cmndata.cpp Common
clipcmn.cpp Common
config.cpp Common Base
+containr.cpp Common
cshelp.cpp Common
ctrlcmn.cpp Common
ctrlsub.cpp Common
combobox.h WXH
confbase.h WXH Base
config.h WXH Base
+containr.h WXH
control.h WXH
ctrlsub.h WXH
cursor.h WXH
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/containr.h
+// Purpose: wxControlContainer class declration: a "mix-in" class which
+// implements the TAB navigation between the controls
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 06.08.01
+// RCS-ID: $Id$
+// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_CONTAINR_H_
+#define _WX_CONTAINR_H_
+
+#ifdef __GNUG__
+ #pragma implementation "containr.h"
+#endif
+
+class WXDLLEXPORT wxFocusEvent;
+class WXDLLEXPORT wxNavigationKeyEvent;
+class WXDLLEXPORT wxWindow;
+
+/*
+ Implementation note: wxControlContainer is not a real mix-in but rather
+ a class meant to be agregated with (and not inherited from). Although
+ logically it should be a mix-in, doing it like this has no advantage from
+ the point of view of the existing code but does have some problems (we'd
+ need to play tricks with event handlers which may be difficult to do
+ safely). The price we pay for this simplicity is the ugly macros below.
+ */
+
+// ----------------------------------------------------------------------------
+// wxControlContainer
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxControlContainer
+{
+public:
+ // ctors and such
+ wxControlContainer(wxWindow *winParent);
+
+ wxWindow *GetDefaultItem() const { return m_winDefault; }
+ wxWindow *SetDefaultItem(wxWindow *win)
+ { wxWindow *winOld = m_winDefault; m_winDefault = win; return winOld; }
+
+ void SetLastFocus(wxWindow *win);
+
+ // the methods to be called from the window event handlers
+ void HandleOnNavigationKey(wxNavigationKeyEvent& event);
+ void HandleOnFocus(wxFocusEvent& event);
+ void HandleOnWindowDestroy(wxWindowBase *child);
+
+ // should be called from SetFocus()
+ void DoSetFocus();
+
+protected:
+ // set the focus to the child which had it the last time
+ bool SetFocusToChild();
+
+ // the parent window we manage the children for
+ wxWindow *m_winParent;
+
+ // the child which had the focus last time this panel was activated
+ wxWindow *m_winLastFocused;
+
+ // a default window (e.g. a button) or NULL
+ wxWindow *m_winDefault;
+};
+
+// this function is for wxWindows internal use only
+extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
+
+// ----------------------------------------------------------------------------
+// macros which may be used by the classes wishing to implement TAB navigation
+// among their children
+// ----------------------------------------------------------------------------
+
+// declare the methods to be forwarded
+#define WX_DECLARE_CONTROL_CONTAINER() \
+ void OnNavigationKey(wxNavigationKeyEvent& event); \
+ void OnFocus(wxFocusEvent& event); \
+ virtual void OnChildFocus(wxChildFocusEvent& event); \
+ virtual void SetFocus(); \
+ virtual void RemoveChild(wxWindowBase *child); \
+ virtual wxWindow *GetDefaultItem() const; \
+ virtual wxWindow *SetDefaultItem(wxWindow *child) \
+
+// implement the event table entries for wxControlContainer
+#define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
+ EVT_SET_FOCUS(classname::OnFocus) \
+ EVT_CHILD_FOCUS(classname::OnChildFocus) \
+ EVT_NAVIGATION_KEY(classname::OnNavigationKey)
+
+// implement the methods forwarding to the wxControlContainer
+#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, container) \
+wxWindow *classname::SetDefaultItem(wxWindow *child) \
+{ \
+ return container->SetDefaultItem(child); \
+} \
+ \
+wxWindow *classname::GetDefaultItem() const \
+{ \
+ return container->GetDefaultItem(); \
+} \
+ \
+void classname::OnNavigationKey( wxNavigationKeyEvent& event ) \
+{ \
+ container->HandleOnNavigationKey(event); \
+} \
+ \
+void classname::RemoveChild(wxWindowBase *child) \
+{ \
+ container->HandleOnWindowDestroy(child); \
+ \
+ wxWindow::RemoveChild(child); \
+} \
+ \
+void classname::SetFocus() \
+{ \
+ container->DoSetFocus(); \
+} \
+ \
+void classname::OnChildFocus(wxChildFocusEvent& event) \
+{ \
+ container->SetLastFocus(event.GetWindow()); \
+} \
+ \
+void classname::OnFocus(wxFocusEvent& event) \
+{ \
+ container->HandleOnFocus(event); \
+}
+
+
+#endif // _WX_CONTAINR_H_
DECLARE_EVENT_TYPE(wxEVT_RIGHT_DCLICK, 111)
DECLARE_EVENT_TYPE(wxEVT_SET_FOCUS, 112)
DECLARE_EVENT_TYPE(wxEVT_KILL_FOCUS, 113)
- DECLARE_EVENT_TYPE(wxEVT_MOUSEWHEEL, 114)
+ DECLARE_EVENT_TYPE(wxEVT_CHILD_FOCUS, 114)
+ DECLARE_EVENT_TYPE(wxEVT_MOUSEWHEEL, 115)
// Non-client mouse events
DECLARE_EVENT_TYPE(wxEVT_NC_LEFT_DOWN, 200)
