Ignore "hide" signals for the menus without associated shown window. Ubuntu
Unity sends them and we crashed because of a recursive assert in the
corresponding signal handler before.
Now the code doesn't crash any more but the menus still don't behave correctly
when the last MDI child is destroyed.
Closes #13593.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72379
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// "hide" from m_menu
static void menu_hide(GtkWidget*, wxMenu* menu)
{
+ // When using Ubuntu Unity desktop environment we get "hide" signal even
+ // when the window is not shown yet because Unity hides all the menus to
+ // show them only in the global menu bar. Just ignore this even instead of
+ // crashing in DoCommonMenuCallbackCode().
+ if ( !menu->GetWindow() )
+ return;
+
wxMenuEvent event(wxEVT_MENU_CLOSE, menu->m_popupShown ? -1 : 0, menu);
menu->m_popupShown = false;
DoCommonMenuCallbackCode(menu, event);