+// ---------------------------------------------------------------------------
+// Utility Routines to move between different coordinate systems
+// ---------------------------------------------------------------------------
+
+/*
+ * Right now we have the following setup :
+ * a border that is not part of the native control is always outside the
+ * control's border (otherwise we loose all native intelligence, future ways
+ * may be to have a second embedding control responsible for drawing borders
+ * and backgrounds eventually)
+ * so all this border calculations have to be taken into account when calling
+ * native methods or getting native oriented data
+ * so we have three coordinate systems here
+ * wx client coordinates
+ * wx window coordinates (including window frames)
+ * native coordinates
+ */
+
+//
+// originating from native control
+//
+
+
+void wxMacNativeToWindow( const wxWindow* window , RgnHandle handle )
+{
+ OffsetRgn( handle , window->MacGetLeftBorderSize() , window->MacGetTopBorderSize() ) ;
+}
+
+void wxMacNativeToWindow( const wxWindow* window , Rect *rect )
+{
+ OffsetRect( rect , window->MacGetLeftBorderSize() , window->MacGetTopBorderSize() ) ;
+}
+
+//
+// directed towards native control
+//
+
+void wxMacWindowToNative( const wxWindow* window , RgnHandle handle )
+{
+ OffsetRgn( handle , -window->MacGetLeftBorderSize() , -window->MacGetTopBorderSize() );
+}
+
+void wxMacWindowToNative( const wxWindow* window , Rect *rect )
+{
+ OffsetRect( rect , -window->MacGetLeftBorderSize() , -window->MacGetTopBorderSize() ) ;
+}
+
+