ifdef wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_SEPARATE_TYPE
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
#endif
wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
// Conversions to the same types as wxUniChar is convertible too:
operator char() const { return UniChar(); }
operator unsigned char() const { return UniChar(); }
-#ifdef wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_SEPARATE_TYPE
operator wchar_t() const { return UniChar(); }
#endif
operator int() const { return UniChar(); }