arrays are dynamic in the sense that they will automatically allocate more
memory if there is not enough of it for adding a new element. They also perform
range checking on the index values but in debug mode only, so please be sure to
-compile your application in debug mode to use it (see \helpref{debugging
-overview}{debuggingoverview} for details). So, unlike the arrays in some other
+compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
+details). So, unlike the arrays in some other
languages, attempt to access an element beyond the arrays bound doesn't
automatically expand the array but provokes an assertion failure instead in
debug build and does nothing (except possibly crashing your program) in the
array item access if, of course, constant (independent of number of elements)
making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
Adding items to the arrays is also implemented in more or less constant time -
-but the price is preallocating the memory in advance. In the
-\helpref{memory management}{wxarraymemorymanagement} section you may find some
-useful hints about optimizing wxArray memory usage. As for executable size, all
+but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
+you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
wxArray functions are inline, so they do not take {\it any space at all}.
wxWindows has three different kinds of array. All of them derive from
array is a frequently used operation. It requires you to define an additional
function for comparing two elements of the array element type and always stores
its items in the sorted order (according to this function). Thus, it's
-\helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
+ \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
memory allocation routine). However, in a usual situation elements are added to
\begin{verbatim}
typedef std::vector<MyDirectory> ArrayOfDirectories;
\end{verbatim}
+
but is not that complicated and allows the code to be compiled with any, however
dumb, C++ compiler in the world.
never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
derive your own classes from the array classes.
-\helpref{wxArray default constructor}{wxarrayctordef}
-\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}
+\helpref{wxArray default constructor}{wxarrayctordef}\\
+\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
\helpref{\destruct{wxArray}}{wxarraydtor}
\membersection{Memory management}\label{wxarraymemorymanagement}
amount, but no more than some maximal number which is defined by
ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
-current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
+current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
function can also be quite useful if you know in advance how many items you are
going to put in the array and will prevent the array code from reallocating the
\helpref{Last}{wxarraylast}
\membersection{Adding items}
+
\helpref{Add}{wxarrayadd}\\
\helpref{Insert}{wxarrayinsert}
\membersection{Removing items}
+
\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
\helpref{Empty}{wxarrayempty}\\
\helpref{Clear}{wxarrayclear}\\
\helpref{Remove}{wxarrayremove}
\membersection{Searching and sorting}
+
\helpref{Index}{wxarrayindex}\\
\helpref{Sort}{wxarraysort}
}}
\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
+
\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{name}}
This macro defines a new array class named {\it name} and containing the
elements of type {\it T}. Example:
+
\begin{verbatim}
WX_DEFINE_ARRAY(int, wxArrayInt);
wxArrayLong and wxArrayPtrVoid.
\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
-\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{name}}
+
+\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
This macro defines a new sorted array class named {\it name} and containing
the elements of type {\it T}. Example:
+
\begin{verbatim}
WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
\end{verbatim}
\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
-\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{name}}
+
+\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
This macro declares a new object array class named {\it name} and containing
the elements of type {\it T}. Example:
the array class - otherwise you would get link errors.
\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
-\func{}{WX\_DEFINE\_OBJARRAY}{\param{name}}
+
+\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
This macro defines the methods of the array class {\it name} not defined by the
\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
not be called.
Example of usage:
+
\begin{verbatim}
// first declare the class!
class MyClass
\end{verbatim}
\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
+
\func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
This macro may be used to delete all elements of the array before emptying it.
when you call Empty().
\membersection{Default constructors}\label{wxarrayctor}
+
\func{}{wxArray}{}
+
\func{}{wxObjArray}{}
Default constructor initializes an empty array object.
element passed to it is less than, equal to or greater than the second one.
\membersection{wxArray copy constructor and assignemnt operator}\label{wxarrayctorcopy}
+
\func{}{wxArray}{\param{const wxArray\& }{array}}
+
\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
+
\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
\func{wxArray\&}{operator=}{\param{const wxArray\& }{array}}
+
\func{wxSortedArray\&}{operator=}{\param{const wxSortedArray\& }{array}}
+
\func{wxObjArray\&}{operator=}{\param{const wxObjArray\& }{array}}
The copy constructors and assignment operators perform a shallow array copy
the array element are copied too) for wxObjArray.