DECLARE_DYNAMIC_CLASS(wxFocusEvent)
};
+// wxChildFocusEvent notifies the parent that a child has got the focus: unlike
+// wxFocusEvent it is propgated upwards the window chain
+class WXDLLEXPORT wxChildFocusEvent : public wxCommandEvent
+{
+public:
+ wxChildFocusEvent(wxWindow *win = NULL);
+
+ wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
+
+ DECLARE_DYNAMIC_CLASS(wxChildFocusEvent)
+};
+
// Activate event class
/*
wxEVT_ACTIVATE
typedef void (wxEvtHandler::*wxMouseEventFunction)(wxMouseEvent&);
typedef void (wxEvtHandler::*wxCharEventFunction)(wxKeyEvent&);
typedef void (wxEvtHandler::*wxFocusEventFunction)(wxFocusEvent&);
+typedef void (wxEvtHandler::*wxChildFocusEventFunction)(wxChildFocusEvent&);
typedef void (wxEvtHandler::*wxActivateEventFunction)(wxActivateEvent&);
typedef void (wxEvtHandler::*wxMenuEventFunction)(wxMenuEvent&);
typedef void (wxEvtHandler::*wxJoystickEventFunction)(wxJoystickEvent&);
#define EVT_MENU_HIGHLIGHT_ALL(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_MENU_HIGHLIGHT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxMenuEventFunction) & func, (wxObject *) NULL ),
#define EVT_SET_FOCUS(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_SET_FOCUS, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxFocusEventFunction) & func, (wxObject *) NULL ),
#define EVT_KILL_FOCUS(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_KILL_FOCUS, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxFocusEventFunction) & func, (wxObject *) NULL ),
+#define EVT_CHILD_FOCUS(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_CHILD_FOCUS, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxChildFocusEventFunction) & func, (wxObject *) NULL ),
#define EVT_ACTIVATE(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_ACTIVATE, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxActivateEventFunction) & func, (wxObject *) NULL ),
#define EVT_ACTIVATE_APP(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_ACTIVATE_APP, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxActivateEventFunction) & func, (wxObject *) NULL ),
#define EVT_END_SESSION(func) DECLARE_EVENT_TABLE_ENTRY( wxEVT_END_SESSION, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCloseEventFunction) & func, (wxObject *) NULL ),
// ----------------------------------------------------------------------------
#include "wx/window.h"
+#include "wx/containr.h"
class WXDLLEXPORT wxButton;
+class WXDLLEXPORT wxControlContainer;
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr);
- // Sends an OnInitDialog event, which in turns transfers data to
- // to the dialog via validators.
- virtual void InitDialog();
-
-#if wxUSE_BUTTON
- // a default button is activated when Enter is pressed
- wxButton *GetDefaultItem() const { return m_btnDefault; }
- void SetDefaultItem(wxButton *btn) { m_btnDefault = btn; }
-#endif // wxUSE_BUTTON
+ virtual ~wxPanel();
// implementation from now on
// --------------------------
+ // Sends an OnInitDialog event, which in turns transfers data to
+ // to the dialog via validators.
+ virtual void InitDialog();
+
// responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
- // process a keyboard navigation message (Tab traversal)
- void OnNavigationKey(wxNavigationKeyEvent& event);
-
- // set the focus to the first child if we get it
- void OnFocus(wxFocusEvent& event);
-
// calls layout for layout constraints and sizers
void OnSize(wxSizeEvent& event);
- // overridden to tab move focus into first focusable child
- virtual void SetFocus();
-
- // called by wxWindow whenever it gets focus
- void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
- wxWindow *GetLastFocus() const { return m_winLastFocused; }
-
- virtual void RemoveChild(wxWindowBase *child);
+ WX_DECLARE_CONTROL_CONTAINER();
protected:
// common part of all ctors
void Init();
- // set the focus to the child which had it the last time
- bool SetFocusToChild();
-
- // the child which had the focus last time this panel was activated
- wxWindow *m_winLastFocused;
-
-#if wxUSE_BUTTON
- // a default button or NULL
- wxButton *m_btnDefault;
-#endif // wxUSE_BUTTON
+ // the object which implements the TAB traversal logic
+ wxControlContainer *m_container;
private:
DECLARE_DYNAMIC_CLASS(wxPanel)
DECLARE_EVENT_TABLE()
};
-// this function is for wxWindows use only
-extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
-
#endif
// _WX_GENERIC_PANEL_H_
// window attributes
// -----------------
+ // NB: in future versions of wxWindows Set/GetTitle() will only work
+ // with the top level windows (such as dialogs and frames) and
+ // Set/GetLabel() only with the other ones (i.e. all controls).
