// wxSelectedIndices is just a sorted array of indices
// ----------------------------------------------------------------------------
-inline int CMPFUNC_CONV wxSizeTCmpFn(size_t n1, size_t n2)
+inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
{
return (int)(n1 - n2);
}
-WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(size_t,
- wxSizeTCmpFn,
- wxSelectedIndices);
+WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
// ----------------------------------------------------------------------------
// wxSelectionStore is used to store the selected items in the virtual
class WXDLLIMPEXP_CORE wxSelectionStore
{
public:
- wxSelectionStore() : m_itemsSel(wxSizeTCmpFn) { Init(); }
+ wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
// set the total number of items we handle
- void SetItemCount(size_t count) { m_count = count; }
+ void SetItemCount(unsigned count) { m_count = count; }
// special case of SetItemCount(0)
void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
// must be called when a new item is inserted/added
- void OnItemAdd(size_t WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
+ void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
// must be called when an item is deleted
- void OnItemDelete(size_t item);
+ void OnItemDelete(unsigned item);
// select one item, use SelectRange() insted if possible!
//
// returns true if the items selection really changed
- bool SelectItem(size_t item, bool select = true);
+ bool SelectItem(unsigned item, bool select = true);
// select the range of items
//
// which have changed state if "few" of them did, otherwise return false
// (meaning that too many items changed state to bother counting them
// individually)
- bool SelectRange(size_t itemFrom, size_t itemTo,
+ bool SelectRange(unsigned itemFrom, unsigned itemTo,
bool select = true,
wxArrayInt *itemsChanged = NULL);
// return true if the given item is selected
- bool IsSelected(size_t item) const;
+ bool IsSelected(unsigned item) const;
// return the total number of selected items
- size_t GetSelectedCount() const
+ unsigned GetSelectedCount() const
{
return m_defaultState ? m_count - m_itemsSel.GetCount()
: m_itemsSel.GetCount();
void Init() { m_defaultState = false; }
// the total number of items we handle
- size_t m_count;
+ unsigned m_count;
// the default state: normally, false (i.e. off) but maybe set to true if
// there are more selected items than non selected ones - this allows to
DECLARE_NO_COPY_CLASS(wxSelectionStore)
};
-
#endif // _WX_SELSTORE_H_
// tests
// ----------------------------------------------------------------------------
-bool wxSelectionStore::IsSelected(size_t item) const
+bool wxSelectionStore::IsSelected(unsigned item) const
{
bool isSel = m_itemsSel.Index(item) != wxNOT_FOUND;
// Select*()
// ----------------------------------------------------------------------------
-bool wxSelectionStore::SelectItem(size_t item, bool select)
+bool wxSelectionStore::SelectItem(unsigned item, bool select)
{
// search for the item ourselves as like this we get the index where to
// insert it later if needed, so we do only one search in the array instead
return false;
}
-bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo,
+bool wxSelectionStore::SelectRange(unsigned itemFrom, unsigned itemTo,
bool select,
wxArrayInt *itemsChanged)
{
// 100 is hardcoded but it shouldn't matter much: the important thing is
// that we don't refresh everything when really few (e.g. 1 or 2) items
// change state
- static const size_t MANY_ITEMS = 100;
+ static const unsigned MANY_ITEMS = 100;
wxASSERT_MSG( itemFrom <= itemTo, _T("should be in order") );
// TODO: it should be possible to optimize the searches a bit
// knowing the possible range
- size_t item;
+ unsigned item;
for ( item = 0; item < itemFrom; item++ )
{
if ( selOld.Index(item) == wxNOT_FOUND )
}
// just add the items to the selection
- for ( size_t item = itemFrom; item <= itemTo; item++ )
+ for ( unsigned item = itemFrom; item <= itemTo; item++ )
{
if ( SelectItem(item, select) && itemsChanged )
{
// callbacks
// ----------------------------------------------------------------------------
-void wxSelectionStore::OnItemDelete(size_t item)
+void wxSelectionStore::OnItemDelete(unsigned item)
{
size_t count = m_itemsSel.GetCount(),
i = m_itemsSel.IndexForInsert(item);