if (nsimage != nil)
{
NSSize imageSize = [nsimage size];
- CGColorSpaceRef genericRGB = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
- CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, 8, 0, genericRGB, kCGImageAlphaPremultipliedFirst);
+ CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, 8, 0, wxMacGetGenericRGBColorSpace(), kCGImageAlphaPremultipliedFirst);
NSGraphicsContext *nsGraphicsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:nsGraphicsContext];