Add ProcessWindowEventLocally() which wraps ProcessEventLocally() in the same
way as ProcessWindowEvent() wraps ProcessEvent(). I.e. it allows to process
the event in this window only, without propagating it upwards, but taking into
account any event handlers associated with it.
Use the new method in wxMDIParentFrame code in wxMSW to ensure that event
handlers pushed on MDI children frames are taken into account. Add a test for
this to the MDI sample.
Closes #11225.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64262
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
bool ProcessWindowEvent(wxEvent& event)
{ return GetEventHandler()->ProcessEvent(event); }
+ // Call GetEventHandler()->ProcessEventLocally(): this should be used
+ // instead of calling ProcessEventLocally() directly on the window
+ // itself as this wouldn't take any pushed event handlers into account
+ // correctly
+ bool ProcessWindowEventLocally(wxEvent& event)
+ { return GetEventHandler()->ProcessEventLocally(event); }
+
// Process an event by calling GetEventHandler()->ProcessEvent() and
// handling any exceptions thrown by event handlers. It's mostly useful
// when processing wx events when called from C code (e.g. in GTK+
// The same holds for all other wxEvtHandler functions.
using wxEvtHandler::ProcessEvent;
+ using wxEvtHandler::ProcessEventLocally;
#if wxUSE_THREADS
using wxEvtHandler::ProcessThreadEvent;
#endif
*/
bool ProcessWindowEvent(wxEvent& event);
+ /**
+ Wrapper for wxEvtHandler::ProcessEventLocally().
+
+ This method is similar to ProcessWindowEvent() but can be used to
+ search for the event handler only in this window and any event handlers
+ pushed on top of it. Unlike ProcessWindowEvent() it won't propagate the
+ event upwards. But unlike wxEvtHandler::ProcessEventHere() it will use
+ the event handlers associated with this window.
+
+ @since 2.9.1
+ */
+ bool ProcessWindowEventLocally(wxEvent& event);
+
/**
Removes and returns the top-most event handler on the event handler stack.
EVT_MOUSE_EVENTS(MyCanvas::OnEvent)
END_EVENT_TABLE()
+BEGIN_EVENT_TABLE(MyChild::EventHandler, wxEvtHandler)
+ EVT_MENU(MDI_REFRESH, MyChild::EventHandler::OnRefresh)
+END_EVENT_TABLE()
+
// ===========================================================================
// implementation
// ===========================================================================
// they can be resized at all
if ( canBeResized )
SetSizeHints(100, 100);
+
+ // test that event handlers pushed on top of MDI children do work (this
+ // used to be broken, see #11225)
+ PushEventHandler(new EventHandler(ms_numChildren));
}
MyChild::~MyChild()
{
+ PopEventHandler(true);
+
ms_numChildren--;
}
MyCanvas *m_canvas;
+ // simple test event handler class
+ class EventHandler : public wxEvtHandler
+ {
+ public:
+ EventHandler(unsigned numChild) : m_numChild(numChild) { }
+
+ private:
+ void OnRefresh(wxCommandEvent& event)
+ {
+ wxLogMessage("Child #%u refreshed.", m_numChild);
+ event.Skip();
+ }
+
+ const unsigned m_numChild;
+
+ DECLARE_EVENT_TABLE()
+
+ wxDECLARE_NO_COPY_CLASS(EventHandler);
+ };
+
DECLARE_EVENT_TABLE()
};
if ( event.GetEventType() == wxEVT_COMMAND_MENU_SELECTED )
{
wxMDIChildFrame * const child = GetActiveChild();
- if ( child && child->ProcessEventHere(event) )
+ if ( child && child->ProcessWindowEventLocally(event) )
return true;
}