+
// the title (or label, see below) of the window: the text which the
// window shows
virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
virtual bool GetThemeEnabled() const { return m_themeEnabled; }
- // focus handling
- // --------------
+ // focus and keyboard handling
+ // ---------------------------
// set focus to this window
virtual void SetFocus() = 0;
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
+ // NB: these methods really don't belong here but with the current
+ // class hierarchy there is no other place for them :-(
+
+ // get the default child of this parent, i.e. the one which is
+ // activated by pressing <Enter>
+ virtual wxWindow *GetDefaultItem() const { return NULL; }
+
+ // set this child as default, return the old default
+ virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
+ { return NULL; }
+
// parent/children relations
// -------------------------
// the window id - a number which uniquely identifies a window among
// its siblings unless it is -1
wxWindowID m_windowId;
-
+
// the parent window of this window (or NULL) and the list of the children
// of this window
wxWindow *m_parent;
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/common/containr.cpp
+// Purpose: implementation of wxControlContainer
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 06.08.01
+// RCS-ID: $Id$
+// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// License: wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma implementation "containr.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#endif //WX_PRECOMP
+
+#include "wx/containr.h"
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+wxControlContainer::wxControlContainer(wxWindow *winParent)
+{
+ m_winParent = winParent;
+
+ m_winLastFocused =
+ m_winDefault = NULL;
+}
+
+void wxControlContainer::SetLastFocus(wxWindow *win)
+{
+ // find the last _immediate_ child which got focus
+ while ( win )
+ {
+ wxWindow *parent = win->GetParent();
+ if ( parent == m_winParent )
+ break;
+
+ win = parent;
+ }
+
+ wxASSERT_MSG( win, _T("attempt to set last focus to not a child?") );
+
+ m_winLastFocused = win;
+}
+
+// ----------------------------------------------------------------------------
+// Keyboard handling - this is the place where the TAB traversal logic is
+// implemented. As this code is common to all ports, this ensures consistent
+// behaviour even if we don't specify how exactly the wxNavigationKeyEvent are
+// generated and this is done in platform specific code which also ensures that
+// we can follow the given platform standards.
+// ----------------------------------------------------------------------------
+
+void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event )
+{
+ wxWindow *parent = m_winParent->GetParent();
+
+ // the event is propagated downwards if the event emitter was our parent
+ bool goingDown = event.GetEventObject() == parent;
+
+ const wxWindowList& children = m_winParent->GetChildren();
+
+ // there is not much to do if we don't have children and we're not
+ // interested in "notebook page change" events here
+ if ( !children.GetCount() || event.IsWindowChange() )
+ {
+ // let the parent process it unless it already comes from our parent
+ // of we don't have any
+ if ( goingDown ||
+ !parent || !parent->GetEventHandler()->ProcessEvent(event) )
+ {
+ event.Skip();
+ }
+
+ return;
+ }
+
+ // where are we going?
+ bool forward = event.GetDirection();
+
+ // the node of the children list from which we should start looking for the
+ // next acceptable child
+ wxWindowList::Node *node, *start_node;
+
+ // we should start from the first/last control and not from the one which
+ // had focus the last time if we're propagating the event downwards because
+ // for our parent we look like a single control
+ if ( goingDown )
+ {
+ // just to be sure it's not used (normally this is not necessary, but
+ // doesn't hurt neither)
+ m_winLastFocused = (wxWindow *)NULL;
+
+ // start from first or last depending on where we're going
+ node = forward ? children.GetFirst() : children.GetLast();
+
+ // we want to cycle over all nodes
+ start_node = (wxWindowList::Node *)NULL;
+ }
+ else
+ {
+ // try to find the child which has the focus currently
+
+ // the event emitter might have done this for us
+ wxWindow *winFocus = event.GetCurrentFocus();
+
+ // but if not, we might know where the focus was ourselves
+ if (!winFocus)
+ winFocus = m_winLastFocused;
+
+ // if still no luck, do it the hard way
+ if (!winFocus)
+ winFocus = wxWindow::FindFocus();
+
+ if ( winFocus )
+ {
+ // ok, we found the focus - now is it our child?
