wxString help;
if ( show )
+ {
help = text;
- // remember the old status bar text if this is the first time we're called
- // since the menu has been opened as we're going to overwrite it in our
- // DoGiveHelp() and we want to restore it when the menu is closed
- //
- // note that it would be logical to do this in OnMenuOpen() but under MSW
- // we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely enough, and
- // so this doesn't work and instead we use the ugly trick with using
- // special m_oldStatusText value as "menu opened" (but it is arguably
- // better than adding yet another member variable to wxFrame on all
- // platforms)
- if ( m_oldStatusText.empty() )
- {
- m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
+ // remember the old status bar text if this is the first time we're
+ // called since the menu has been opened as we're going to overwrite it
+ // in our DoGiveHelp() and we want to restore it when the menu is
+ // closed
+ //
+ // note that it would be logical to do this in OnMenuOpen() but under
+ // MSW we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely
+ // enough, and so this doesn't work and instead we use the ugly trick
+ // with using special m_oldStatusText value as "menu opened" (but it is
+ // arguably better than adding yet another member variable to wxFrame
+ // on all platforms)
if ( m_oldStatusText.empty() )
{
- // use special value to prevent us from doing this the next time
- m_oldStatusText += _T('\0');
+ m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
+ if ( m_oldStatusText.empty() )
+ {
+ // use special value to prevent us from doing this the next time
+ m_oldStatusText += _T('\0');
+ }
}
}
+ else // hide the status bar text
+ {
+ // i.e. restore the old one
+ help = m_oldStatusText;
+ }
statbar->SetStatusText(help, m_statusBarPane);
#else