\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
+
\func{}{\destruct{wxArray}}{}
+
\func{}{\destruct{wxSortedArray}}{}
+
\func{}{\destruct{wxObjArray}}{}
The wxObjArray destructor deletes all the items owned by the array. This is not
\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
\membersection{wxArray::Add}\label{wxarrayadd}
+
\func{\void}{Add}{\param{T }{item}}
+
\func{\void}{Add}{\param{T *}{item}}
+
\func{\void}{Add}{\param{T \&}{item}}
Appends a new element to the array (where {\it T} is the type of the array
because the other array types never take ownership of their elements.
\membersection{wxArray::Alloc}\label{wxarrayalloc}
+
\func{\void}{Alloc}{\param{size\_t }{count}}
Preallocates memory for a given number of array elements. It is worth calling
has enough memory for the given number of items, nothing happens.
\membersection{wxArray::Clear}\label{wxarrayclear}
+
\func{\void}{Clear}{\void}
This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
frees the memory allocated to the array.
\membersection{wxArray::Count}\label{wxarraycount}
+
\constfunc{size\_t}{Count}{\void}
Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
it exists only for compatibility.
\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
+
\func{T *}{Detach}{\param{size\_t }{index}}
Removes the element from the array, but, unlike,
+
\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
pointer to the removed element.
\membersection{wxArray::Empty}\label{wxarrayempty}
+
\func{\void}{Empty}{\void}
Empties the array. For wxObjArray classes, this destroys all of the array
\helpref{Clear()}{wxarrayclear} for this.
\membersection{wxArray::GetCount}\label{wxarraygetcount}
+
\constfunc{size\_t}{GetCount}{\void}
Return the number of items in the array.
\membersection{wxArray::Index}\label{wxarrayindex}
+
\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
+
\func{int}{Index}{\param{T\& }{item}}
The first version of the function is for wxArray and wxObjArray, the second is
parameter doesn't make sense for it).
\membersection{wxArray::Insert}\label{wxarrayinsert}
+
\func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
+
\func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
+
\func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
Insert a new item into the array before the item {\it n} - thus, {\it
between the overloaded versions of this function.
\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
+
\constfunc{bool}{IsEmpty}{}
Returns TRUE if the array is empty, FALSE otherwise.
\membersection{wxArray::Item}\label{wxarrayitem}
+
\constfunc{T\&}{Item}{\param{size\_t }{index}}
Returns the item at the given position in the array. If {\it index} is out of
the array classes.
\membersection{wxArray::Last}\label{wxarraylast}
+
\constfunc{T\&}{Last}{\void}
Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
the array classes.
\membersection{wxArray::Remove}\label{wxarrayremove}
+
\func{\void}{Remove}{\param{size\_t }{index}}
+
\func{\void}{Remove}{\param{T }{item}}
Removes the element from the array either by index or by value. When an element
\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
other hand, when an object is removed from a wxArray nothing happens - you
should delete the it manually if required:
+
\begin{verbatim}
T *item = array[n];
delete item;
elements of a wxArray (supposed to contain pointers).
\membersection{wxArray::Shrink}\label{wxarrayshrink}
+
\func{\void}{Shrink}{\void}
Frees all memory unused by the array. If the program knows that no new items
allocated again.
\membersection{wxArray::Sort}\label{wxarraysort}
+
\func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
The notation CMPFUNC<T> should be read as if we had the following declaration:
+
\begin{verbatim}
template int CMPFUNC(T *first, T *second);
\end{verbatim}
+
where {\it T} is the type of the array elements. I.e. it is a function returning
{\it int} which is passed two arguments of type {\it T *}.
passed to it is less than, equal to or greater than the second one.
wxSortedArray doesn't have this function because it is always sorted.
+