+ start_node = children.Find( winFocus );
+ }
+ else
+ {
+ start_node = (wxWindowList::Node *)NULL;
+ }
+
+ if ( !start_node && m_winLastFocused )
+ {
+ // window which has focus isn't our child, fall back to the one
+ // which had the focus the last time
+ start_node = children.Find( m_winLastFocused );
+ }
+
+ // if we still didn't find anything, we should start with the first one
+ if ( !start_node )
+ {
+ start_node = children.GetFirst();
+ }
+
+ // and the first child which we can try setting focus to is the next or
+ // the previous one
+ node = forward ? start_node->GetNext() : start_node->GetPrevious();
+ }
+
+ // we want to cycle over all elements passing by NULL
+ while ( node != start_node )
+ {
+ // Have we come to the last or first item on the panel?
+ if ( !node )
+ {
+ if ( !goingDown )
+ {
+ // Check if our (may be grand) parent is another panel: if this
+ // is the case, they will know what to do with this navigation
+ // key and so give them the chance to process it instead of
+ // looping inside this panel (normally, the focus will go to
+ // the next/previous item after this panel in the parent
+ // panel).
+ wxWindow *focussed_child_of_parent = m_winParent;
+ while ( parent )
+ {
+ // we don't want to tab into a different dialog or frame
+ if ( focussed_child_of_parent->IsTopLevel() )
+ break;
+
+ event.SetCurrentFocus( focussed_child_of_parent );
+ if ( parent->GetEventHandler()->ProcessEvent( event ) )
+ return;
+
+ focussed_child_of_parent = parent;
+
+ parent = parent->GetParent();
+ }
+ }
+ //else: as the focus came from our parent, we definitely don't want
+ // to send it back to it!
+
+ // no, we are not inside another panel so process this ourself
+ node = forward ? children.GetFirst() : children.GetLast();
+
+ continue;
+ }
+
+ wxWindow *child = node->GetData();
+
+ if ( child->AcceptsFocusFromKeyboard() )
+ {
+ // if we're setting the focus to a child panel we should prevent it
+ // from giving it to the child which had the focus the last time
+ // and instead give it to the first/last child depending from which
+ // direction we're coming
+ event.SetEventObject(m_winParent);
+ if ( !child->GetEventHandler()->ProcessEvent(event) )
+ {
+ // everything is simple: just give focus to it
+ child->SetFocus();
+
+ m_winLastFocused = child;
+ }
+ //else: the child manages its focus itself
+
+ event.Skip( FALSE );
+
+ return;
+ }
+
+ node = forward ? node->GetNext() : node->GetPrevious();
+ }
+
+ // we cycled through all of our children and none of them wanted to accept
+ // focus
+ event.Skip();
+}
+
+void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child)
+{
+ if ( child == m_winLastFocused )
+ m_winLastFocused = NULL;
+
+ if ( child == m_winDefault )
+ m_winDefault = NULL;
+}
+
+// ----------------------------------------------------------------------------
+// focus handling
+// ----------------------------------------------------------------------------
+
+void wxControlContainer::DoSetFocus()
+{
+ wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08x."),
+ m_winParent->GetHandle());
+
+ // If the panel gets the focus *by way of getting it set directly*
+ // we move the focus to the first window that can get it.
+
+ // VZ: no, we set the focus to the last window too. I don't understand why
+ // should we make this distinction: if an app wants to set focus to
+ // some precise control, it may always do it directly, but if we don't
+ // use m_winLastFocused here, the focus won't be set correctly after a
+ // notebook page change nor after frame activation under MSW (it calls
+ // SetFocus too)
+ //
+ // RR: yes, when I the tab key to navigate in a panel with some controls and
+ // a notebook and the focus jumps to the notebook (typically coming from
+ // a button at the top) the notebook should focus the first child in the
+ // current notebook page, not the last one which would otherwise get the
+ // focus if you used the tab key to navigate from the current notebook
+ // page to button at the bottom. See every page in the controls sample.
+ //
+ // VZ: ok, but this still doesn't (at least I don't see how it can) take
+ // care of first/last child problem: i.e. if Shift-TAB is pressed in a
+ // situation like above, the focus should be given to the last child,
+ // not the first one (and not to the last focused one neither) - I
+ // think my addition to OnNavigationKey() above takes care of it.
+ // Keeping #ifdef __WXGTK__ for now, but please try removing it and see
+ // what happens.
+ //
+ // RR: Removed for now. Let's see what happens..
