// reverse the string...
wxString s2;
- for ( i = 0; i < n; i++ )
+ for ( i = 0; i < n; i++ )
{
s2 += s[n - i - 1];
}
{
numCols = m_data[0].GetCount();
- for ( row = 0; row < numRows; row++ )
+ for ( row = 0; row < numRows; row++ )
{
- for ( col = 0; col < numCols; col++ )
+ for ( col = 0; col < numCols; col++ )
{
m_data[row][col] = wxEmptyString;
}
return AppendCols( numCols );
}
- for ( row = 0; row < curNumRows; row++ )
+ for ( row = 0; row < curNumRows; row++ )
{
- for ( col = pos; col < pos + numCols; col++ )
+ for ( col = pos; col < pos + numCols; col++ )
{
m_data[row].Insert( wxEmptyString, col );
}
}
#endif
- for ( row = 0; row < curNumRows; row++ )
+ for ( row = 0; row < curNumRows; row++ )
{
m_data[row].Add( wxEmptyString, numCols );
}
numCols = curNumCols - pos;
}
- for ( row = 0; row < curNumRows; row++ )
+ for ( row = 0; row < curNumRows; row++ )
{
if ( numCols >= curNumCols )
{
int n = m_rowLabels.GetCount();
int i;
- for ( i = n; i <= row; i++ )
+ for ( i = n; i <= row; i++ )
{
m_rowLabels.Add( wxGridTableBase::GetRowLabelValue(i) );
}
int n = m_colLabels.GetCount();
int i;
- for ( i = n; i <= col; i++ )
+ for ( i = n; i <= col; i++ )
{
m_colLabels.Add( wxGridTableBase::GetColLabelValue(i) );
}
void wxGrid::Create()
{
- m_created = false; // set to true by CreateGrid
+ // set to true by CreateGrid
+ m_created = false;
- m_table = (wxGridTableBase *) NULL;
- m_ownTable = false;
+ // create the type registry
+ m_typeRegistry = new wxGridTypeRegistry;
+ m_selection = NULL;
+
+ m_table = (wxGridTableBase *) NULL;
+ m_ownTable = false;
m_cellEditCtrlEnabled = false;
m_rowLabelWidth = WXGRID_DEFAULT_ROW_LABEL_WIDTH;
m_colLabelHeight = WXGRID_DEFAULT_COL_LABEL_HEIGHT;
- // create the type registry
- m_typeRegistry = new wxGridTypeRegistry;
- m_selection = NULL;
-
// subwindow components that make up the wxGrid
- m_cornerLabelWin = new wxGridCornerLabelWindow( this,
- wxID_ANY,
- wxDefaultPosition,
- wxDefaultSize );
-
m_rowLabelWin = new wxGridRowLabelWindow( this,
wxID_ANY,
wxDefaultPosition,
wxDefaultPosition,
wxDefaultSize );
+ m_cornerLabelWin = new wxGridCornerLabelWindow( this,
+ wxID_ANY,
+ wxDefaultPosition,
+ wxDefaultSize );
+
m_gridWin = new wxGridWindow( this,
m_rowLabelWin,
m_colLabelWin,
m_rowHeights.Add( m_defaultRowHeight, m_numRows );
- for ( int i = 0; i < m_numRows; i++ )
+ for ( int i = 0; i < m_numRows; i++ )
{
rowBottom += m_defaultRowHeight;
m_rowBottoms.Add( rowBottom );
m_colWidths.Add( m_defaultColWidth, m_numCols );
- for ( int i = 0; i < m_numCols; i++ )
+ for ( int i = 0; i < m_numCols; i++ )
{
colRight += m_defaultColWidth;
m_colRights.Add( colRight );
// take into account editor if shown
if ( IsCellEditControlShown() )
{
- int w2, h2;
- int r = m_currentCellCoords.GetRow();
- int c = m_currentCellCoords.GetCol();
- int x = GetColLeft(c);
- int y = GetRowTop(r);
-
- // how big is the editor
- wxGridCellAttr* attr = GetCellAttr(r, c);
- wxGridCellEditor* editor = attr->GetEditor(this, r, c);
- editor->GetControl()->GetSize(&w2, &h2);
- w2 += x;
- h2 += y;
- if ( w2 > w )
- w = w2;
- if ( h2 > h )
- h = h2;
- editor->DecRef();
- attr->DecRef();
+ int w2, h2;
+ int r = m_currentCellCoords.GetRow();
+ int c = m_currentCellCoords.GetCol();
+ int x = GetColLeft(c);
+ int y = GetRowTop(r);
