CalculateLevel( m_anchor, dc, 0, y ); // start recursion
}
+void wxGenericTreeCtrl::Refresh(bool eraseBackground, const wxRect *rect)
+{
+ if ( !m_freezeCount )
+ wxTreeCtrlBase::Refresh(eraseBackground, rect);
+}
+
void wxGenericTreeCtrl::RefreshSubtree(wxGenericTreeItem *item)
{
- if (m_dirty) return;
- if (m_freezeCount) return;
+ if (m_dirty || m_freezeCount)
+ return;
wxSize client = GetClientSize();
void wxGenericTreeCtrl::RefreshLine( wxGenericTreeItem *item )
{
- if (m_dirty) return;
- if (m_freezeCount) return;
+ if (m_dirty || m_freezeCount)
+ return;
wxRect rect;
CalcScrolledPosition(0, item->GetY(), NULL, &rect.y);
void wxGenericTreeCtrl::RefreshSelected()
{
- if (m_freezeCount) return;
+ if (m_freezeCount || m_freezeCount)
+ return;
// TODO: this is awfully inefficient, we should keep the list of all
// selected items internally, should be much faster
void wxGenericTreeCtrl::RefreshSelectedUnder(wxGenericTreeItem *item)
{
- if (m_freezeCount) return;
+ if (m_freezeCount || m_freezeCount)
+ return;
if ( item->IsSelected() )
RefreshLine(item);
if ( !wxWindow::SetBackgroundColour(colour) )
return false;
- if (m_freezeCount) return true;
-
Refresh();
return true;
if ( !wxWindow::SetForegroundColour(colour) )
return false;
- if (m_freezeCount) return true;
-
Refresh();
return true;