+
+ if ( !SetFocusToChild() )
+ {
+ m_winParent->SetFocus();
+ }
+}
+
+void wxControlContainer::HandleOnFocus(wxFocusEvent& event)
+{
+ wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08x, name: %s"),
+ m_winParent->GetHandle(),
+ m_winParent->GetName().c_str() );
+
+ // If we panel got the focus *by way of getting clicked on*
+ // we move the focus to either the last window that had the
+ // focus or the first one that can get it.
+ (void)SetFocusToChild();
+
+ event.Skip();
+}
+
+bool wxControlContainer::SetFocusToChild()
+{
+ return wxSetFocusToChild(m_winParent, &m_winLastFocused);
+}
+
+// ----------------------------------------------------------------------------
+// SetFocusToChild(): this function is used by wxPanel but also by wxFrame in
+// wxMSW, this is why it is outside of wxControlContainer class
+// ----------------------------------------------------------------------------
+
+bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused)
+{
+ wxCHECK_MSG( win, FALSE, _T("wxSetFocusToChild(): invalid window") );
+
+ if ( *childLastFocused )
+ {
+ // It might happen that the window got reparented or no longer accepts
+ // the focus.
+ if ( (*childLastFocused)->GetParent() == win &&
+ (*childLastFocused)->AcceptsFocusFromKeyboard() )
+ {
+ wxLogTrace(_T("focus"),
+ _T("SetFocusToChild() => last child (0x%08x)."),
+ (*childLastFocused)->GetHandle());
+
+ (*childLastFocused)->SetFocus();
+ return TRUE;
+ }
+ else
+ {
+ // it doesn't count as such any more
+ *childLastFocused = (wxWindow *)NULL;
+ }
+ }
+
+ // set the focus to the first child who wants it
+ wxWindowList::Node *node = win->GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+
+ if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() )
+ {
+ wxLogTrace(_T("focus"),
+ _T("SetFocusToChild() => first child (0x%08x)."),
+ child->GetHandle());
+
+ *childLastFocused = child; // should be redundant, but it is not
+ child->SetFocus();
+ return TRUE;
+ }
+
+ node = node->GetNext();
+ }
+
+ return FALSE;
+}
IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxChildFocusEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
DEFINE_EVENT_TYPE(wxEVT_RIGHT_DCLICK)
DEFINE_EVENT_TYPE(wxEVT_SET_FOCUS)
DEFINE_EVENT_TYPE(wxEVT_KILL_FOCUS)
+DEFINE_EVENT_TYPE(wxEVT_CHILD_FOCUS)
DEFINE_EVENT_TYPE(wxEVT_MOUSEWHEEL)
// Non-client mouse events
obj->m_requestMore = m_requestMore;
}
+wxChildFocusEvent::wxChildFocusEvent(wxWindow *win)
+ : wxCommandEvent(wxEVT_CHILD_FOCUS)
+{
+ SetEventObject(win);
+}
+
+// ----------------------------------------------------------------------------
+// wxEvtHandler
+// ----------------------------------------------------------------------------
+
/*
* Event handler
*/
#include "wx/log.h"
#endif
-#include "wx/generic/panelg.h"
+#include "wx/containr.h"
+#include "wx/panel.h"
// ----------------------------------------------------------------------------
// wxWin macros
IMPLEMENT_DYNAMIC_CLASS(wxPanel, wxWindow)
BEGIN_EVENT_TABLE(wxPanel, wxWindow)
- EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged)
- EVT_SET_FOCUS(wxPanel::OnFocus)
- EVT_NAVIGATION_KEY(wxPanel::OnNavigationKey)
- EVT_SIZE(wxPanel::OnSize)
+ EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged)
+
+ EVT_SIZE(wxPanel::OnSize)
+
+ WX_EVENT_TABLE_CONTROL_CONTAINER(wxPanel)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxPanel, m_container)
+
// ----------------------------------------------------------------------------
// wxPanel creation
// ----------------------------------------------------------------------------
void wxPanel::Init()
{
- m_winLastFocused = (wxWindow *)NULL;
-#if wxUSE_BUTTON
- m_btnDefault = (wxButton *)NULL;
-#endif // wxUSE_BUTTON
+ m_container = new wxControlContainer(this);
}
bool wxPanel::Create(wxWindow *parent, wxWindowID id,
return wxWindow::Create(parent, id, pos, size, style, name);
}
+wxPanel::~wxPanel()
+{
+ delete m_container;
+}
+
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
#if wxUSE_CONSTRAINTS
if (GetAutoLayout())
Layout();
-#endif
+#endif // wxUSE_CONSTRAINTS
}
-// ----------------------------------------------------------------------------
-// Keyboard handling - this is the place where the TAB traversal logic is
-// implemented. As this code is common to all ports, this ensures consistent
-// behaviour even if we don't specify how exactly the wxNavigationKeyEvent are
-// generated and this is done in platform specific code which also ensures that
-// we can follow the given platform standards.