+
+ // how big is the editor
+ wxGridCellAttr* attr = GetCellAttr(r, c);
+ wxGridCellEditor* editor = attr->GetEditor(this, r, c);
+ editor->GetControl()->GetSize(&w2, &h2);
+ w2 += x;
+ h2 += y;
+ if ( w2 > w )
+ w = w2;
+ if ( h2 > h )
+ h = h2;
+ editor->DecRef();
+ attr->DecRef();
}
// preserve (more or less) the previous position
CalcWindowSizes();
}
-
void wxGrid::CalcWindowSizes()
{
// escape if the window is has not been fully created yet
m_gridWin->SetSize( m_rowLabelWidth, m_colLabelHeight, cw - m_rowLabelWidth, ch - m_colLabelHeight);
}
-
-// this is called when the grid table sends a message to say that it
-// has been redimensioned
+// this is called when the grid table sends a message
+// to indicate that it has been redimensioned
//
bool wxGrid::Redimension( wxGridTableMessage& msg )
{
if ( pos > 0 )
bottom = m_rowBottoms[pos - 1];
- for ( i = pos; i < m_numRows; i++ )
+ for ( i = pos; i < m_numRows; i++ )
{
bottom += m_rowHeights[i];
m_rowBottoms[i] = bottom;
if ( oldNumRows > 0 )
bottom = m_rowBottoms[oldNumRows - 1];
- for ( i = oldNumRows; i < m_numRows; i++ )
+ for ( i = oldNumRows; i < m_numRows; i++ )
{
bottom += m_rowHeights[i];
m_rowBottoms[i] = bottom;
m_rowBottoms.RemoveAt( pos, numRows );
int h = 0;
- for ( i = 0; i < m_numRows; i++ )
+ for ( i = 0; i < m_numRows; i++ )
{
h += m_rowHeights[i];
m_rowBottoms[i] = h;
}
}
+
if ( !m_numRows )
{
m_currentCellCoords = wxGridNoCellCoords;
if (attrProvider)
{
attrProvider->UpdateAttrRows( pos, -((int)numRows) );
+
// ifdef'd out following patch from Paul Gammans
#if 0
// No need to touch column attributes, unless we
if ( pos > 0 )
right = m_colRights[pos - 1];
- for ( i = pos; i < m_numCols; i++ )
+ for ( i = pos; i < m_numCols; i++ )
{
right += m_colWidths[i];
m_colRights[i] = right;
if ( oldNumCols > 0 )
right = m_colRights[oldNumCols - 1];
- for ( i = oldNumCols; i < m_numCols; i++ )
+ for ( i = oldNumCols; i < m_numCols; i++ )
{
right += m_colWidths[i];
m_colRights[i] = right;
m_colRights.RemoveAt( pos, numCols );
int w = 0;
- for ( i = 0; i < m_numCols; i++ )
+ for ( i = 0; i < m_numCols; i++ )
{
w += m_colWidths[i];
m_colRights[i] = w;
// find the row labels within these bounds
//
int row;
- for ( row = internalYToRow(top); row < m_numRows; row++ )
+ for ( row = internalYToRow(top); row < m_numRows; row++ )
{
if ( GetRowBottom(row) < top )
continue;
// find the cells within these bounds
//
int col;
- for ( col = internalXToCol(left); col < m_numCols; col++ )
+ for ( col = internalXToCol(left); col < m_numCols; col++ )
{
if ( GetColRight(col) < left )
continue;
// find the cells within these bounds
//
int row, col;
- for ( row = internalYToRow(top); row < m_numRows; row++ )
+ for ( row = internalYToRow(top); row < m_numRows; row++ )
{
if ( GetRowBottom(row) <= top )
continue;
if ( GetRowTop(row) > bottom )
break;
- for ( col = internalXToCol(left); col < m_numCols; col++ )
+ for ( col = internalXToCol(left); col < m_numCols; col++ )
{
if ( GetColRight(col) <= left )
continue;
void wxGrid::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
- wxPaintDC dc(this); // needed to prevent zillions of paint events on MSW
+ // needed to prevent zillions of paint events on MSW
+ wxPaintDC dc(this);
}
void wxGrid::Refresh(bool eraseb, const wxRect* rect)