class WXDLLIMPEXP_FWD_CORE wxMenu;
class WXDLLIMPEXP_FWD_BASE wxConfigBase;
+class WXDLLIMPEXP_FWD_BASE wxFileName;
// ----------------------------------------------------------------------------
// File history management
// The ID of the first history menu item (Doesn't have to be wxID_FILE1)
wxWindowID m_idBase;
+ // Normalize a file name to canonical form. We have a special function for
+ // this to ensure the same normalization is used everywhere.
+ static wxString NormalizeFileName(const wxFileName& filename);
+
wxDECLARE_NO_COPY_CLASS(wxFileHistoryBase);
};
m_idBase = idBase;
}
+/* static */
+wxString wxFileHistoryBase::NormalizeFileName(const wxFileName& fn)
+{
+ // We specifically exclude wxPATH_NORM_LONG here as it can take a long time
+ // (several seconds) for network file paths under MSW, resulting in huge
+ // delays when opening a program using wxFileHistory. We also exclude
+ // wxPATH_NORM_ENV_VARS as the file names here are supposed to be "real"
+ // file names and not have any environment variables in them.
+ wxFileName fnNorm(fn);
+ fnNorm.Normalize(wxPATH_NORM_DOTS |
+ wxPATH_NORM_TILDE |
+ wxPATH_NORM_CASE |
+ wxPATH_NORM_ABSOLUTE);
+ return fnNorm.GetFullPath();
+}
+
void wxFileHistoryBase::AddFileToHistory(const wxString& file)
{
- // check if we don't already have this file
+ // Check if we don't already have this file. Notice that we avoid
+ // wxFileName::operator==(wxString) here as it converts the string to
+ // wxFileName and then normalizes it using all normalizations which is too
+ // slow (see the comment above), so we use our own quick normalization
+ // functions and a string comparison.
const wxFileName fnNew(file);
+ const wxString newFile = NormalizeFileName(fnNew);
size_t i,
numFiles = m_fileHistory.size();
for ( i = 0; i < numFiles; i++ )
{
- if ( fnNew == m_fileHistory[i] )
+ if ( newFile == NormalizeFileName(m_fileHistory[i]) )
{
// we do have it, move it to the top of the history
RemoveFileFromHistory(i);