-// ----------------------------------------------------------------------------
-
-void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event )
-{
- // the event is propagated downwards if the event emitter was our parent
- bool goingDown = event.GetEventObject() == GetParent();
-
- const wxWindowList& children = GetChildren();
-
- // there is not much to do if we don't have children and we're not
- // interested in "notebook page change" events here
- if ( !children.GetCount() || event.IsWindowChange() )
- {
- // let the parent process it unless it already comes from our parent
- // of we don't have any
- wxWindow *parent = GetParent();
- if ( goingDown ||
- !parent || !parent->GetEventHandler()->ProcessEvent(event) )
- {
- event.Skip();
- }
-
- return;
- }
-
- // where are we going?
- bool forward = event.GetDirection();
-
- // the node of the children list from which we should start looking for the
- // next acceptable child
- wxWindowList::Node *node, *start_node;
-
- // we should start from the first/last control and not from the one which
- // had focus the last time if we're propagating the event downwards because
- // for our parent we look like a single control
- if ( goingDown )
- {
- // just to be sure it's not used (normally this is not necessary, but
- // doesn't hurt neither)
- m_winLastFocused = (wxWindow *)NULL;
-
- // start from first or last depending on where we're going
- node = forward ? children.GetFirst() : children.GetLast();
-
- // we want to cycle over all nodes
- start_node = (wxWindowList::Node *)NULL;
- }
- else
- {
- // try to find the child which has the focus currently
-
- // the event emitter might have done this for us
- wxWindow *winFocus = event.GetCurrentFocus();
-
- // but if not, we might know where the focus was ourselves
- if (!winFocus)
- winFocus = m_winLastFocused;
-
- // if still no luck, do it the hard way
- if (!winFocus)
- winFocus = wxWindow::FindFocus();
-
- if ( winFocus )
- {
- // ok, we found the focus - now is it our child?
- start_node = children.Find( winFocus );
- }
- else
- {
- start_node = (wxWindowList::Node *)NULL;
- }
-
- if ( !start_node && m_winLastFocused )
- {
- // window which has focus isn't our child, fall back to the one
- // which had the focus the last time
- start_node = children.Find( m_winLastFocused );
- }
-
- // if we still didn't find anything, we should start with the first one
- if ( !start_node )
- {
- start_node = children.GetFirst();
- }
-
- // and the first child which we can try setting focus to is the next or
- // the previous one
- node = forward ? start_node->GetNext() : start_node->GetPrevious();
- }
-
- // we want to cycle over all elements passing by NULL
- while ( node != start_node )
- {
- // Have we come to the last or first item on the panel?
- if ( !node )
- {
- if ( !goingDown )
- {
- // Check if our (may be grand) parent is another panel: if this
- // is the case, they will know what to do with this navigation
- // key and so give them the chance to process it instead of
- // looping inside this panel (normally, the focus will go to
- // the next/previous item after this panel in the parent
- // panel).
- wxWindow *focussed_child_of_parent = this;
- for ( wxWindow *parent = GetParent();
- parent;
- parent = parent->GetParent() )
- {
- // we don't want to tab into a different dialog or frame
- if ( focussed_child_of_parent->IsTopLevel() )
- break;
-
- event.SetCurrentFocus( focussed_child_of_parent );
- if (parent->GetEventHandler()->ProcessEvent( event ))
- return;
-
- focussed_child_of_parent = parent;
- }
- }
- //else: as the focus came from our parent, we definitely don't want
- // to send it back to it!
-
- // no, we are not inside another panel so process this ourself
- node = forward ? children.GetFirst() : children.GetLast();
-
- continue;
- }
-
- wxWindow *child = node->GetData();
-
- if ( child->AcceptsFocusFromKeyboard() )
- {
- m_winLastFocused = child; // should be redundant, but it is not
-
- // if we're setting the focus to a child panel we should prevent it
- // from giving it to the child which had the focus the last time
- // and instead give it to the first/last child depending from which
- // direction we're coming
- wxPanel *subpanel = wxDynamicCast(child, wxPanel);
- if ( subpanel )
- {
- // trick the panel into thinking that it got the navigation
- // event - instead of duplicating all the code here
- //
- // make sure that we do trick it by setting all the parameters
- // correctly (consistently with the code in this very function
- // above) and that it starts from the very beginning/end by
- // using SetLastFocus(NULL)
- subpanel->SetLastFocus((wxWindow *)NULL);
- }
-
- event.SetEventObject(this);
- if ( !child->GetEventHandler()->ProcessEvent(event) )
- {
- // everything is simple: just give focus to it
- child->SetFocus();
- }
- //else: the child manages its focus itself
-
- event.Skip( FALSE );
- return;
- }
-
- node = forward ? node->GetNext() : node->GetPrevious();
- }
-
- // we cycled through all of our children and none of them wanted to accept
- // focus
- event.Skip();
-}
-
-void wxPanel::RemoveChild(wxWindowBase *child)
-{
- if ( child == m_winLastFocused )
- m_winLastFocused = NULL;
- wxWindow::RemoveChild(child);
-}
-
-void wxPanel::SetFocus()
-{
- wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08x."), GetHandle());
-
- // If the panel gets the focus *by way of getting it set directly*
- // we move the focus to the first window that can get it.
