- if ( rect )
- {
- Rect r = { dc.YLOG2DEVMAC(rect->y) , dc.XLOG2DEVMAC(rect->x) , dc.YLOG2DEVMAC(rect->y + rect->height) ,
- dc.XLOG2DEVMAC(rect->x + rect->width) } ;
- SectRect( &scrollrect , &r , &scrollrect ) ;
- }
- ScrollRect( &scrollrect , dx , dy , updateRgn ) ;
-#if TARGET_CARBON
- //KO: The docs say ScrollRect creates an update region, which thus calls an update event
- // but it seems the update only refreshes the background of the control, rather than calling
- // kEventControlDraw, so we need to force a proper update here. There has to be a better
- // way of doing this... (Note that code below under !TARGET_CARBON does not work either...)
- Update();
-#endif
- // we also have to scroll the update rgn in this rectangle
- // in order not to loose updates
-#if !TARGET_CARBON
- WindowRef rootWindow = (WindowRef) MacGetTopLevelWindowRef() ;
- RgnHandle formerUpdateRgn = NewRgn() ;
- RgnHandle scrollRgn = NewRgn() ;
- RectRgn( scrollRgn , &scrollrect ) ;
- GetWindowUpdateRgn( rootWindow , formerUpdateRgn ) ;
- Point pt = {0,0} ;
- LocalToGlobal( &pt ) ;
- OffsetRgn( formerUpdateRgn , -pt.h , -pt.v ) ;
- SectRgn( formerUpdateRgn , scrollRgn , formerUpdateRgn ) ;
- if ( !EmptyRgn( formerUpdateRgn ) )