]> git.saurik.com Git - wxWidgets.git/commitdiff
More support for drawing native column headers, adds more states
authorRobin Dunn <robin@alldunn.com>
Wed, 13 Sep 2006 20:28:43 +0000 (20:28 +0000)
committerRobin Dunn <robin@alldunn.com>
Wed, 13 Sep 2006 20:28:43 +0000 (20:28 +0000)
(selected, mouse-over) and also optionally drawing the contents of the
header (label and/or bitmap, sort arrow) in a consistent way.  Also
added a method to determine the default height of the column header.
This is based on work done for OSAF.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41201 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775

include/wx/renderer.h
src/generic/renderg.cpp
src/gtk/renderer.cpp
src/mac/carbon/renderer.cpp
src/msw/renderer.cpp
wxPython/src/_renderer.i

index 0f603773e009615d4c495d9c42bd0c1841b02416..ebda812285927982cc448434867bcf5bbf26024b 100644 (file)
@@ -55,8 +55,10 @@ enum
     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
     wxCONTROL_CHECKABLE  = 0x00000080,  // (menu) item can be checked
     wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
+    wxCONTROL_UPICON     = 0x00000100,  // header button has an up arrow icon
+    wxCONTROL_DOWNICON   = 0x00000200,  // header button has a down arrow icon
 
-    wxCONTROL_FLAGS_MASK = 0x000000ff,
+    wxCONTROL_FLAGS_MASK = 0x000002ff,
 
     // this is a pseudo flag not used directly by wxRenderer but rather by some
     // controls internally
@@ -86,6 +88,24 @@ struct WXDLLEXPORT wxSplitterRenderParams
     const bool isHotSensitive;
 };
 
+
+// extra optional parameters for DrawHeaderButton
+struct WXDLLEXPORT wxHeaderButtonParams
+{
+    wxHeaderButtonParams()
+        : m_labelAlignment(wxALIGN_LEFT)
+    { }
+    
+    wxColour    m_arrowColour;
+    wxColour    m_selectionColour;
+    wxString    m_labelText;
+    wxFont      m_labelFont;
+    wxColour    m_labelColour;
+    wxBitmap    m_labelBitmap;
+    int         m_labelAlignment;
+};
+
+
 // wxRendererNative interface version
 struct WXDLLEXPORT wxRendererVersion
 {
@@ -131,7 +151,22 @@ public:
     virtual void DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int flags = 0) = 0;
+                                  int flags = 0,
+                                  wxHeaderButtonParams* params=NULL) = 0;
+
+
+    // Draw the contents of a header control button (label, sort arrows, etc.)
+    // Normally only called by DrawHeaderButton.
+    virtual void DrawHeaderButtonContents(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags = 0,
+                                          wxHeaderButtonParams* params=NULL) = 0;
+
+    // Returns the default height of a header button, either a fixed platform
+    // height if available, or a generic height based on the window's font.
+    virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
+
 
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton(wxWindow *win,
@@ -264,8 +299,21 @@ public:
     virtual void DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int flags = 0)
-        { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
+                                  int flags = 0,
+                                  wxHeaderButtonParams* params = NULL)
+        { m_rendererNative.DrawHeaderButton(win, dc, rect, flags, params); }
+
+    
+    virtual void DrawHeaderButtonContents(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags = 0,
+                                          wxHeaderButtonParams* params = NULL)
+        { m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, params); }
+
+    
+    virtual int GetHeaderButtonHeight(wxWindow *win)
+        { return m_rendererNative.GetHeaderButtonHeight(win); }
 
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
index 11c05ae4b3673af14906fd406a67fc0ba2d1970c..6f84f6b90446429f2f3c82cbf7ee410188f3a584 100644 (file)
@@ -49,7 +49,16 @@ public:
     virtual void DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int flags = 0);
+                                  int flags = 0,
+                                  wxHeaderButtonParams* params = NULL);
+
+    virtual void DrawHeaderButtonContents(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags = 0,
+                                          wxHeaderButtonParams* params = NULL);
+
+    virtual int GetHeaderButtonHeight(wxWindow *win);
 
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
@@ -194,10 +203,11 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc,
 // ----------------------------------------------------------------------------
 
 void
-wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
+wxRendererGeneric::DrawHeaderButton(wxWindow* win,
                                     wxDC& dc,
                                     const wxRect& rect,
-                                    int WXUNUSED(flags))
+                                    int flags,
+                                    wxHeaderButtonParams* params)
 {
     const int CORNER = 1;
 
