This helper method falls back on the alignment of the column if the renderer
alignment is not specified. This is almost always what should be used instead
of GetAlignment() to determine the alignment that really should be used in the
drawing code.
In particular, using GetEffectiveAlignment() in wxDataViewCustomRenderer fixes
the problem with bitmap columns ignoring column alignment for their bitmaps.
Closes #15498.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74825
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// Called from {Cancel,Finish}Editing() to cleanup m_editorCtrl
void DestroyEditControl();
// Called from {Cancel,Finish}Editing() to cleanup m_editorCtrl
void DestroyEditControl();
+ // Return the alignment of this renderer if it's specified (i.e. has value
+ // different from the default wxDVR_DEFAULT_ALIGNMENT) or the alignment of
+ // the column it is used for otherwise.
+ //
+ // Unlike GetAlignment(), this always returns a valid combination of
+ // wxALIGN_XXX flags (although possibly wxALIGN_NOT) and never returns
+ // wxDVR_DEFAULT_ALIGNMENT.
+ int GetEffectiveAlignment() const;
+
wxString m_variantType;
wxDataViewColumn *m_owner;
wxWeakRef<wxWindow> m_editorCtrl;
wxString m_variantType;
wxDataViewColumn *m_owner;
wxWeakRef<wxWindow> m_editorCtrl;
+int wxDataViewRendererBase::GetEffectiveAlignment() const
+{
+ int alignment = GetAlignment();
+
+ if ( alignment == wxDVR_DEFAULT_ALIGNMENT )
+ {
+ // if we don't have an explicit alignment ourselves, use that of the
+ // column in horizontal direction and default vertical alignment
+ alignment = GetOwner()->GetAlignment() | wxALIGN_CENTRE_VERTICAL;
+ }
+
+ return alignment;
+}
+
// ----------------------------------------------------------------------------
// wxDataViewCustomRendererBase
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxDataViewCustomRendererBase
// ----------------------------------------------------------------------------
// adjust the rectangle ourselves to account for the alignment
wxRect rectItem = rectCell;
// adjust the rectangle ourselves to account for the alignment
wxRect rectItem = rectCell;
- const int align = GetAlignment();
- if ( align != wxDVR_DEFAULT_ALIGNMENT )
- {
- const wxSize size = GetSize();
+ const int align = GetEffectiveAlignment();
- // take alignment into account only if there is enough space, otherwise
- // show as much contents as possible
- //
- // notice that many existing renderers (e.g. wxDataViewSpinRenderer)
- // return hard-coded size which can be more than they need and if we
- // trusted their GetSize() we'd draw the text out of cell bounds
- // entirely
+ const wxSize size = GetSize();
- if ( size.x >= 0 && size.x < rectCell.width )
- {
- if ( align & wxALIGN_CENTER_HORIZONTAL )
- rectItem.x += (rectCell.width - size.x)/2;
- else if ( align & wxALIGN_RIGHT )
- rectItem.x += rectCell.width - size.x;
- // else: wxALIGN_LEFT is the default
+ // take alignment into account only if there is enough space, otherwise
+ // show as much contents as possible
+ //
+ // notice that many existing renderers (e.g. wxDataViewSpinRenderer)
+ // return hard-coded size which can be more than they need and if we
+ // trusted their GetSize() we'd draw the text out of cell bounds
+ // entirely
- rectItem.width = size.x;
- }
+ if ( size.x >= 0 && size.x < rectCell.width )
+ {
+ if ( align & wxALIGN_CENTER_HORIZONTAL )
+ rectItem.x += (rectCell.width - size.x)/2;
+ else if ( align & wxALIGN_RIGHT )
+ rectItem.x += rectCell.width - size.x;
+ // else: wxALIGN_LEFT is the default
- if ( size.y >= 0 && size.y < rectCell.height )
- {
- if ( align & wxALIGN_CENTER_VERTICAL )
- rectItem.y += (rectCell.height - size.y)/2;
- else if ( align & wxALIGN_BOTTOM )
- rectItem.y += rectCell.height - size.y;
- // else: wxALIGN_TOP is the default
+ rectItem.width = size.x;
+ }
- rectItem.height = size.y;
- }
+ if ( size.y >= 0 && size.y < rectCell.height )
+ {
+ if ( align & wxALIGN_CENTER_VERTICAL )
+ rectItem.y += (rectCell.height - size.y)/2;
+ else if ( align & wxALIGN_BOTTOM )
+ rectItem.y += rectCell.height - size.y;
+ // else: wxALIGN_TOP is the default
+
+ rectItem.height = size.y;
}
// get the alignment to use
}
// get the alignment to use
- int align = GetAlignment();
- if ( align == wxDVR_DEFAULT_ALIGNMENT )
- {
- // if we don't have an explicit alignment ourselves, use that of the
- // column in horizontal direction and default vertical alignment
- align = GetOwner()->GetAlignment() | wxALIGN_CENTRE_VERTICAL;
- }
-
dc->DrawLabel(ellipsizedText.empty() ? text : ellipsizedText,
dc->DrawLabel(ellipsizedText.empty() ? text : ellipsizedText,
+ rectText, GetEffectiveAlignment());
}
//-----------------------------------------------------------------------------
}
//-----------------------------------------------------------------------------