{
// yes, those are just some arbitrary hardcoded numbers
static const int DEFAULT_Y = 200;
- static const int DEFAULT_W = 400;
- static const int DEFAULT_H = 250;
bool nonDefault = false;
this and ignore any attempts to change the window size to the size it
already has - so no WM_SIZE would be sent.
*/
- if ( size.x == -1 )
- {
- // we don't use CW_USEDEFAULT here for several reasons:
- //
- // 1. it results in huge frames on modern screens (1000*800 is not
- // uncommon on my 1280*1024 screen) which is way too big for a half
- // empty frame of most of wxWindows samples for example)
- //
- // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
- // the default is for whatever reason 8*8 which breaks client <->
- // window size calculations (it would be nice if it didn't, but it
- // does and the simplest way to fix it seemed to change the broken
- // default size anyhow)
- //
- // 3. there is just no advantage in doing it: with x and y it is
- // possible that [future versions of] Windows position the new top
- // level window in some smart way which we can't do, but we can
- // guess a reasonably good size for a new window just as well
- // ourselves
- w = DEFAULT_W;
- h = DEFAULT_H;
- }
- else
- {
- // and, again as above, we can't set the height to CW_USEDEFAULT here
- w = size.x;
- h = size.y == -1 ? DEFAULT_H : size.y;
+
+ // we don't use CW_USEDEFAULT here for several reasons:
+ //
+ // 1. it results in huge frames on modern screens (1000*800 is not
+ // uncommon on my 1280*1024 screen) which is way too big for a half
+ // empty frame of most of wxWindows samples for example)
+ //
+ // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
+ // the default is for whatever reason 8*8 which breaks client <->
+ // window size calculations (it would be nice if it didn't, but it
+ // does and the simplest way to fix it seemed to change the broken
+ // default size anyhow)
+ //
+ // 3. there is just no advantage in doing it: with x and y it is
+ // possible that [future versions of] Windows position the new top
+ // level window in some smart way which we can't do, but we can
+ // guess a reasonably good size for a new window just as well
+ // ourselves
+ if ( size.x == -1 || size.y == -1)
+ {
nonDefault = true;
}
+ w = WidthDefault(size.x);
+ h = HeightDefault(size.y);
AdjustForParentClientOrigin(x, y);