@@ -206,6 +216,10 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
                   w = rect.width,
                   h = rect.height;
 
+    dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+    dc.SetPen(*wxTRANSPARENT_PEN);
+    dc.DrawRectangle(rect);
+    
     dc.SetBrush(*wxTRANSPARENT_BRUSH);
 
     dc.SetPen(m_penBlack);
@@ -221,8 +235,180 @@ wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
     dc.DrawRectangle( x, y, 1, h );            // left (outer)
     dc.DrawLine( x, y+h-1, x+1, y+h-1 );
     dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+
+    DrawHeaderButtonContents(win, dc, rect, flags, params);
 }
 
+void
+wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
+                                            wxDC& dc,
+                                            const wxRect& rect,
+                                            int flags,
+                                            wxHeaderButtonParams* params)
+{
+    // Mark this item as selected.  For the generic version we'll just draw an
+    // underline
+    if ( flags & wxCONTROL_SELECTED )
+    {
+        // draw a line at the bottom of the header button, overlaying the
+        // native hot-tracking line (on XP)
+        const int penwidth = 3;
+        int y = rect.y + rect.height + 1 - penwidth;
+        wxColour c = (params && params->m_selectionColour.Ok()) ?
+            params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
+        wxPen pen(c, penwidth);
+        pen.SetCap(wxCAP_BUTT);
+        dc.SetPen(pen);
+        dc.DrawLine(rect.x, y, rect.x + rect.width, y);
+    }
+
+    // Draw an up or down arrow
+    int arrowSpace = 0;
+    if (flags & (wxCONTROL_UPICON | wxCONTROL_DOWNICON) )
+    {
+        wxRect ar = rect;
+
+        // make a rect for the arrow
+        ar.height = 4;
+        ar.width = 8;
+        ar.y += (rect.height - ar.height)/2;
+        ar.x = ar.x + rect.width - 3*ar.width/2;
+        arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
+        
+        wxPoint triPt[3];
+        if ( flags & wxCONTROL_UPICON )
+        {
+            triPt[0].x = ar.width / 2;
+            triPt[0].y = 0;
+            triPt[1].x = ar.width;
+            triPt[1].y = ar.height;
+            triPt[2].x = 0;
+            triPt[2].y = ar.height;
+        }
+        else
+        {
+            triPt[0].x = 0;
+            triPt[0].y = 0;
+            triPt[1].x = ar.width;
+            triPt[1].y = 0;
+            triPt[2].x = ar.width / 2;
+            triPt[2].y = ar.height;
+        }
+
+        wxColour c = (params && params->m_arrowColour.Ok()) ?
+            params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
+        dc.SetPen(wxPen(c));
+        dc.SetBrush(wxBrush(c));
+        dc.DrawPolygon( 3, triPt, ar.x, ar.y);                  
+    }
+
+    const int margin = 5;   // number of pixels to reserve on either side of the label
+    int bmpWidth = 0;
+    int txtEnd = 0;
+    
+    if ( params && params->m_labelBitmap.Ok() )
+        bmpWidth = params->m_labelBitmap.GetWidth() + 2;
+        
+    // Draw a label if one is given
+    if ( params && !params->m_labelText.empty() )
+    {
+        wxFont font  = params->m_labelFont.Ok() ?
+            params->m_labelFont : win->GetFont();
+        wxColour clr = params->m_labelColour.Ok() ?
+            params->m_labelColour : win->GetForegroundColour();
+
+        wxString label( params->m_labelText );
+        
+        dc.SetFont(font);
+        dc.SetTextForeground(clr);
+        dc.SetBackgroundMode(wxTRANSPARENT);
+
+        int tw, th, td, x, y;
+        dc.GetTextExtent( label, &tw, &th, &td);
+        y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
+
+        // truncate and add an ellipsis (...) if the text is too wide.
+        int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
+        if ( tw > targetWidth )        
+        {
+            int ellipsisWidth;
+            dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
+            do {
+                label.Truncate( label.length() - 1 );
+                dc.GetTextExtent( label, &tw, &th);
+            } while (tw + ellipsisWidth > targetWidth && label.length() );
+            label.append( wxT("...") );
+            tw += ellipsisWidth;
+        }
+        
+        switch (params->m_labelAlignment)
+        {
+            default:
+            case wxALIGN_LEFT:
+                x = rect.x + margin;
+                break;
+            case wxALIGN_CENTER:
+                x = rect.x + wxMax(0, (rect.width - arrowSpace  - tw - bmpWidth)/2);
+                break;
+            case wxALIGN_RIGHT:
+                x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
+                break;
+        }
+
+        dc.DrawText(label, x, y);
+        txtEnd = x + tw + 2;
+    }
+
+    // draw the bitmap if there is one
+    if ( params && params->m_labelBitmap.Ok() )
+    {
+        int w, h, x, y;
+        w = params->m_labelBitmap.GetWidth();
+        h = params->m_labelBitmap.GetHeight();
+
+        y = rect.y + wxMax(1, (rect.height - h) / 2);
+
+        // if there is a text label, then put the bitmap at the end of the label
+        if ( txtEnd != 0 )
+        {
+            x = txtEnd;
+        }
+        // otherwise use the alignment flags
+        else
+        {
+            switch (params->m_labelAlignment)
+            {
+                default:
+                case wxALIGN_LEFT:
+                    x = rect.x + margin;
+                    break;
+                case wxALIGN_CENTER:
+                    x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2);
+                    break;
+                case wxALIGN_RIGHT:
+                    x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w);
+                    break;
+            }
+        }
+        dc.DrawBitmap(params->m_labelBitmap, x, y, true);
+    }
+}
+
+
+int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
+{
+    // Copied and adapted from src/generic/listctrl.cpp
+    const int HEADER_OFFSET_Y = 1;
+    const int EXTRA_HEIGHT = 4;
+
+    int w=0, h=14, d=0;
+    if (win)
+        win->GetTextExtent(wxT("Hg"), &w, &h, &d);
+
+    return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
+}
+
+
 // draw the plus or minus sign
 void
 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
index f1cd95c8564a6c3fd0d4485f7cb12286d846afbf..b5200d0d3564649a92b53b102741d35f59471feb 100644 (file)
@@ -46,7 +46,8 @@ public:
     virtual void DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int flags = 0);
+                                  int flags = 0,
+                                  wxHeaderButtonParams* params = NULL);
 
