}
}
- m_hWnd = (WXHWND)::CreateDialogIndirect(wxGetInstance(),
- (DLGTEMPLATE*)dlgTemplate,
- parent ? GetHwndOf(parent) : NULL,
- (DLGPROC)wxDlgProc);
+ m_hWnd = (WXHWND)::CreateDialogIndirect
+ (
+ wxGetInstance(),
+ (DLGTEMPLATE*)dlgTemplate,
+ parent ? GetHwndOf(parent) : NULL,
+ (DLGPROC)wxDlgProc
+ );
if ( !m_hWnd )
{
if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG )
{
- // TODO: it would be better to construct the dialog template in memory
- // during run-time than to rely on the limited number of
- // templates in wx.rc because:
- // a) you wouldn't have to include wx.rc in all wxWin programs
- // (and the number of complaints about it would dtop)
- // b) we'd be able to provide more templates simply, i.e.
- // we could generate the templates for all style
- // combinations
-
// we have different dialog templates to allows creation of dialogs
// with & without captions under MSWindows, resizeable or not (but a
// resizeable dialog always has caption - otherwise it would look too
// strange)
- int dlgsize = sizeof(DLGTEMPLATE) + (sizeof(WORD) * 3);
- DLGTEMPLATE* dlgTemplate = (DLGTEMPLATE*)malloc( dlgsize );
- memset (dlgTemplate, 0, dlgsize );
+
+ // we need 3 additional WORDs for dialog menu, class and title (as we
+ // don't use DS_SETFONT we don't need the fourth WORD for the font)
+ static const int dlgsize = sizeof(DLGTEMPLATE) + (sizeof(WORD) * 3);
+ DLGTEMPLATE *dlgTemplate = (DLGTEMPLATE *)malloc(dlgsize);
+ memset(dlgTemplate, 0, dlgsize);
+
+ // these values are arbitrary, they won't be used normally anyhow
dlgTemplate->x = 34;
dlgTemplate->y = 22;
dlgTemplate->cx = 144;
dlgTemplate->cy = 75;
- if ( style & wxRESIZE_BORDER )
- dlgTemplate->style = DS_MODALFRAME | WS_CAPTION | WS_POPUP | WS_SYSMENU | WS_THICKFRAME;
- else if ( style & wxCAPTION )
- dlgTemplate->style = DS_MODALFRAME | WS_CAPTION | WS_POPUP | WS_SYSMENU;
- else
- dlgTemplate->style = WS_POPUP;
+ // reuse the code in MSWGetStyle() but correct the results slightly for
+ // the dialog
+ dlgTemplate->style = MSWGetStyle(style, NULL);
+
+ // all dialogs are popups
+ dlgTemplate->style |= WS_POPUP;
+
+ // force 3D-look if necessary, it looks impossibly ugly otherwise
+ if ( style & (wxRESIZE_BORDER | wxCAPTION) )
+ dlgTemplate->style |= DS_MODALFRAME;
bool ret = CreateDialog(dlgTemplate, title, pos, size);
free(dlgTemplate);
+
return ret;
}
else // !dialog