--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/encinfo.h
+// Purpose: declares wxNativeEncodingInfo struct
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 19.09.2003 (extracted from wx/fontenc.h)
+// RCS-ID: $Id$
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_ENCINFO_H_
+#define _WX_ENCINFO_H_
+
+#include "wx/string.h"
+
+// ----------------------------------------------------------------------------
+// wxNativeEncodingInfo contains all encoding parameters for this platform
+// ----------------------------------------------------------------------------
+
+// This private structure specifies all the parameters needed to create a font
+// with the given encoding on this platform.
+//
+// Under X, it contains the last 2 elements of the font specifications
+// (registry and encoding).
+//
+// Under Windows, it contains a number which is one of predefined CHARSET_XXX
+// values.
+//
+// Under all platforms it also contains a facename string which should be
+// used, if not empty, to create fonts in this encoding (this is the only way
+// to create a font of non-standard encoding (like KOI8) under Windows - the
+// facename specifies the encoding then)
+
+struct WXDLLEXPORT wxNativeEncodingInfo
+{
+ wxString facename; // may be empty meaning "any"
+ wxFontEncoding encoding; // so that we know what this struct represents
+
+#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
+ wxNativeEncodingInfo()
+ : facename()
+ , encoding(wxFONTENCODING_SYSTEM)
+ , charset(0) /* ANSI_CHARSET */
+ { }
+
+ int charset;
+#elif defined(_WX_X_FONTLIKE)
+ wxString xregistry,
+ xencoding;
+#elif defined(__WXGTK20__)
+ // No way to specify this in Pango as this
+ // seems to be handled internally.
+#elif defined(__WXMGL__)
+ int mglEncoding;
+#else
+ #error "Unsupported toolkit"
+#endif
+
+ // this struct is saved in config by wxFontMapper, so it should know to
+ // serialise itself (implemented in platform-specific code)
+ bool FromString(const wxString& s);
+ wxString ToString() const;
+};
+
+#endif // _WX_ENCINFO_H_
+
#ifndef _WX_FONTENC_H_
#define _WX_FONTENC_H_
-#include "wx/string.h"
-
// font encodings
enum wxFontEncoding
{
wxFONTENCODING_MAX
};
-// ----------------------------------------------------------------------------
-// types
-// ----------------------------------------------------------------------------
-
-#if wxUSE_GUI
-
-// This private structure specifies all the parameters needed to create a font
-// with the given encoding on this platform.
-//
-// Under X, it contains the last 2 elements of the font specifications
-// (registry and encoding).
-//
-// Under Windows, it contains a number which is one of predefined CHARSET_XXX
-// values.
-//
-// Under all platforms it also contains a facename string which should be
-// used, if not empty, to create fonts in this encoding (this is the only way
-// to create a font of non-standard encoding (like KOI8) under Windows - the
-// facename specifies the encoding then)
-
-struct WXDLLEXPORT wxNativeEncodingInfo
-{
- wxString facename; // may be empty meaning "any"
- wxFontEncoding encoding; // so that we know what this struct represents
-
-#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
- wxNativeEncodingInfo()
- : facename()
- , encoding(wxFONTENCODING_SYSTEM)
- , charset(0) /* ANSI_CHARSET */
- { }
-
- int charset;
-#elif defined(_WX_X_FONTLIKE)
- wxString xregistry,
- xencoding;
-#elif defined(__WXGTK20__)
- // No way to specify this in Pango as this
- // seems to be handled internally.
-#elif defined(__WXMGL__)
- int mglEncoding;
-#else
- #error "Unsupported toolkit"
-#endif
-
- // this struct is saved in config by wxFontMapper, so it should know to
- // serialise itself (implemented in platform-specific code)
- bool FromString(const wxString& s);
- wxString ToString() const;
-};
-
-#endif // wxUSE_GUI
-
#endif // _WX_FONTENC_H_
+