#define wxSTATIC_BORDER wxBORDER_STATIC
#define wxNO_BORDER wxBORDER_NONE
-// Override CTL3D etc. control colour processing to allow own background
-// colour.
-// Override CTL3D or native 3D styles for children
-#define wxNO_3D 0x00800000
-
-// OBSOLETE - use wxNO_3D instead
-#define wxUSER_COLOURS wxNO_3D
-
// wxALWAYS_SHOW_SB: instead of hiding the scrollbar when it is not needed,
// disable it - but still show (see also wxLB_ALWAYS_SB style)
//
-// NB: as this style is only supported by wxUniversal so far as it doesn't use
-// wxUSER_COLOURS/wxNO_3D, we reuse the same style value
+// NB: as this style is only supported by wxUniversal and wxMSW so far
#define wxALWAYS_SHOW_SB 0x00800000
// Clip children when painting, which reduces flicker in e.g. frames and
// obsolete styles, unused any more
#define wxDIALOG_MODAL 0x0020 // free flag value 0x0020
-#define wxDIALOG_MODELESS 0x0000
+#define wxDIALOG_MODELESS 0
+#define wxNO_3D 0
+#define wxUSER_COLOURS 0
+
/*
* MDI parent frame style flags
m_backgroundBrush = brush;
- if (!m_backgroundBrush.Ok())
- return;
-
- if (m_canvas)
- {
- bool customColours = TRUE;
- // If we haven't specified wxUSER_COLOURS, don't allow the panel/dialog box to
- // change background colours from the control-panel specified colours.
- if (m_canvas->IsKindOf(CLASSINFO(wxWindow)) && ((m_canvas->GetWindowStyleFlag() & wxUSER_COLOURS) != wxUSER_COLOURS))
- customColours = FALSE;
-
- if (customColours)
- {
- if (m_backgroundBrush.GetStyle()==wxTRANSPARENT)
- {
- m_canvas->SetTransparent(TRUE);
- }
- else
- {
- // New behaviour, 10/2/99: setting the background brush of a DC
- // doesn't affect the window background colour. However,
- // I'm leaving in the transparency setting because it's needed by
- // various controls (e.g. wxStaticText) to determine whether to draw
- // transparently or not. TODO: maybe this should be a new function
- // wxWindow::SetTransparency(). Should that apply to the child itself, or the
- // parent?
- // m_canvas->SetBackgroundColour(m_backgroundBrush.GetColour());
- m_canvas->SetTransparent(FALSE);
- }
- }
- }
- COLORREF new_color = m_backgroundBrush.GetColour().GetPixel();
+ if ( m_backgroundBrush.Ok() )
{
- (void)SetBkColor(GetHdc(), new_color);
+ (void)SetBkColor(GetHdc(), m_backgroundBrush.GetColour().GetPixel());
}
}