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton(wxWindow *win,
@@ -183,7 +184,8 @@ void
 wxRendererGTK::DrawHeaderButton(wxWindow *win,
                                 wxDC& dc,
                                 const wxRect& rect,
-                                int flags)
+                                int flags,
+                                wxHeaderButtonParams* params)
 {
 
     GtkWidget *button = GetButtonWidget();
@@ -201,6 +203,8 @@ wxRendererGTK::DrawHeaderButton(wxWindow *win,
         "button",
         dc.LogicalToDeviceX(rect.x), rect.y, rect.width, rect.height
     );
+
+    DrawHeaderButtonContents(win, dc, rect, flags, params);
 }
 
 // draw a ">" or "v" button
index ad3be942d7f8d719aec43ee2fa075c08bb227392..ee4ec9022da75bdb4fec543d67bd55f31a995536 100644 (file)
@@ -36,8 +36,11 @@ public:
     virtual void DrawHeaderButton( wxWindow *win,
         wxDC& dc,
         const wxRect& rect,
-        int flags = 0 );
+        int flags = 0,
+        wxHeaderButtonParams* params = NULL );
 
+    virtual int GetHeaderButtonHeight(wxWindow *win);
+    
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton( wxWindow *win,
         wxDC& dc,
@@ -125,14 +128,11 @@ wxRendererNative& wxRendererNative::GetDefault()
 void wxRendererMac::DrawHeaderButton( wxWindow *win,
     wxDC& dc,
     const wxRect& rect,
-    int flags )
+    int flags,
+    wxHeaderButtonParams* params )
 {
-    int major, minor;
-
-    wxGetOsVersion( &major, &minor );
-
-    const wxCoord x = dc.XLOG2DEV(rect.x - 1);
-    const wxCoord y = dc.YLOG2DEV(rect.y - 1);
+    const wxCoord x = dc.XLOG2DEV(rect.x /*- 1*/);
+    const wxCoord y = dc.YLOG2DEV(rect.y /*- 1*/);
     const wxCoord w = dc.XLOG2DEVREL(rect.width);
     const wxCoord h = dc.YLOG2DEVREL(rect.height);
 