-
- // VZ: no, we set the focus to the last window too. I don't understand why
- // should we make this distinction: if an app wants to set focus to
- // some precise control, it may always do it directly, but if we don't
- // use m_winLastFocused here, the focus won't be set correctly after a
- // notebook page change nor after frame activation under MSW (it calls
- // SetFocus too)
- //
- // RR: yes, when I the tab key to navigate in a panel with some controls and
- // a notebook and the focus jumps to the notebook (typically coming from
- // a button at the top) the notebook should focus the first child in the
- // current notebook page, not the last one which would otherwise get the
- // focus if you used the tab key to navigate from the current notebook
- // page to button at the bottom. See every page in the controls sample.
- //
- // VZ: ok, but this still doesn't (at least I don't see how it can) take
- // care of first/last child problem: i.e. if Shift-TAB is pressed in a
- // situation like above, the focus should be given to the last child,
- // not the first one (and not to the last focused one neither) - I
- // think my addition to OnNavigationKey() above takes care of it.
- // Keeping #ifdef __WXGTK__ for now, but please try removing it and see
- // what happens.
- //
- // RR: Removed for now. Let's see what happens..
-
- if ( !SetFocusToChild() )
- {
- wxWindow::SetFocus();
- }
-}
-
-void wxPanel::OnFocus(wxFocusEvent& event)
-{
- wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08x, name: %s"), GetHandle(), GetName().c_str() );
-
- // If the panel gets the focus *by way of getting clicked on*
- // we move the focus to either the last window that had the
- // focus or the first one that can get it.
- (void)SetFocusToChild();
-
- event.Skip();
-}
-
-bool wxPanel::SetFocusToChild()
-{
- return wxSetFocusToChild(this, &m_winLastFocused);
-}
-
-// ----------------------------------------------------------------------------
-// SetFocusToChild(): this function is used by wxPanel but also by wxFrame in
-// wxMSW, this is why it is outside of wxPanel class
-// ----------------------------------------------------------------------------
-
-bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused)
-{
- wxCHECK_MSG( win, FALSE, _T("wxSetFocusToChild(): invalid window") );
-
- if ( *childLastFocused )
- {
- // It might happen that the window got reparented or no longer accepts
- // the focus.
- if ( (*childLastFocused)->GetParent() == win &&
- (*childLastFocused)->AcceptsFocusFromKeyboard() )
- {
- wxLogTrace(_T("focus"),
- _T("SetFocusToChild() => last child (0x%08x)."),
- (*childLastFocused)->GetHandle());
-
- (*childLastFocused)->SetFocus();
- return TRUE;
- }
- else
- {
- // it doesn't count as such any more
- *childLastFocused = (wxWindow *)NULL;
- }
- }
-
- // set the focus to the first child who wants it
- wxWindowList::Node *node = win->GetChildren().GetFirst();
- while ( node )
- {
- wxWindow *child = node->GetData();
-
- if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() )
- {
- wxLogTrace(_T("focus"),
- _T("SetFocusToChild() => first child (0x%08x)."),
- child->GetHandle());
-
- *childLastFocused = child; // should be redundant, but it is not
- child->SetFocus();
- return TRUE;
- }
-
- node = node->GetNext();
- }
-
- return FALSE;
-}
printf( ".\n" );
*/
- wxPanel *panel = wxDynamicCast(win->GetParent(), wxPanel);
- if (panel)
- {
- panel->SetLastFocus(win);
- }
+ // notify the parent keeping track of focus for the kbd navigation
+ // purposes that we got it
+ wxChildFocusEvent eventFocus(this);
+ (void)GetEventHandler()->ProcessEvent(eventFocus);
#ifdef HAVE_XIM
if (win->m_ic)
printf( ".\n" );
*/
- wxPanel *panel = wxDynamicCast(win->GetParent(), wxPanel);
- if (panel)
- {
- panel->SetLastFocus(win);
- }
+ // notify the parent keeping track of focus for the kbd navigation
+ // purposes that we got it
+ wxChildFocusEvent eventFocus(this);
+ (void)GetEventHandler()->ProcessEvent(eventFocus);
#ifdef HAVE_XIM
if (win->m_ic)
wxButton::~wxButton()
{
- wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
- if ( panel )
- {
- if ( panel->GetDefaultItem() == this )
- {
- // don't leave the panel with invalid default item
- panel->SetDefaultItem(NULL);
- }
- }
}
// ----------------------------------------------------------------------------
void wxButton::SetDefault()
{
wxWindow *parent = GetParent();
- wxButton *btnOldDefault = NULL;
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if ( panel )
+ wxButton *btnOldDefault;
+ if ( parent )
{
- btnOldDefault = panel->GetDefaultItem();
- panel->SetDefaultItem(this);
- }
+ wxWindow *winOldDefault = parent->SetDefaultItem(this);
+ btnOldDefault = wxDynamicCast(winOldDefault, wxButton);
- if ( parent )
+ ::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
+ }
+ else // is a button without parent really normal?
