+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: wx/msw/gdiobj.h
-// Purpose: wxGDIObject class: base class for other GDI classes
-// Author: Marco Cavallini
-// Modified by:
-// Created: 11/11/2002
-// RCS-ID:
-// Copyright: (c) KOAN SAS ( www.koansoftware.com )
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _WX_GDIOBJ_H_
-#define _WX_GDIOBJ_H_
-
-
-#include "wx/object.h" // base class
-
-// ----------------------------------------------------------------------------
-// wxGDIRefData is the base class for wxXXXData structures which contain the
-// real data for the GDI object and are shared among all wxWin objects sharing
-// the same native GDI object
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxGDIRefData : public wxObjectRefData
-{
- // this class is intentionally left blank
-};
-
-// ----------------------------------------------------------------------------
-// wxGDIObject
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxGDIObject : public wxObject
-{
-public:
- wxGDIObject() { m_visible = FALSE; };
-
- // Creates the resource
- virtual bool RealizeResource() { return FALSE; };
-
- // Frees the resource
- virtual bool FreeResource(bool WXUNUSED(force) = FALSE) { return FALSE; }
-
- virtual bool IsFree() const { return FALSE; }
-
- bool IsNull() const { return (m_refData == 0); }
-
- // Returns handle.
-// virtual WXHANDLE GetResourceHandle() { return 0; }
- WXHANDLE GetResourceHandle() { return 0; }
-
- virtual bool GetVisible() { return m_visible; }
- virtual void SetVisible(bool v) { m_visible = v; }
-
-protected:
- bool m_visible; // TRUE only if we should delete this object ourselves
-
-private:
- DECLARE_DYNAMIC_CLASS(wxGDIObject)
-};
-
-#endif
- // _WX_GDIOBJ_H_