@@ -179,11 +179,28 @@ void wxRendererMac::DrawHeaderButton( wxWindow *win,
 
             memset( &drawInfo, 0, sizeof(drawInfo) );
             drawInfo.version = 0;
-            drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
             drawInfo.kind = kThemeListHeaderButton;
-            drawInfo.value = 0;
+            drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
+            drawInfo.value = (flags & wxCONTROL_SELECTED) ? kThemeButtonOn : kThemeButtonOff;
             drawInfo.adornment = kThemeAdornmentNone;
+
+            // The down arrow is drawn automatically, change it to an up arrow if needed.
+            if ( flags & wxCONTROL_UPICON )
+                drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp;
+                
             HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+
+            // If we don't want any arrows we need to draw over the one already there
+            if ( (flags & wxCONTROL_SELECTED) && !(flags & (wxCONTROL_UPICON|wxCONTROL_DOWNICON)) )
+            {
+                // clip to the header rectangle
+                CGContextSaveGState( cgContext );
+                CGContextClipToRect( cgContext, headerRect );
+                // but draw bigger than that so the arrow will get clipped off
+                headerRect.size.width += 25;
+                HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+                CGContextRestoreGState( cgContext );
+            }                
         }
 
 #if wxMAC_USE_CORE_GRAPHICS
@@ -191,8 +208,34 @@ void wxRendererMac::DrawHeaderButton( wxWindow *win,
         QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
 #endif
     }
+
+    // Reserve room for the arrows before writing the label, and turn off the
+    // flags we've already handled
+    wxRect newRect(rect);
+    if ( (flags & wxCONTROL_SELECTED) && (flags & (wxCONTROL_UPICON|wxCONTROL_DOWNICON)) )
+    {
+        newRect.width -= 12;
+    }
+    flags &= ~(wxCONTROL_SELECTED | wxCONTROL_UPICON | wxCONTROL_DOWNICON);
+
+    DrawHeaderButtonContents(win, dc, newRect, flags, params);
+}
+
+
+int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win))
+{
+    SInt32             standardHeight;
+    OSStatus           errStatus;
+
+    errStatus = GetThemeMetric( kThemeMetricListHeaderHeight, &standardHeight );
+    if (errStatus == noErr)
+    {
+        return standardHeight;
+    }
+    return -1;
 }
 
+
 void wxRendererMac::DrawTreeItemButton( wxWindow *win,
     wxDC& dc,
     const wxRect& rect,
index 0ec34ab54c752c1953cd142dbd52ddc2c9e07ac7..15f86caaa3aa5a4a47e11f6608d2f9a00e286ea0 100644 (file)
     #define HIS_NORMAL          1
     #define HIS_HOT             2
     #define HIS_PRESSED         3
+
+    #define TMT_HEIGHT          2417
+
+    #define HP_HEADERSORTARROW  4
+    #define HSAS_SORTEDUP       1
+    #define HSAS_SORTEDDOWN     2
 #endif
 
 #if defined(__WXWINCE__) && !defined(DFCS_FLAT)
@@ -113,9 +119,12 @@ public:
     static wxRendererNative& Get();
 
     virtual void DrawHeaderButton(wxWindow *win,
-                                    wxDC& dc,
-                                    const wxRect& rect,
-                                    int flags = 0);
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags = 0,
+                                  wxHeaderButtonParams* params = NULL);
+    virtual int GetHeaderButtonHeight(wxWindow *win);
+    
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
                                     const wxRect& rect,
@@ -276,12 +285,13 @@ void
 wxRendererXP::DrawHeaderButton(wxWindow *win,
                                wxDC& dc,
                                const wxRect& rect,
-                               int flags)
+                               int flags,
+                               wxHeaderButtonParams* params)
 {
     wxUxThemeHandle hTheme(win, L"HEADER");
     if ( !hTheme )
     {
-        m_rendererNative.DrawHeaderButton(win, dc, rect, flags);
+        m_rendererNative.DrawHeaderButton(win, dc, rect, flags, params);
         return;
     }
 
