virtual ~wxTopLevelWindowMGL();
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
+ virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
+ virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
virtual void Restore();
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
virtual void SetTitle(const wxString &title) { m_title = title; }
virtual wxString GetTitle() const { return m_title; }
long style = 0,
const wxString& name = wxPanelNameStr);
+ // implement base class (pure) virtual methods
+ // -------------------------------------------
+
+ virtual void SetLabel( const wxString &WXUNUSED(label) ) {}
+ virtual wxString GetLabel() const { return wxEmptyString; }
+
virtual void Raise();
virtual void Lower();
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
- virtual void Refresh(bool eraseBackground = TRUE,
+ virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
virtual void Clear();
virtual void Thaw();
virtual bool SetCursor(const wxCursor &cursor);
- virtual bool SetFont(const wxFont &font) { m_font = font; return TRUE; }
+ virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void DragAcceptFiles(bool accept);
virtual WXWidget GetHandle() const { return m_wnd; }
-
+
void SetMGLwindow_t(struct window_t *wnd);
// implementation from now on
// --------------------------
-
+
void OnInternalIdle();
protected:
// ::MoveWindow() except for composite controls which will want to arrange
// themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height);
-
+
private:
// common part of all ctors
void Init();
// counterpart to SetFocus
void KillFocus();
-
+
MGLDevCtx *m_paintMGLDC;
friend class wxPaintDC;
};
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_
/////////////////////////////////////////////////////////////////////////////
-// Name: toplevel.cpp
+// Name: src/mgl/toplevel.cpp
// Purpose:
// Author: Vaclav Slavik
// Id: $Id$
void wxTopLevelWindowMGL::Init()
{
- m_isShown = FALSE;
- m_isIconized = FALSE;
- m_isMaximized = FALSE;
- m_fsIsShowing = FALSE;
- m_sizeSet = FALSE;
+ m_isShown = false;
+ m_isIconized = false;
+ m_isMaximized = false;
+ m_fsIsShowing = false;
+ m_sizeSet = false;
}
bool wxTopLevelWindowMGL::Create(wxWindow *parent,
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size = sizeOrig;
- if ( size.x == -1 || size.y == -1 )
+ if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
{
wxSize sizeDefault = GetDefaultSize();
- if ( size.x == -1 )
+ if ( size.x == wxDefaultCoord )
size.x = sizeDefault.x;
- if ( size.y == -1 )
+ if ( size.y == wxDefaultCoord )
size.y = sizeDefault.y;
}
-
+
// for default positioning, centre the first top level window and
// cascade any addtional ones from there.
wxPoint pos = posOrig;
- if ( pos.x == -1 || pos.y == -1 )
+ if ( pos.x == wxDefaultCoord || pos.y == wxDefaultCoord )
{
wxSize sizeDisplay = wxGetDisplaySize();
static wxPoint nextPos((sizeDisplay.x - size.x) / 2,
(sizeDisplay.y - size.y) / 2);
- if ( pos.x == -1 )
+ if ( pos.x == wxDefaultCoord )
pos.x = nextPos.x;
- if ( pos.y == -1 )
+ if ( pos.y == wxDefaultCoord )
pos.y = nextPos.y;
if ( pos.x + size.x > sizeDisplay.x || pos.y + size.y > sizeDisplay.y )
pos = wxPoint();
wxTopLevelWindows.Append(this);
m_title = title;
- return TRUE;
+ return true;
}
wxTopLevelWindowMGL::~wxTopLevelWindowMGL()
{
- m_isBeingDeleted = TRUE;
+ m_isBeingDeleted = true;
wxTopLevelWindows.DeleteObject(this);
bool wxTopLevelWindowMGL::ShowFullScreen(bool show, long style)
{
- if (show == m_fsIsShowing) return FALSE; // return what?
+ if (show == m_fsIsShowing) return false; // return what?
m_fsIsShowing = show;
else
{
m_windowStyle = m_fsSaveStyle;
- SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
+ SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
m_fsSaveFrame.width, m_fsSaveFrame.height);
}
- return TRUE;
+ return true;
}
bool wxTopLevelWindowMGL::Show(bool show)
// so that the frame can adjust itself (think auto layout or single child)
if ( !m_sizeSet )
{
- m_sizeSet = TRUE;
+ m_sizeSet = true;
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
if ( maximize && !m_isMaximized )
{
- m_isMaximized = TRUE;
+ m_isMaximized = true;
GetPosition(&m_savedFrame.x, &m_savedFrame.y);
GetSize(&m_savedFrame.width, &m_savedFrame.height);
}
else if ( !maximize && m_isMaximized )
{
- m_isMaximized = FALSE;
- SetSize(m_savedFrame.x, m_savedFrame.y,
+ m_isMaximized = false;
+ SetSize(m_savedFrame.x, m_savedFrame.y,
m_savedFrame.width, m_savedFrame.height);
}
}
{
if ( IsIconized() )
{
- Iconize(FALSE);
+ Iconize(false);
}
if ( IsMaximized() )
{
- Maximize(FALSE);
+ Maximize(false);
}
}