{
- SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
+ btnOldDefault = NULL;
}
- if ( btnOldDefault )
+ if ( btnOldDefault && btnOldDefault != this )
{
// remove the BS_DEFPUSHBUTTON style from the other button
long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
#include "wx/dcclient.h"
#include "wx/utils.h"
#include "wx/app.h"
- #include "wx/panel.h"
#include "wx/layout.h"
#include "wx/dialog.h"
#include "wx/frame.h"
EVT_SYS_COLOUR_CHANGED(wxWindowMSW::OnSysColourChanged)
EVT_INIT_DIALOG(wxWindowMSW::OnInitDialog)
EVT_IDLE(wxWindowMSW::OnIdle)
- EVT_SET_FOCUS(wxWindowMSW::OnSetFocus)
END_EVENT_TABLE()
// ===========================================================================
bProcess = FALSE;
}
+ // FIXME: this should be handled by
+ // wxNavigationKeyEvent handler and not here!!
#if wxUSE_BUTTON
else
{
- wxPanel *panel = wxDynamicCastThis(wxPanel);
- wxButton *btn = NULL;
- if ( panel )
- {
- // panel may have a default button which should
- // be activated by Enter
- btn = panel->GetDefaultItem();
- }
-
+ wxButton *btn = wxDynamicCast(GetDefaultItem(),
+ wxButton);
if ( btn && btn->IsEnabled() )
{
// if we do have a default button, do press it
if ( GetEventHandler()->ProcessEvent(event) )
{
-#if wxUSE_BUTTON
- wxButton *btn = wxDynamicCast(FindFocus(), wxButton);
- if ( btn )
- {
- // the button which has focus should be default
- btn->SetDefault();
- }
-#endif // wxUSE_BUTTON
-
return TRUE;
}
}
// activation/focus
// ---------------------------------------------------------------------------
-void wxWindowMSW::OnSetFocus(wxFocusEvent& event)
-{
- // panel wants to track the window which was the last to have focus in it,
- // so we want to set ourselves as the window which last had focus
- //
- // notice that it's also important to do it upwards the tree becaus
- // otherwise when the top level panel gets focus, it won't set it back to
- // us, but to some other sibling
- wxWindow *win = (wxWindow *)this;
- while ( win )
- {
- wxWindow *parent = win->GetParent();
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if ( panel )
- {
- panel->SetLastFocus(win);
- }
-
- win = parent;
- }
-
- wxLogTrace(_T("focus"), _T("%s (0x%08x) gets focus"),
- GetClassInfo()->GetClassName(), GetHandle());
-
- event.Skip();
-}
-
bool wxWindowMSW::HandleActivate(int state,
bool WXUNUSED(minimized),
WXHWND WXUNUSED(activate))
bool wxWindowMSW::HandleSetFocus(WXHWND hwnd)
{
+ // notify the parent keeping track of focus for the kbd navigation
+ // purposes that we got it
+ wxChildFocusEvent eventFocus(this);
+ (void)GetEventHandler()->ProcessEvent(eventFocus);
+
#if wxUSE_CARET
// Deal with caret
if ( m_caret )
#if wxUSE_TEXTCTRL
// If it's a wxTextCtrl don't send the event as it will be done
- // after the control gets to process it.
- wxTextCtrl *ctrl = wxDynamicCastThis(wxTextCtrl);
- if ( ctrl )
+ // after the control gets to process it from EN_FOCUS handler
+ if ( wxDynamicCastThis(wxTextCtrl) )
{
return FALSE;
}
-#endif
+#endif // wxUSE_TEXTCTRL
wxFocusEvent event(wxEVT_SET_FOCUS, m_windowId);
event.SetEventObject(this);