@@ -304,8 +314,41 @@ wxRendererXP::DrawHeaderButton(wxWindow *win,
                                 &r,
                                 NULL
                             );
+
+    // NOTE: Using the theme to draw HP_HEADERSORTARROW doesn't do anything.
+    // Why?  If this can be fixed then draw the sort arrows using the theme
+    // and then clear those flags before calling DrawHeaderButtonContents.
+    
+    // Add any extras that are specified in flags and params
+    DrawHeaderButtonContents(win, dc, rect, flags, params);
+}
+
+
+int
+wxRendererXP::GetHeaderButtonHeight(wxWindow *win)
+{
+    wxUxThemeHandle hTheme(win, L"HEADER");
+    if ( !hTheme )
+    {
+        return m_rendererNative.GetHeaderButtonHeight(win);
+    }
+    
+    HRESULT hr;
+    int value = -1;
+    
+    hr = wxUxThemeEngine::Get()->GetThemeMetric( hTheme,
+                                                 NULL,
+                                                 HP_HEADERITEM,
+                                                 HIS_NORMAL,
+                                                 TMT_HEIGHT,
+                                                 &value );
+    if ( hr == S_OK )
+        return value;
+    else
+        return 20;
 }
 
+
 void
 wxRendererXP::DrawTreeItemButton(wxWindow *win,
                                  wxDC& dc,
index 7c0754a9681226f3c4bfa4bb5deb745b98cce3d9..705abbba80c1baa9e0439cb8a249d21690e36e5d 100644 (file)
@@ -34,8 +34,10 @@ enum
     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
     wxCONTROL_CHECKABLE  = 0x00000080,  // (menu) item can be checked
     wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
+    wxCONTROL_UPICON     = 0x00000100,  // header button has an up arrow icon
+    wxCONTROL_DOWNICON   = 0x00000200,  // header button has a down arrow icon
 
-    wxCONTROL_FLAGS_MASK = 0x000000ff,
+    wxCONTROL_FLAGS_MASK = 0x000002ff,
 
     // this is a pseudo flag not used directly by wxRenderer but rather by some
     // controls internally
@@ -73,6 +75,29 @@ struct wxSplitterRenderParams
 
 
 
+DocStr(wxHeaderButtonParams,
+"Extra (optional) parameters for `wx.RendererNative.DrawHeaderButton`", "");
+
+struct wxHeaderButtonParams
+{
+    wxHeaderButtonParams();
+    ~wxHeaderButtonParams();
+    
+    // So wxColour_helper will be used when assigning to the colour items in the struct
+    %typemap(in) wxColour* (wxColour temp) {
+        $1 = &temp;
+        if ( ! wxColour_helper($input, &$1)) SWIG_fail;
+    }
+    wxColour    m_arrowColour;
+    wxColour    m_selectionColour;
+    wxString    m_labelText;
+    wxFont      m_labelFont;
+    wxColour    m_labelColour;
+    wxBitmap    m_labelBitmap;
+    int         m_labelAlignment;
+};
+
+
 
 DocStr(wxRendererVersion,
 "This simple struct represents the `wx.RendererNative` interface
@@ -102,11 +127,12 @@ struct wxRendererVersion
 
 
 DocStr(wxRendererNative,
-"One of the design principles of wxWidgets is to use the native widgets
-on every platform in order to be as close to the native look and feel
-on every platform.  However there are still cases when some generic
-widgets are needed for various reasons, but it can sometimes take a
-lot of messy work to make them conform to the native LnF.
+"One of the design principles of wxWidgets is to use the native
+widgets on every platform in order to be as close as possible to
+the native look and feel on every platform.  However there are
+still cases when some generic widgets are needed for various
+reasons, but it can sometimes take a lot of messy work to make
+them conform to the native LnF.
 
 The wx.RendererNative class is a collection of functions that have
 platform-specific implementations for drawing certain parts of
@@ -128,12 +154,27 @@ public:
         virtual void , DrawHeaderButton(wxWindow *win,
                                         wxDC& dc,
                                         const wxRect& rect,
-                                        int flags = 0),
+                                        int flags = 0,
+                                        wxHeaderButtonParams* params=NULL),
         "Draw the header control button (such as what is used by `wx.ListCtrl`
 in report mode.)", "");
     
 
-   
+    DocDeclStr(
+        virtual void , DrawHeaderButtonContents(wxWindow *win,
+                                                wxDC& dc,
+                                                const wxRect& rect,
+                                                int flags = 0,
+                                                wxHeaderButtonParams* params=NULL),
+        "Draw the contents of a header control button, (label, sort
+arrows, etc.)  Normally this is only called by `DrawHeaderButton`.", "");
+
+    DocDeclStr(
+        virtual int , GetHeaderButtonHeight(wxWindow *win),
+        "Returns the default height of a header button, either a fixed platform
+height if available, or a generic height based on the window's font.", "");    
+
+
     DocDeclStr(
         virtual void , DrawTreeItemButton(wxWindow *win,
                                           wxDC& dc,